Player Matchup

Achilles
Achilles
 
Achilles
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
AkamuSaber
Ra
Level 262
God Stats
30W - 29L
1,586 SR
Queue Stats
623W - 585L
1,483 Elo+
Party 1
Neith
Neith
FinnLinn
Neith
Level 152
God Stats
73W - 84L
1,538 SR
Queue Stats
445W - 422L
1,536 Elo+
Party 1
Ares
Ares
ShiresNut
Ares
Level 158
God Stats
2W - 6L
1,427 SR
Queue Stats
107W - 102L
1,485 Elo+
Party 1
Surtr
Surtr
khorp
Surtr
Level 166
God Stats
26W - 19L
1,716 SR
Queue Stats
418W - 385L
1,603 Elo+
Solo
Team Averages
Level 158
1,553 SR
1,521 Elo+

VS

Team Averages
Level 126
1,537 SR
1,498 Elo+
Medusa
Medusa
ASRENZO237
Medusa
Level 111
God Stats
62W - 56L
1,634 SR
Queue Stats
315W - 311L
1,542 Elo+
Solo
Sylvanus
Sylvanus
Aoimanto
Sylvanus
Level 124
God Stats
102W - 68L
1,566 SR
Queue Stats
237W - 202L
1,478 Elo+
Party 2
Kukulkan
Kukulkan
Cruddddy1
Kukulkan
Level 128
God Stats
1W - 4L
1,185 SR
Queue Stats
326W - 302L
1,489 Elo+
Solo
Ymir
Ymir
Downstreamer
Ymir
Level 140
God Stats
1W - 0L
1,717 SR
Queue Stats
32W - 30L
1,504 Elo+
Solo
Anubis
Anubis
GodS_Moosey
Anubis
Level 127
God Stats
10W - 11L
1,582 SR
Queue Stats
237W - 211L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 8 / 0
4,775
478
1,348
10,830
3,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
3 / 3 / 3
6,030
603
5,550
7,963
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
FinnLinn
Neith
10
1 / 2 / 2
5,571
557
6,793
7,712
2,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
6
1 / 2 / 1
4,768
477
4,227
7,937
4,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Surtr
khorp
Surtr
11
2 / 2 / 2
6,115
612
6,644
8,063
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ASRENZO237
Medusa
11
2 / 2 / 1
5,743
574
5,435
9,407
3,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sylvanus
Aoimanto
Sylvanus
9
0 / 2 / 0
4,991
499
5,199
10,385
4,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
Cruddddy1
Kukulkan
10
1 / 1 / 4
6,018
602
3,467
3,247
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
5 / 1 / 3
6,707
671
3,628
8,168
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
12
9 / 1 / 2
8,178
818
11,025
7,136
2,712
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
7
Kills
17
17
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
8
0
0
W
Medusa
ASRENZO237
Medusa
2
2
1
1.25
L
3
3
3
1.5
W
Sylvanus
Aoimanto
Sylvanus
0
2
0
0
W
Kukulkan
Cruddddy1
Kukulkan
1
1
4
3
W
5
1
3
6.5
L
Neith
FinnLinn
Neith
1
2
2
1
W
Anubis
9
1
2
10
L
Ares
1
2
1
0.75
L
Surtr
khorp
Surtr
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,562
Damage
28,754
42,505
Taken
38,343
14,644
Mitigated
14,740
12,053
Healing
17,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,348
397
0
852
10,830
3,426
0
7,980
2,850
0
19,715
W
Medusa
ASRENZO237
Medusa
5,435
2,325
0
2,854
9,407
3,021
0
2,802
6,605
0
37,898
L
5,550
691
774
3,100
7,963
2,268
0
4,329
3,634
39,965
0
W
Sylvanus
Aoimanto
Sylvanus
5,199
1,120
546
4,298
10,385
4,674
0
4,156
6,229
24,629
9,236
W
Kukulkan
Cruddddy1
Kukulkan
3,467
397
0
500
3,247
921
0
940
2,307
29,080
0
W
3,628
1,159
0
5,116
8,168
3,412
0
1,912
6,102
51,436
0
L
Neith
FinnLinn
Neith
6,793
1,848
0
2,657
7,712
2,157
0
2,003
5,709
0
39,497
W
Anubis
11,025
708
0
4,597
7,136
2,712
116
230
6,645
54,889
503
L
Ares
4,227
798
0
2,093
7,937
4,239
0
2,689
5,248
8,931
0
L
Surtr
khorp
Surtr
6,644
2,462
0
2,577
8,063
2,554
0
5,586
2,477
932
32,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
31,637
248
Minions Killed
341
0
Camps Cleared
0
1,028,546
Distance Traveled
1,010,137
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
4,775
478
39
4
0
177,207
0
W
Medusa
5,743
574
61
6
0
212,324
2
L
Ra
6,030
603
65
7
0
239,571
2
W
Sylvanus
4,991
499
51
5
0
194,669
0
W
Kukulkan
6,018
602
53
5
0
220,481
0
W
Ymir
6,707
671
96
10
0
216,847
2
L
Neith
5,571
557
77
8
0
187,535
1
W
Anubis
8,178
818
80
8
0
165,816
0
L
Ares
4,768
477
9
1
0
192,139
3
L
Surtr
6,115
612
58
6
0
232,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role