Player Matchup

Set
Set
BlackFruitloop_
Set
Level 65
God Stats
19W - 17L
1,568 SR
Queue Stats
270W - 284L
1,541 Elo+
Solo
Sobek
Sobek
HotTopicCactus
Sobek
Level 65
God Stats
8W - 6L
1,647 SR
Queue Stats
153W - 163L
1,460 Elo+
Party 2
Sun Wukong
Sun Wukong
Hoveyy81
Sun Wukong
Level 104
God Stats
4W - 7L
1,480 SR
Queue Stats
239W - 217L
1,460 Elo+
Party 2
Olorun
Olorun
JakeNotrad
Olorun
Level 66
God Stats
3W - 3L
1,638 SR
Queue Stats
225W - 220L
1,523 Elo+
Party 2
Heimdallr
Heimdallr
x_knightkiller
Heimdallr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
210W - 203L
1,527 Elo+
Solo
Team Averages
Level 85
1,567 SR
1,502 Elo+

VS

Team Averages
Level 104
1,616 SR
1,535 Elo+
Cthulhu
Cthulhu
GowtherLaLujuria
Cthulhu
Level 167
God Stats
13W - 6L
1,686 SR
Queue Stats
153W - 146L
1,477 Elo+
Solo
Aphrodite
Aphrodite
MaKe_Me_LeGaL666
Aphrodite
Level 123
God Stats
11W - 6L
1,757 SR
Queue Stats
228W - 217L
1,565 Elo+
Solo
Ix Chel
Ix Chel
PrivatePickle23
Ix Chel
Level 90
God Stats
18W - 15L
1,594 SR
Queue Stats
219W - 204L
1,527 Elo+
Party 1
Nut
Nut
rob8056
Nut
Level 109
God Stats
50W - 53L
1,541 SR
Queue Stats
172W - 160L
1,529 Elo+
Party 1
Tyr
Tyr
tutubaraØ
Tyr
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 1
7,069
589
8,395
13,550
5,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 4
5,644
470
1,663
11,892
8,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Hoveyy81
Sun Wukong
13
1 / 0 / 2
7,225
602
7,429
12,199
11,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
JakeNotrad
Olorun
10
0 / 7 / 2
5,598
467
1,958
7,675
2,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heimdallr
x_knightkiller
Heimdallr
12
1 / 3 / 2
6,786
566
5,445
7,238
2,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,665
555
7,957
11,899
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
12
7 / 1 / 5
8,053
671
5,499
5,386
3,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 2 / 2
7,073
589
7,694
6,904
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nut
13
6 / 1 / 6
8,049
671
11,579
6,090
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 1 / 2
6,687
557
3,320
10,928
7,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
8
Kills
18
18
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
6
4
1
1.63
W
0
3
1
0.17
L
0
4
4
0.5
L
Sun Wukong
Hoveyy81
Sun Wukong
1
0
2
2
L
Olorun
JakeNotrad
Olorun
0
7
2
0.14
W
Aphrodite
7
1
5
9.5
W
4
2
2
2.5
W
Nut
6
1
6
9
W
1
1
2
2
L
Heimdallr
x_knightkiller
Heimdallr
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,890
Damage
36,049
52,554
Taken
41,207
29,498
Mitigated
21,353
11,107
Healing
17,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,395
3,650
0
3,712
13,550
5,226
0
3,790
9,564
0
41,658
W
7,957
1,196
71
4,784
11,899
6,121
0
0
11,899
44,150
1,462
L
1,663
332
0
2,692
11,892
8,598
0
3,911
7,745
10,527
0
L
Sun Wukong
Hoveyy81
Sun Wukong
7,429
2,857
0
1,502
12,199
11,549
9
7,186
5,013
0
57,898
L
Olorun
JakeNotrad
Olorun
1,958
983
0
790
7,675
2,058
0
1,105
6,570
31,524
2,144
W
Aphrodite
5,499
824
1,575
2,842
5,386
3,480
112
1,506
3,880
26,431
1,063
W
7,694
346
372
1,477
6,904
2,202
368
51
6,853
40,510
0
W
Nut
11,579
6,912
0
2,858
6,090
2,190
1,201
1,717
4,373
0
65,269
W
3,320
997
0
3,377
10,928
7,360
0
183
10,745
0
48,002
L
Heimdallr
x_knightkiller
Heimdallr
5,445
1,762
0
2,411
7,238
2,067
0
4,176
2,658
0
45,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,322
Gold Earned
36,527
336
Minions Killed
399
0
Camps Cleared
0
1,169,537
Distance Traveled
1,249,594
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,069
589
57
5
0
262,406
1
W
Cthulhu
6,665
555
95
8
0
230,257
0
L
Sobek
5,644
470
10
1
0
245,818
0
L
Sun Wukong
7,225
602
106
9
0
216,728
0
L
Olorun
5,598
467
72
6
0
241,194
0
W
Aphrodite
8,053
671
33
3
0
272,116
4
W
Ix Chel
7,073
589
77
6
0
253,636
0
W
Nut
8,049
671
115
10
0
229,862
0
W
Tyr
6,687
557
79
7
0
263,723
4
L
Heimdallr
6,786
566
91
8
0
203,391
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role