Player Matchup

Awilix
Awilix
Gold V
Daower
Awilix
Gold V
Level 136
God Stats
2W - 1L
1,601 SR
Queue Stats
9W - 6L
1,636 MMR
Party 1
He Bo
He Bo
Gold I
Warnthor
He Bo
Gold I
Level 146
God Stats
2W - 1L
1,515 SR
Queue Stats
27W - 22L
1,745 MMR
Party 1
Geb
Geb
Gold IV
rodrialmo
Geb
Gold IV
Level 141
God Stats
2W - 2L
1,551 SR
Queue Stats
68W - 46L
1,591 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 141
1,555 SR
1,657 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,453 SR
1,536 MMR
Odin
Odin
Bronze III
 
Odin
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
Gulbalore002
Ne Zha
Bronze III
Level 90
God Stats
1W - 0L
1,288 SR
Queue Stats
2W - 4L
1,500 MMR
Party 2
Scylla
Scylla
Gold III
Scoom92
Scylla
Gold III
Level 145
God Stats
21W - 31L
1,570 SR
Queue Stats
419W - 503L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Daower
Awilix
12
2 / 2 / 2
8,456
705
2,179
5,136
1,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Warnthor
He Bo
16
2 / 4 / 2
9,952
829
11,500
8,108
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 1 / 3
9,219
768
8,503
12,749
13,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
AthenaAchillesMulanThothAtlas

VS

Bans
KuzenboCerberusCthulhuHerculesBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
2 / 2 / 4
10,218
852
6,854
14,244
9,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
16
1 / 2 / 5
9,682
807
6,393
11,331
10,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Scoom92
Scylla
18
4 / 2 / 3
11,054
921
7,547
6,768
2,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
7
7
Deaths
6
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
4
2
L
Awilix
Daower
Awilix
2
2
2
1.5
W
Ne Zha
1
2
5
1.75
W
Scylla
Scoom92
Scylla
4
2
3
2.75
L
He Bo
Warnthor
He Bo
2
4
2
0.75
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,182
Damage
20,794
25,993
Taken
32,343
17,648
Mitigated
22,746
3,495
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,854
1,160
0
5,014
14,244
9,876
424
9,129
4,750
7,455
34,111
L
Awilix
Daower
Awilix
2,179
777
0
580
5,136
1,629
0
1,580
3,231
0
15,731
W
Ne Zha
6,393
1,183
0
3,803
11,331
10,100
635
3,672
7,267
0
29,594
W
Scylla
Scoom92
Scylla
7,547
1,227
0
1,502
6,768
2,770
1,271
5,886
705
47,549
0
L
He Bo
Warnthor
He Bo
11,500
266
0
591
8,108
2,707
412
2,355
5,113
37,519
763
L
8,503
736
0
2,324
12,749
13,312
0
4,520
7,314
21,775
500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,627
Gold Earned
30,954
117
Minions Killed
178
0
Camps Cleared
0
593,943
Distance Traveled
706,102
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,218
852
55
5
0
242,584
0
L
Awilix
8,456
705
35
3
0
140,315
0
W
Ne Zha
9,682
807
18
2
0
238,970
0
W
Scylla
11,054
921
105
9
0
224,548
0
L
He Bo
9,952
829
57
5
0
221,625
0
L
Geb
9,219
768
25
2
0
232,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role