Player Matchup

Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
Bhayne
Achilles
Gold III
Level 122
God Stats
1W - 5L
1,129 SR
Queue Stats
596W - 681L
1,505 MMR
Solo
Tiamat
Tiamat
Silver I
Eskimh03
Tiamat
Silver I
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 75L
1,496 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,376 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,501 SR
1,451 MMR
Geb
Geb
Gold III
Lugergin
Geb
Gold III
Level 127
God Stats
2W - 0L
1,641 SR
Queue Stats
72W - 64L
1,493 MMR
Party 1
Yu Huang
Yu Huang
Gold II
Permasoft
Yu Huang
Gold II
Level 119
God Stats
1W - 2L
1,292 SR
Queue Stats
83W - 77L
1,511 MMR
Party 1
Neith
Neith
Gold IV
RicBIB
Neith
Gold IV
Level 149
God Stats
15W - 10L
1,570 SR
Queue Stats
347W - 382L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
14
0 / 1 / 2
8,029
803
5,866
7,441
2,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Bhayne
Achilles
13
2 / 0 / 0
7,630
763
4,575
9,503
9,112
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
Eskimh03
Tiamat
11
0 / 5 / 1
7,151
715
3,363
8,670
4,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
KuzenboHorusNe ZhaAtlasMedusa

VS

Bans
VulcanHou YiArtemisSerqetBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 5
7,446
745
4,878
7,571
5,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Yu Huang
Permasoft
Yu Huang
13
0 / 1 / 3
7,294
729
4,083
3,762
1,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
RicBIB
Neith
15
6 / 0 / 0
8,940
894
10,121
6,220
2,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
2
Kills
6
6
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
2
1
L
Achilles
Bhayne
Achilles
2
0
0
2
L
Tiamat
Eskimh03
Tiamat
0
5
1
0.1
W
0
1
5
2.5
W
Yu Huang
Permasoft
Yu Huang
0
1
3
1.5
W
Neith
RicBIB
Neith
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,804
Damage
19,082
25,614
Taken
17,553
15,767
Mitigated
8,522
7,200
Healing
3,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,866
2,119
0
2,923
7,441
2,247
0
2,994
4,307
0
41,571
L
Achilles
Bhayne
Achilles
4,575
367
0
3,650
9,503
9,112
0
2,865
6,321
0
17,403
L
Tiamat
Eskimh03
Tiamat
3,363
109
0
627
8,670
4,408
0
2,488
5,999
16,113
0
W
4,878
113
0
974
7,571
5,020
0
1,048
6,071
11,765
0
W
Yu Huang
Permasoft
Yu Huang
4,083
78
0
500
3,762
1,230
0
618
2,985
22,820
0
W
Neith
RicBIB
Neith
10,121
3,099
0
2,494
6,220
2,272
379
873
5,104
0
34,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,810
Gold Earned
23,680
145
Minions Killed
124
0
Camps Cleared
0
581,118
Distance Traveled
581,683
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,029
803
84
8
0
191,534
0
L
Achilles
7,630
763
21
2
0
209,012
2
L
Tiamat
7,151
715
40
4
0
180,572
4
W
Geb
7,446
745
14
1
0
207,375
0
W
Yu Huang
7,294
729
48
5
0
188,035
0
W
Neith
8,940
894
62
6
0
186,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role