Player Matchup

Hachiman
Hachiman
Abramelin444
Hachiman
Level 64
God Stats
9W - 8L
1,657 SR
Queue Stats
95W - 103L
1,558 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Aquaregia4350
Morgan Le Fay
Level 124
God Stats
1W - 2L
1,439 SR
Queue Stats
119W - 170L
1,445 Elo+
Party 2
Ares
Ares
MechanisCaduceus
Ares
Level 155
God Stats
6W - 1L
1,647 SR
Queue Stats
200W - 229L
1,512 Elo+
Party 2
Anubis
Anubis
MilwaukeexMade
Anubis
Level 123
God Stats
17W - 18L
1,501 SR
Queue Stats
92W - 101L
1,479 Elo+
Party 1
Arachne
Arachne
zahpz
Arachne
Level 154
God Stats
2W - 1L
1,261 SR
Queue Stats
280W - 275L
1,538 Elo+
Party 1
Team Averages
Level 124
1,501 SR
1,507 Elo+

VS

Team Averages
Level 127
1,497 SR
1,547 Elo+
Baron Samedi
Baron Samedi
Arbolzd
Baron Samedi
Level 135
God Stats
25W - 20L
1,580 SR
Queue Stats
454W - 444L
1,504 Elo+
Solo
Ymir
Ymir
CharlesOR
Ymir
Level 167
God Stats
4W - 4L
1,588 SR
Queue Stats
174W - 148L
1,538 Elo+
Solo
The Morrigan
The Morrigan
Mlmikyu
The Morrigan
Level 104
God Stats
105W - 105L
1,564 SR
Queue Stats
292W - 275L
1,521 Elo+
Solo
Chronos
Chronos
bustermcbigIoads
Chronos
Level 83
God Stats
1W - 1L
1,188 SR
Queue Stats
66W - 41L
1,608 Elo+
Solo
Jormungandr
Jormungandr
kingbernie35
Jormungandr
Level 147
God Stats
4W - 4L
1,566 SR
Queue Stats
243W - 220L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Abramelin444
Hachiman
13
0 / 1 / 1
7,518
578
6,069
6,026
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morgan Le Fay
Aquaregia4350
Morgan Le Fay
12
0 / 0 / 2
6,810
524
4,139
7,764
3,139
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8
0 / 1 / 1
5,499
423
4,998
7,385
5,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 3 / 2
6,919
532
8,525
7,858
3,902
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
zahpz
Arachne
11
4 / 2 / 0
6,252
481
4,863
9,429
3,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arbolzd
Baron Samedi
10
0 / 4 / 2
5,661
435
4,078
6,824
1,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
0 / 1 / 3
5,862
451
5,942
13,019
6,335
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
Mlmikyu
The Morrigan
9
2 / 2 / 2
5,633
433
4,159
8,325
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 0
7,300
562
2,951
5,308
2,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
kingbernie35
Jormungandr
13
2 / 0 / 0
6,858
528
7,889
8,681
7,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
14
7
Kills
7
7
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Abramelin444
Hachiman
0
1
1
0.5
W
Morgan Le Fay
Aquaregia4350
Morgan Le Fay
0
0
2
1
L
Baron Samedi
Arbolzd
Baron Samedi
0
4
2
0.25
L
Ymir
0
1
3
1.5
W
0
1
1
0.5
W
3
3
2
1.33
L
The Morrigan
Mlmikyu
The Morrigan
2
2
2
1.5
L
3
0
0
3
L
Jormungandr
kingbernie35
Jormungandr
2
0
0
2
W
Arachne
zahpz
Arachne
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,594
Damage
25,019
38,462
Taken
42,157
18,339
Mitigated
19,415
14,365
Healing
14,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Abramelin444
Hachiman
6,069
3,855
0
3,374
6,026
1,887
0
2,084
3,787
0
69,390
W
Morgan Le Fay
Aquaregia4350
Morgan Le Fay
4,139
349
100
4,717
7,764
3,139
0
4,733
3,031
52,737
0
L
Baron Samedi
Arbolzd
Baron Samedi
4,078
396
176
1,957
6,824
1,340
0
4,232
2,592
26,529
1,008
L
Ymir
5,942
1,473
1,455
4,068
13,019
6,335
0
6,092
6,927
23,073
1,436
W
4,998
207
0
1,092
7,385
5,822
0
4,676
2,650
15,614
0
W
8,525
64
0
2,613
7,858
3,902
27
6,091
1,767
50,895
0
L
The Morrigan
Mlmikyu
The Morrigan
4,159
908
0
3,555
8,325
2,236
0
1,995
6,330
33,806
736
L
2,951
1,766
0
1,455
5,308
2,148
0
352
4,956
52,429
0
L
Jormungandr
kingbernie35
Jormungandr
7,889
2,626
0
1,739
8,681
7,356
0
4,991
3,690
40,727
10,059
W
Arachne
zahpz
Arachne
4,863
3,695
0
2,469
9,429
3,589
0
5,314
4,087
0
33,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,998
Gold Earned
31,314
362
Minions Killed
350
0
Camps Cleared
0
1,304,223
Distance Traveled
1,145,728
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,518
578
118
9
0
242,840
1
W
Morgan Le Fay
6,810
524
86
7
0
245,062
0
L
Baron Samedi
5,661
435
60
5
0
184,074
0
L
Ymir
5,862
451
38
3
0
245,580
0
W
Ares
5,499
423
20
2
0
276,200
6
W
Anubis
6,919
532
86
7
0
238,128
0
L
The Morrigan
5,633
433
62
5
0
232,549
5
L
Chronos
7,300
562
101
8
0
250,811
0
L
Jormungandr
6,858
528
89
7
0
232,714
0
W
Arachne
6,252
481
52
4
0
301,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role