Player Matchup

Anubis
Anubis
Alex8433
Anubis
Level 84
God Stats
5W - 2L
1,678 SR
Queue Stats
23W - 27L
1,483 Elo+
Party 1
Cthulhu
Cthulhu
BOBBYDIAPERS
Cthulhu
Level 98
God Stats
10W - 5L
1,641 SR
Queue Stats
65W - 66L
1,520 Elo+
Party 1
Mulan
Mulan
TheMayoMan1
Mulan
Level 148
God Stats
25W - 24L
1,609 SR
Queue Stats
205W - 175L
1,519 Elo+
Solo
Pele
Pele
WireNut88
Pele
Level 103
God Stats
27W - 26L
1,588 SR
Queue Stats
34W - 40L
1,486 Elo+
Party 1
Izanami
Izanami
uberfromhell666
Izanami
Level 107
God Stats
61W - 54L
1,538 SR
Queue Stats
124W - 119L
1,523 Elo+
Party 1
Team Averages
Level 108
1,611 SR
1,506 Elo+

VS

Team Averages
Level 131
1,644 SR
1,524 Elo+
Ao Kuang
Ao Kuang
AllelujahGin
Ao Kuang
Level 125
God Stats
1W - 4L
1,514 SR
Queue Stats
513W - 448L
1,513 Elo+
Solo
Charybdis
Charybdis
CoIdsway
Charybdis
Level 120
God Stats
2W - 2L
1,707 SR
Queue Stats
57W - 45L
1,561 Elo+
Party 2
Zhong Kui
Zhong Kui
ang3lzHS
Zhong Kui
Level 146
God Stats
10W - 6L
1,974 SR
Queue Stats
346W - 338L
1,529 Elo+
Solo
Horus
Horus
lAMFRANKlE
Horus
Level 107
God Stats
2W - 3L
1,432 SR
Queue Stats
34W - 33L
1,534 Elo+
Party 2
Neith
Neith
nin9tales
Neith
Level 155
God Stats
12W - 7L
1,596 SR
Queue Stats
187W - 182L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Alex8433
Anubis
8
1 / 0 / 1
4,176
835
1,700
2,284
847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
BOBBYDIAPERS
Cthulhu
6
0 / 0 / 1
3,812
762
1,213
3,615
1,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 0 / 0
4,304
861
1,877
2,715
978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Pele
6
1 / 1 / 0
3,529
706
1,807
3,270
965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

6
1 / 1 / 0
3,692
738
1,633
2,740
620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AllelujahGin
Ao Kuang
7
0 / 0 / 0
3,264
653
855
4,338
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Charybdis
CoIdsway
Charybdis
7
0 / 1 / 0
3,400
680
1,204
3,511
895
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ang3lzHS
Zhong Kui
2
0 / 1 / 0
2,591
518
0
736
182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
7
1 / 0 / 0
3,518
704
2,510
4,126
2,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
nin9tales
Neith
7
1 / 1 / 0
3,723
745
1,657
2,298
417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
2
3
Kills
2
2
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
Alex8433
Anubis
1
0
1
1.5
L
Ao Kuang
AllelujahGin
Ao Kuang
0
0
0
0
W
Cthulhu
BOBBYDIAPERS
Cthulhu
0
0
1
0.5
L
Charybdis
CoIdsway
Charybdis
0
1
0
0
W
0
0
0
0
W
Pele
1
1
0
1
L
Zhong Kui
ang3lzHS
Zhong Kui
0
1
0
0
L
Horus
1
0
0
1
L
Neith
nin9tales
Neith
1
1
0
1
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,230
Damage
6,226
14,624
Taken
15,009
4,759
Mitigated
4,873
5,770
Healing
5,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Alex8433
Anubis
1,700
51
0
1,278
2,284
847
0
0
2,284
25,955
0
L
Ao Kuang
AllelujahGin
Ao Kuang
855
125
0
2,479
4,338
1,061
0
0
4,338
14,467
634
W
Cthulhu
BOBBYDIAPERS
Cthulhu
1,213
265
845
1,226
3,615
1,349
48
0
3,615
9,949
0
L
Charybdis
CoIdsway
Charybdis
1,204
563
0
795
3,511
895
0
915
2,596
0
20,135
W
1,877
58
0
1,540
2,715
978
0
758
1,957
0
26,740
W
Pele
1,807
640
0
624
3,270
965
0
86
3,184
0
16,738
L
Zhong Kui
ang3lzHS
Zhong Kui
0
0
0
67
736
182
0
230
506
841
790
L
Horus
2,510
1,273
40
1,743
4,126
2,318
0
829
3,297
0
7,822
L
Neith
nin9tales
Neith
1,657
300
0
407
2,298
417
0
939
1,359
0
20,310
W
1,633
1,105
0
257
2,740
620
583
0
2,740
0
21,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,513
Gold Earned
16,496
183
Minions Killed
118
0
Camps Cleared
0
581,855
Distance Traveled
483,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,176
835
50
10
0
103,064
0
L
Ao Kuang
3,264
653
28
6
0
114,074
0
W
Cthulhu
3,812
762
18
4
0
113,625
0
L
Charybdis
3,400
680
33
7
0
119,901
0
W
Mulan
4,304
861
59
12
0
118,855
0
W
Pele
3,529
706
30
6
0
153,296
0
L
Zhong Kui
2,591
518
5
1
0
20,233
0
L
Horus
3,518
704
12
2
0
121,302
0
L
Neith
3,723
745
40
8
0
108,148
0
W
Izanami
3,692
738
26
5
0
93,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role