Player Matchup

Surtr
Surtr
Gold V
Dvffy0nTwitch-
Surtr
Gold V
Level 94
God Stats
1W - 1L
1,672 SR
Queue Stats
24W - 29L
1,391 MMR
Party 2
Izanami
Izanami
Silver II
FrumpyDuckie
Izanami
Silver II
Level 148
God Stats
0W - 1L
1,727 SR
Queue Stats
7W - 8L
1,493 MMR
Party 1
Ares
Ares
Silver II
Mercuril
Ares
Silver II
Level 50
God Stats
7W - 8L
1,583 SR
Queue Stats
17W - 20L
1,500 MMR
Solo
Anubis
Anubis
Gold IV
ROK INTENSITYz
Anubis
Gold IV
Level 68
God Stats
6W - 5L
1,603 SR
Queue Stats
62W - 71L
1,534 MMR
Party 1
Vamana
Vamana
Gold III
Xsoimmaculate_YT
Vamana
Gold III
Level 148
God Stats
6W - 4L
1,657 SR
Queue Stats
47W - 47L
1,582 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 102
1,649 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,486 SR
1,499 MMR
Sun Wukong
Sun Wukong
Gold I
 
Sun Wukong
Gold I
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum II
Gastóne
Ravana
Platinum II
Level 186
God Stats
7W - 3L
1,576 SR
Queue Stats
341W - 326L
1,492 MMR
Solo
Ymir
Ymir
Gold IV
Guashy
Ymir
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,505 MMR
Solo
Janus
Janus
Gold II
Holymuck
Janus
Gold II
Level 149
God Stats
1W - 4L
1,146 SR
Queue Stats
504W - 508L
1,518 MMR
Solo
Medusa
Medusa
Gold IV
Poseidon2112
Medusa
Gold IV
Level 88
God Stats
6W - 6L
1,709 SR
Queue Stats
82W - 83L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,213
518
3,759
9,915
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
FrumpyDuckie
Izanami
12
1 / 4 / 1
7,096
591
3,662
8,280
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ares
5
0 / 2 / 0
4,720
393
1,051
5,060
2,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 5 / 1
6,637
553
2,387
9,369
3,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 3 / 0
7,023
585
5,353
9,731
4,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate

Breastplate

+20
Physical Protection

Bans
Chang'eBakasuraPoseidonMulan

VS

Bans
CharybdisAwilixOsirisRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
1 / 0 / 2
7,413
618
5,077
8,901
7,172
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
Gastóne
Ravana
14
13 / 0 / 1
8,641
720
8,641
4,543
1,740
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
Guashy
Ymir
11
0 / 1 / 8
6,634
553
3,937
6,600
4,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
Holymuck
Janus
13
2 / 1 / 3
7,123
594
4,596
4,645
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
13
2 / 2 / 4
7,292
608
6,267
5,233
1,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
18
18
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
2
2
L
3
4
0
0.75
L
Izanami
FrumpyDuckie
Izanami
1
4
1
0.38
W
Ravana
Gastóne
Ravana
13
0
1
13.5
W
Ymir
Guashy
Ymir
0
1
8
4
W
Janus
Holymuck
Janus
2
1
3
3.5
L
Ares
0
2
0
0
W
Medusa
2
2
4
2
L
0
5
1
0.1
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,212
Damage
28,518
42,355
Taken
29,922
17,106
Mitigated
15,850
9,033
Healing
10,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,077
1,167
0
3,305
8,901
7,172
289
53
8,256
0
56,368
L
3,759
1,514
0
1,206
9,915
4,239
43
2,566
7,309
1,629
34,380
L
Izanami
FrumpyDuckie
Izanami
3,662
1,889
0
1,590
8,280
2,584
0
873
7,407
0
53,292
W
Ravana
Gastóne
Ravana
8,641
2,391
0
3,514
4,543
1,740
0
886
3,657
0
56,253
W
Ymir
Guashy
Ymir
3,937
745
0
2,264
6,600
4,226
0
2,191
4,372
23,946
2,257
W
Janus
Holymuck
Janus
4,596
305
0
500
4,645
1,351
0
408
4,237
48,623
0
L
Ares
1,051
61
0
671
5,060
2,342
0
1,404
3,614
4,532
0
W
Medusa
6,267
2,062
0
1,141
5,233
1,361
0
313
4,920
0
60,742
L
2,387
56
0
3,098
9,369
3,130
0
3,080
6,111
56,057
0
L
5,353
2,190
0
2,468
9,731
4,811
0
164
9,567
0
54,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,689
Gold Earned
37,103
394
Minions Killed
447
0
Camps Cleared
0
1,057,219
Distance Traveled
1,306,893
2
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,413
618
107
9
0
248,187
6
L
Surtr
6,213
518
60
5
0
268,380
0
L
Izanami
7,096
591
110
9
0
223,753
0
W
Ravana
8,641
720
96
8
0
297,046
4
W
Ymir
6,634
553
35
3
0
247,830
2
W
Janus
7,123
594
107
9
0
263,896
2
L
Ares
4,720
393
8
1
0
146,935
0
W
Medusa
7,292
608
102
9
0
249,934
4
L
Anubis
6,637
553
107
9
0
210,494
0
L
Vamana
7,023
585
109
9
0
207,657
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role