Player Matchup

Pele
Pele
 
Pele
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Diiaboli
Horus
Level 143
God Stats
6W - 3L
1,605 SR
Queue Stats
383W - 356L
1,483 Elo+
Solo
Olorun
Olorun
SpruceDonkey014
Olorun
Level 138
God Stats
2W - 3L
1,542 SR
Queue Stats
28W - 37L
1,374 Elo+
Solo
Nu Wa
Nu Wa
TheRoyalWater
Nu Wa
Level 154
God Stats
21W - 15L
1,581 SR
Queue Stats
427W - 420L
1,468 Elo+
Solo
Team Averages
Level 140
1,546 SR
1,465 Elo+

VS

Team Averages
Level 105
1,488 SR
1,471 Elo+
Maui
Maui
Bobbacles
Maui
Level 140
God Stats
3W - 2L
1,653 SR
Queue Stats
82W - 82L
1,507 Elo+
Solo
Discordia
Discordia
SMOKEY-da-HARE
Discordia
Level 80
God Stats
26W - 17L
1,624 SR
Queue Stats
89W - 97L
1,473 Elo+
Party 2
Serqet
Serqet
SRCRaven
Serqet
Level 156
God Stats
0W - 4L
1,218 SR
Queue Stats
27W - 41L
1,456 Elo+
Party 1
Bellona
Bellona
Viziblyhidden
Bellona
Level 145
God Stats
13W - 18L
1,446 SR
Queue Stats
481W - 478L
1,399 Elo+
Party 2
Jing Wei
Jing Wei
YNG Envyy
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
9 / 0 / 3
7,057
706
7,001
7,677
2,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
 
Gilgamesh
10
1 / 2 / 7
6,159
616
2,480
8,126
5,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
Diiaboli
Horus
11
1 / 0 / 0
6,385
639
4,223
5,470
3,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 3
7,067
707
3,810
5,279
1,888
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
3 / 2 / 5
6,946
695
6,343
4,811
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
1 / 5 / 3
5,034
503
3,870
8,735
4,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SMOKEY-da-HARE
Discordia
9
0 / 5 / 1
5,143
514
2,313
5,464
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Serqet
SRCRaven
Serqet
11
3 / 3 / 0
6,056
606
1,653
8,883
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
10
0 / 1 / 0
5,521
552
2,619
8,882
6,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
YNG Envyy
Jing Wei
9
1 / 5 / 1
5,134
513
3,871
6,456
1,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
5
5
Deaths
19
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
3
10.5
W
Gilgamesh
 
Gilgamesh
1
2
7
2.25
L
Maui
1
5
3
0.5
W
Horus
Diiaboli
Horus
1
0
0
1
L
Discordia
SMOKEY-da-HARE
Discordia
0
5
1
0.1
L
Serqet
SRCRaven
Serqet
3
3
0
1
W
5
1
3
6.5
W
3
2
5
2.75
L
Bellona
0
1
0
0
L
Jing Wei
YNG Envyy
Jing Wei
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,857
Damage
14,326
31,363
Taken
38,420
14,510
Mitigated
16,987
8,754
Healing
8,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,001
1,819
0
1,051
7,677
2,581
0
1,474
5,809
0
55,746
W
Gilgamesh
 
Gilgamesh
2,480
445
169
1,992
8,126
5,647
78
897
7,085
0
20,495
L
Maui
3,870
1,731
0
1,344
8,735
4,616
0
2,778
5,784
15,017
4,109
W
Horus
Diiaboli
Horus
4,223
2,034
0
2,441
5,470
3,051
0
0
5,470
0
43,763
L
Discordia
SMOKEY-da-HARE
Discordia
2,313
100
0
500
5,464
1,415
0
2,587
2,628
30,336
14
L
Serqet
SRCRaven
Serqet
1,653
388
0
4,183
8,883
2,851
0
1,547
7,220
0
35,166
W
3,810
2,405
150
2,228
5,279
1,888
67
1,216
4,063
47,502
686
W
6,343
1,208
0
723
4,811
1,343
406
1,868
2,669
35,523
579
L
Bellona
2,619
946
0
1,657
8,882
6,166
0
545
7,726
0
33,819
L
Jing Wei
YNG Envyy
Jing Wei
3,871
2,811
0
746
6,456
1,939
0
1,829
4,585
0
21,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,614
Gold Earned
26,888
357
Minions Killed
285
0
Camps Cleared
0
1,089,331
Distance Traveled
1,079,671
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,057
706
83
8
0
254,571
2
W
Gilgamesh
6,159
616
36
4
0
197,770
0
L
Maui
5,034
503
28
3
0
207,340
0
W
Horus
6,385
639
81
8
0
220,366
0
L
Discordia
5,143
514
63
6
0
198,339
0
L
Serqet
6,056
606
81
8
0
251,556
2
W
Olorun
7,067
707
86
9
0
211,825
4
W
Nu Wa
6,946
695
71
7
0
204,799
3
L
Bellona
5,521
552
68
7
0
212,174
0
L
Jing Wei
5,134
513
45
5
0
210,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role