Player Matchup

Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fafnir
Fafnir
Platinum V
Bummbala
Fafnir
Platinum V
Level 186
God Stats
0W - 1L
1,500 SR
Queue Stats
562W - 570L
1,707 MMR
Solo
Surtr
Surtr
Gold IV
Heliejah
Surtr
Gold IV
Level 158
God Stats
12W - 14L
1,663 SR
Queue Stats
35W - 25L
1,743 MMR
Party 1
Charybdis
Charybdis
Platinum III
Herowj
Charybdis
Platinum III
Level 149
God Stats
6W - 7L
1,620 SR
Queue Stats
64W - 59L
1,799 MMR
Solo
Scylla
Scylla
Gold IV
Rontonco
Scylla
Gold IV
Level 147
God Stats
0W - 1L
1,732 SR
Queue Stats
11W - 8L
1,685 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 158
1,603 SR
1,687 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,560 SR
1,740 MMR
Agni
Agni
Platinum II
BishopOfCheddar
Agni
Platinum II
Level 124
God Stats
4W - 1L
1,584 SR
Queue Stats
83W - 82L
1,801 MMR
Solo
Rama
Rama
Platinum IV
Disarrayy
Rama
Platinum IV
Level 123
God Stats
4W - 3L
1,543 SR
Queue Stats
91W - 80L
1,795 MMR
Solo
Kuzenbo
Kuzenbo
Platinum V
GoldNecklace
Kuzenbo
Platinum V
Level 144
God Stats
4W - 2L
1,535 SR
Queue Stats
65W - 54L
1,657 MMR
Solo
Hercules
Hercules
Platinum IV
Smarty-117
Hercules
Platinum IV
Level 159
God Stats
4W - 5L
1,548 SR
Queue Stats
102W - 87L
1,699 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
Wolveerrine01
Ao Kuang
Platinum III
Level 145
God Stats
17W - 13L
1,590 SR
Queue Stats
650W - 649L
1,749 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
4 / 4 / 1
7,495
535
5,626
10,844
4,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Bummbala
Fafnir
7
0 / 1 / 0
5,663
405
1,018
7,604
4,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
Heliejah
Surtr
13
0 / 4 / 1
7,170
512
7,553
15,583
12,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
Herowj
Charybdis
15
3 / 1 / 2
8,519
609
6,907
11,376
4,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Scylla
Rontonco
Scylla
11
1 / 5 / 0
6,518
466
1,517
6,880
2,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MedusaNu WaOdin

VS

Bans
ThanatosSusanoPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,969
569
4,959
4,984
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
14
1 / 3 / 1
7,687
549
7,356
9,677
3,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Kuzenbo
GoldNecklace
Kuzenbo
13
3 / 0 / 3
7,756
554
5,766
10,604
11,245
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Smarty-117
Hercules
15
3 / 1 / 2
9,068
648
8,096
11,471
14,440
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
Wolveerrine01
Ao Kuang
14
5 / 4 / 4
8,148
582
9,092
13,139
5,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
15
15
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
4
1
1.13
W
3
0
2
4
L
Fafnir
Bummbala
Fafnir
0
1
0
0
W
Rama
1
3
1
0.5
W
Kuzenbo
GoldNecklace
Kuzenbo
3
0
3
4.5
L
Surtr
Heliejah
Surtr
0
4
1
0.13
L
Charybdis
Herowj
Charybdis
3
1
2
4
L
Scylla
Rontonco
Scylla
1
5
0
0.2
W
Hercules
Smarty-117
Hercules
3
1
2
4
W
Ao Kuang
Wolveerrine01
Ao Kuang
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,621
Damage
35,269
52,287
Taken
49,875
27,981
Mitigated
35,764
17,597
Healing
18,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,626
3,087
0
1,852
10,844
4,467
0
5,387
5,387
0
49,902
W
4,959
245
0
808
4,984
1,579
0
535
4,375
54,388
0
L
Fafnir
Bummbala
Fafnir
1,018
45
1,588
1,859
7,604
4,547
0
1,634
5,970
12,874
0
W
Rama
7,356
5,290
0
3,734
9,677
3,295
659
596
9,081
0
67,886
W
Kuzenbo
GoldNecklace
Kuzenbo
5,766
2,158
0
2,628
10,604
11,245
0
356
10,214
30,196
2,878
L
Surtr
Heliejah
Surtr
7,553
3,531
0
5,953
15,583
12,603
0
2,737
12,730
1,541
48,442
L
Charybdis
Herowj
Charybdis
6,907
3,823
0
5,845
11,376
4,281
509
3,363
8,013
0
74,366
L
Scylla
Rontonco
Scylla
1,517
351
0
500
6,880
2,083
0
6,012
542
31,705
0
W
Hercules
Smarty-117
Hercules
8,096
3,252
0
6,720
11,471
14,440
0
534
10,937
0
71,617
W
Ao Kuang
Wolveerrine01
Ao Kuang
9,092
1,891
0
4,727
13,139
5,205
49
886
12,199
68,865
1,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,365
Gold Earned
40,628
416
Minions Killed
530
0
Camps Cleared
0
1,267,278
Distance Traveled
1,414,875
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,495
535
78
6
0
317,995
0
W
Agni
7,969
569
105
8
0
287,107
4
L
Fafnir
5,663
405
17
1
0
184,789
0
W
Rama
7,687
549
121
9
0
255,806
2
W
Kuzenbo
7,756
554
39
3
0
299,129
4
L
Surtr
7,170
512
97
7
0
289,976
0
L
Charybdis
8,519
609
144
10
0
260,588
3
L
Scylla
6,518
466
80
6
0
213,930
3
W
Hercules
9,068
648
148
11
0
263,688
1
W
Ao Kuang
8,148
582
117
8
0
309,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role