Player Matchup

Vamana
Vamana
 
Vamana
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
FN PrawnKiller
Guan Yu
Level 145
God Stats
2W - 0L
1,710 SR
Queue Stats
122W - 112L
1,504 Elo+
Solo
Nut
Nut
Lucian999
Nut
Level 136
God Stats
7W - 6L
1,689 SR
Queue Stats
233W - 229L
1,455 Elo+
Party 1
Zhong Kui
Zhong Kui
Nova Rune
Zhong Kui
Level 167
God Stats
2W - 3L
1,109 SR
Queue Stats
173W - 159L
1,493 Elo+
Party 1
Team Averages
Level 140
1,502 SR
1,490 Elo+

VS

Team Averages
Level 113
1,499 SR
1,454 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KEGmasterTAY
Ra
Level 69
God Stats
0W - 2L
1,456 SR
Queue Stats
45W - 55L
1,453 Elo+
Party 2
Cabrakan
Cabrakan
TheLakeBeast
Cabrakan
Level 126
God Stats
2W - 2L
1,527 SR
Queue Stats
38W - 43L
1,446 Elo+
Party 2
Loki
Loki
jo3ker420198
Loki
Level 88
God Stats
7W - 8L
1,576 SR
Queue Stats
393W - 412L
1,418 Elo+
Solo
Discordia
Discordia
olBunnylo
Discordia
Level 158
God Stats
5W - 7L
1,435 SR
Queue Stats
502W - 498L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
7 / 1 / 9
9,580
871
6,679
10,710
8,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
16
2 / 1 / 14
9,440
858
10,553
15,430
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 2 / 14
7,909
719
6,424
13,221
12,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 2 / 13
8,666
788
11,666
10,826
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
Nova Rune
Zhong Kui
15
7 / 2 / 10
9,244
840
7,889
9,998
7,466
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
3 / 3 / 4
8,603
782
10,770
7,493
3,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 6
7,708
701
10,875
7,098
3,166
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cabrakan
TheLakeBeast
Cabrakan
13
2 / 6 / 4
8,387
762
6,813
14,769
20,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
1 / 6 / 4
7,805
710
6,999
9,855
3,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
olBunnylo
Discordia
15
1 / 3 / 4
8,598
782
15,918
7,058
2,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
29
20
Kills
7
8
Deaths
20
60
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
1
9
11.5
W
Bacchus
 
Bacchus
2
1
14
9
L
Ne Zha
 
Ne Zha
3
3
4
1.67
W
1
2
14
4
L
0
2
6
1.5
W
3
2
13
4.75
W
Zhong Kui
Nova Rune
Zhong Kui
7
2
10
6
L
Cabrakan
TheLakeBeast
Cabrakan
2
6
4
0.67
L
1
6
4
0.5
L
Discordia
olBunnylo
Discordia
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,211
Damage
51,375
60,185
Taken
46,273
47,465
Mitigated
34,357
23,769
Healing
14,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,679
1,767
673
2,818
10,710
8,079
144
4,721
5,305
0
22,272
W
Bacchus
 
Bacchus
10,553
584
2,352
4,198
15,430
15,455
319
8,033
6,834
16,327
0
L
Ne Zha
 
Ne Zha
10,770
1,164
609
1,260
7,493
3,596
0
2,433
4,860
0
19,894
W
6,424
75
3,381
3,160
13,221
12,449
0
5,145
7,652
0
9,875
L
10,875
613
4,088
3,021
7,098
3,166
0
2,572
4,480
22,596
210
W
11,666
5,639
2,159
1,604
10,826
4,016
436
6,941
3,358
0
30,666
W
Zhong Kui
Nova Rune
Zhong Kui
7,889
711
440
2,984
9,998
7,466
164
5,489
4,101
18,205
826
L
Cabrakan
TheLakeBeast
Cabrakan
6,813
628
291
1,123
14,769
20,951
0
5,586
8,970
9,906
0
L
6,999
362
1,043
988
9,855
3,853
0
4,221
5,481
0
12,664
L
Discordia
olBunnylo
Discordia
15,918
661
814
1,740
7,058
2,791
0
3,622
3,368
29,379
1,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,839
Gold Earned
41,101
128
Minions Killed
107
0
Camps Cleared
0
1,137,215
Distance Traveled
1,011,042
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,580
871
37
3
0
256,838
0
W
Bacchus
9,440
858
10
1
0
239,094
0
L
Ne Zha
8,603
782
17
2
0
197,864
0
W
Guan Yu
7,909
719
9
1
0
237,085
0
L
Ra
7,708
701
34
3
0
222,519
0
W
Nut
8,666
788
46
4
0
204,373
0
W
Zhong Kui
9,244
840
26
2
0
199,825
0
L
Cabrakan
8,387
762
8
1
0
174,055
0
L
Loki
7,805
710
7
1
0
218,484
0
L
Discordia
8,598
782
41
4
0
198,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role