Player Matchup

Morgan Le Fay
Morgan Le Fay
Busterhymien
Morgan Le Fay
Level 69
God Stats
10W - 10L
1,574 SR
Queue Stats
226W - 217L
1,422 Elo+
Solo
Baron Samedi
Baron Samedi
HingLCringL
Baron Samedi
Level 16
God Stats
1W - 0L
1,710 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 1
Cernunnos
Cernunnos
Shamyko
Cernunnos
Level 107
God Stats
74W - 55L
1,457 SR
Queue Stats
263W - 251L
1,440 Elo+
Solo
Achilles
Achilles
Sitaio
Achilles
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,189 Elo+
Party 1
Da Ji
Da Ji
TouyotaNisan
Da Ji
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,261 Elo+
Party 1
Team Averages
Level 62
1,548 SR
1,315 Elo+

VS

Team Averages
Level 77
1,449 SR
1,475 Elo+
Zhong Kui
Zhong Kui
IIIINUTIIII-
Zhong Kui
Level 59
God Stats
0W - 2L
1,304 SR
Queue Stats
18W - 17L
1,511 Elo+
Solo
Loki
Loki
PersianGaucho11
Loki
Level 63
God Stats
43W - 45L
1,515 SR
Queue Stats
55W - 52L
1,445 Elo+
Solo
Izanami
Izanami
Vaupen
Izanami
Level 63
God Stats
1W - 6L
1,278 SR
Queue Stats
295W - 269L
1,486 Elo+
Party 2
Anubis
Anubis
chopper__san
Anubis
Level 149
God Stats
23W - 18L
1,587 SR
Queue Stats
408W - 404L
1,491 Elo+
Solo
Maui
Maui
xmatt9293x
Maui
Level 51
God Stats
21W - 18L
1,561 SR
Queue Stats
145W - 141L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Busterhymien
Morgan Le Fay
13
2 / 2 / 5
7,930
496
3,323
8,378
2,100
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Baron Samedi
HingLCringL
Baron Samedi
12
3 / 1 / 11
8,368
523
7,559
13,668
11,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Shamyko
Cernunnos
14
1 / 4 / 8
8,026
502
10,956
10,705
2,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
Sitaio
Achilles
15
2 / 2 / 3
8,720
545
8,234
15,955
17,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

16
10 / 2 / 4
9,602
600
13,165
14,195
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IIIINUTIIII-
Zhong Kui
13
1 / 4 / 1
7,939
496
11,337
13,093
8,399
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 3 / 2
7,911
494
4,246
10,525
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
Vaupen
Izanami
13
2 / 4 / 3
7,201
450
7,900
12,412
3,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
13
3 / 5 / 3
8,229
514
11,420
10,949
5,004
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 2 / 5
7,877
492
6,107
12,183
10,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
25
18
Kills
11
11
Deaths
18
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Busterhymien
Morgan Le Fay
2
2
5
2.25
W
Baron Samedi
HingLCringL
Baron Samedi
3
1
11
8.5
L
Zhong Kui
IIIINUTIIII-
Zhong Kui
1
4
1
0.38
L
3
3
2
1.33
W
Cernunnos
Shamyko
Cernunnos
1
4
8
1.25
W
Achilles
Sitaio
Achilles
2
2
3
1.75
W
10
2
4
6
L
Izanami
Vaupen
Izanami
2
4
3
0.88
L
Anubis
3
5
3
0.9
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,237
Damage
41,010
62,901
Taken
59,162
37,946
Mitigated
31,875
22,023
Healing
20,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Busterhymien
Morgan Le Fay
3,323
383
0
1,322
8,378
2,100
0
4,887
3,491
33,307
1,910
W
Baron Samedi
HingLCringL
Baron Samedi
7,559
1,213
605
4,309
13,668
11,166
0
4,816
8,852
26,750
0
L
Zhong Kui
IIIINUTIIII-
Zhong Kui
11,337
2,201
0
5,099
13,093
8,399
0
846
12,247
56,235
2,094
L
4,246
446
0
3,880
10,525
3,607
0
2,208
8,317
0
63,246
W
Cernunnos
Shamyko
Cernunnos
10,956
4,779
0
4,280
10,705
2,863
459
3,635
7,070
0
58,988
W
Achilles
Sitaio
Achilles
8,234
1,280
0
4,573
15,955
17,448
120
9,596
6,359
0
52,513
W
13,165
3,202
0
6,934
14,195
4,369
245
5,163
9,032
0
65,317
L
Izanami
Vaupen
Izanami
7,900
4,671
0
4,560
12,412
3,960
534
2,686
9,726
0
56,042
L
Anubis
11,420
181
0
3,479
10,949
5,004
0
1,879
9,070
64,232
612
L
6,107
1,639
0
3,472
12,183
10,905
298
3,152
9,031
26,605
924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,646
Gold Earned
39,157
375
Minions Killed
420
0
Camps Cleared
0
1,437,637
Distance Traveled
1,481,931
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,930
496
81
5
0
286,103
0
W
Baron Samedi
8,368
523
41
3
0
249,405
2
L
Zhong Kui
7,939
496
94
6
0
213,811
2
L
Loki
7,911
494
95
6
0
382,047
0
W
Cernunnos
8,026
502
80
5
0
278,080
0
W
Achilles
8,720
545
78
5
0
295,904
0
W
Da Ji
9,602
600
95
6
0
328,145
0
L
Izanami
7,201
450
92
6
0
286,866
0
L
Anubis
8,229
514
98
6
0
284,699
4
L
Maui
7,877
492
41
3
0
314,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role