Player Matchup

Surtr
Surtr
EDUARD447
Surtr
Level 42
God Stats
13W - 16L
1,446 SR
Queue Stats
64W - 78L
1,386 Elo+
Party 1
Charybdis
Charybdis
Guizma
Charybdis
Level 188
God Stats
160W - 146L
1,511 SR
Queue Stats
525W - 535L
1,447 Elo+
Solo
Ix Chel
Ix Chel
Hill735
Ix Chel
Level 29
God Stats
3W - 4L
1,275 SR
Queue Stats
28W - 48L
1,269 Elo+
Party 1
Bacchus
Bacchus
Martin447RK
Bacchus
Level 49
God Stats
7W - 7L
1,322 SR
Queue Stats
61W - 80L
1,362 Elo+
Party 1
Susano
Susano
TaZerNinO
Susano
Level 98
God Stats
2W - 3L
1,485 SR
Queue Stats
20W - 18L
1,455 Elo+
Solo
Team Averages
Level 81
1,408 SR
1,384 Elo+

VS

Team Averages
Level 77
1,566 SR
1,380 Elo+
Surtr
Surtr
DaViDGaR07
Surtr
Level 68
God Stats
2W - 3L
1,831 SR
Queue Stats
47W - 54L
1,402 Elo+
Party 2
Mercury
Mercury
GOD-A-L-E-X-_-
Mercury
Level 45
God Stats
14W - 10L
1,550 SR
Queue Stats
76W - 85L
1,440 Elo+
Party 2
King Arthur
King Arthur
Gozalo20092009
King Arthur
Level 88
God Stats
5W - 5L
1,555 SR
Queue Stats
95W - 89L
1,456 Elo+
Party 2
Yu Huang
Yu Huang
alfonpucela11
Yu Huang
Level 64
God Stats
0W - 2L
1,395 SR
Queue Stats
2W - 10L
1,182 Elo+
Solo
Anhur
Anhur
ºSavageº
Anhur
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 21L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
EDUARD447
Surtr
10
2 / 2 / 0
5,694
475
5,215
9,248
5,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
Guizma
Charybdis
10
6 / 0 / 2
6,885
574
11,441
7,403
1,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
Hill735
Ix Chel
11
1 / 0 / 0
5,768
481
1,925
2,229
580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Martin447RK
Bacchus
9
0 / 2 / 5
6,169
514
2,573
7,274
5,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
TaZerNinO
Susano
12
2 / 3 / 0
6,176
515
5,985
10,486
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
10
3 / 5 / 2
5,777
481
5,556
11,068
5,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 1 / 4
5,482
457
3,583
6,250
2,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Gozalo20092009
King Arthur
12
2 / 1 / 3
6,486
541
6,631
11,444
6,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
alfonpucela11
Yu Huang
13
2 / 0 / 2
7,019
585
2,321
3,269
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
9
0 / 4 / 2
5,495
458
3,748
8,634
2,387
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
11
Kills
7
7
Deaths
11
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Surtr
3
5
2
0.8
W
Surtr
EDUARD447
Surtr
2
2
0
1
L
0
1
4
2
L
King Arthur
Gozalo20092009
King Arthur
2
1
3
3.5
W
Charybdis
Guizma
Charybdis
6
0
2
7
W
Ix Chel
Hill735
Ix Chel
1
0
0
1
W
Bacchus
Martin447RK
Bacchus
0
2
5
1.25
W
Susano
TaZerNinO
Susano
2
3
0
0.67
L
Yu Huang
alfonpucela11
Yu Huang
2
0
2
3
L
Anhur
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,139
Damage
21,839
36,640
Taken
40,665
17,422
Mitigated
17,844
13,447
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
5,556
1,903
0
2,648
11,068
5,231
0
1,471
9,597
468
21,587
W
Surtr
EDUARD447
Surtr
5,215
2,113
0
2,660
9,248
5,810
0
341
8,870
496
25,356
L
3,583
791
0
1,867
6,250
2,300
0
692
5,558
0
33,945
L
King Arthur
Gozalo20092009
King Arthur
6,631
984
0
2,848
11,444
6,899
4
1,146
10,298
0
38,008
W
Charybdis
Guizma
Charybdis
11,441
5,002
0
4,403
7,403
1,756
776
291
7,020
0
51,325
W
Ix Chel
Hill735
Ix Chel
1,925
129
38
449
2,229
580
0
582
1,647
27,492
360
W
Bacchus
Martin447RK
Bacchus
2,573
215
0
1,969
7,274
5,707
174
1,206
5,869
11,805
0
W
Susano
TaZerNinO
Susano
5,985
1,212
0
3,928
10,486
3,569
0
124
10,221
0
44,625
L
Yu Huang
alfonpucela11
Yu Huang
2,321
244
0
275
3,269
1,027
0
850
2,419
48,494
3,346
L
Anhur
3,748
1,374
0
3,129
8,634
2,387
0
519
8,115
0
36,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,692
Gold Earned
30,259
274
Minions Killed
324
0
Camps Cleared
0
1,195,909
Distance Traveled
1,171,843
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,777
481
34
3
0
224,549
0
W
Surtr
5,694
475
50
4
0
231,990
0
L
Mercury
5,482
457
61
5
0
276,820
0
L
King Arthur
6,486
541
72
6
0
233,007
0
W
Charybdis
6,885
574
76
6
0
214,797
1
W
Ix Chel
5,768
481
44
4
0
253,355
0
W
Bacchus
6,169
514
19
2
0
232,710
0
W
Susano
6,176
515
85
7
0
263,057
0
L
Yu Huang
7,019
585
105
9
0
231,895
0
L
Anhur
5,495
458
52
4
0
205,572
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role