Player Matchup

Artemis
Artemis
GratedPigeon963
Artemis
Level 50
God Stats
2W - 3L
1,500 SR
Queue Stats
83W - 63L
1,536 Elo+
Solo
Cthulhu
Cthulhu
ItsOhWhatever
Cthulhu
Level 147
God Stats
2W - 0L
1,531 SR
Queue Stats
117W - 124L
1,555 Elo+
Solo
Bakasura
Bakasura
JuicyMarshmellow
Bakasura
Level 122
God Stats
2W - 3L
1,514 SR
Queue Stats
17W - 24L
1,391 Elo+
Solo
Anubis
Anubis
LT Memories
Anubis
Level 127
God Stats
6W - 7L
1,358 SR
Queue Stats
294W - 347L
1,497 Elo+
Solo
Thanatos
Thanatos
TaliontheWraith
Thanatos
Level 157
God Stats
6W - 4L
1,591 SR
Queue Stats
276W - 269L
1,536 Elo+
Solo
Team Averages
Level 121
1,499 SR
1,503 Elo+

VS

Team Averages
Level 121
1,474 SR
1,505 Elo+
Serqet
Serqet
DragonX_YT
Serqet
Level 97
God Stats
2W - 9L
1,276 SR
Queue Stats
206W - 213L
1,479 Elo+
Solo
Scylla
Scylla
MopStick15
Scylla
Level 158
God Stats
10W - 18L
1,380 SR
Queue Stats
433W - 437L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
Natezewiz666
Zhong Kui
Level 125
God Stats
70W - 69L
1,573 SR
Queue Stats
227W - 217L
1,571 Elo+
Solo
Ymir
Ymir
RedFoxX15
Ymir
Level 159
God Stats
21W - 21L
1,562 SR
Queue Stats
374W - 337L
1,494 Elo+
Solo
Izanami
Izanami
xXDARKD3MONXx18
Izanami
Level 65
God Stats
33W - 18L
1,582 SR
Queue Stats
396W - 417L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 1
3,405
681
1,140
1,500
331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
6
1 / 1 / 1
3,681
736
2,151
3,554
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 0 / 2
4,069
814
2,076
5,315
2,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
7
1 / 0 / 2
4,283
857
859
692
248
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Thanatos
7
2 / 0 / 1
4,094
819
2,548
4,437
1,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
DragonX_YT
Serqet
5
1 / 1 / 0
3,281
656
817
3,259
616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
MopStick15
Scylla
3
0 / 1 / 0
2,801
560
0
793
111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Zhong Kui
Natezewiz666
Zhong Kui
7
0 / 2 / 0
3,876
775
3,481
4,314
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
5
0 / 1 / 1
3,430
686
1,397
3,021
1,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

5
0 / 1 / 0
3,125
625
1,566
2,901
572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
DragonX_YT
Serqet
1
1
0
1
W
1
0
1
1.5
W
Cthulhu
1
1
1
1.5
W
1
0
2
2
W
Anubis
1
0
2
2
L
Scylla
MopStick15
Scylla
0
1
0
0
L
Zhong Kui
Natezewiz666
Zhong Kui
0
2
0
0
L
Ymir
0
1
1
0.5
W
Thanatos
2
0
1
2.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,774
Damage
7,261
15,498
Taken
14,288
6,245
Mitigated
5,215
8,224
Healing
4,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
DragonX_YT
Serqet
817
344
0
990
3,259
616
0
526
2,733
0
8,786
W
1,140
345
0
0
1,500
331
330
592
908
0
9,842
W
Cthulhu
2,151
199
0
1,125
3,554
1,567
0
805
2,749
17,172
0
W
2,076
1,149
0
3,517
5,315
2,658
0
2,930
2,385
0
13,638
W
Anubis
859
0
0
469
692
248
164
0
692
22,167
1,784
L
Scylla
MopStick15
Scylla
0
0
0
160
793
111
0
84
709
4,677
0
L
Zhong Kui
Natezewiz666
Zhong Kui
3,481
1,033
0
1,980
4,314
2,287
0
0
3,674
21,130
2,519
L
Ymir
1,397
554
0
772
3,021
1,629
0
863
1,989
6,992
0
W
Thanatos
2,548
463
0
3,113
4,437
1,441
0
248
4,189
0
21,213
L
1,566
1,199
0
1,080
2,901
572
0
1,120
1,535
0
17,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,532
Gold Earned
16,513
181
Minions Killed
119
0
Camps Cleared
0
556,158
Distance Traveled
449,251
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,281
656
22
4
0
125,025
0
W
Artemis
3,405
681
16
3
0
99,327
0
W
Cthulhu
3,681
736
37
7
0
115,540
0
W
Bakasura
4,069
814
43
9
0
114,286
0
W
Anubis
4,283
857
43
9
0
108,010
1
L
Scylla
2,801
560
8
2
0
34,374
0
L
Zhong Kui
3,876
775
48
10
0
89,912
0
L
Ymir
3,430
686
5
1
0
106,211
0
W
Thanatos
4,094
819
42
8
0
118,995
0
L
Izanami
3,125
625
36
7
0
93,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role