Player Matchup

Hachiman
Hachiman
Lxckyy
Hachiman
Level 40
God Stats
7W - 7L
1,528 SR
Queue Stats
91W - 78L
1,446 Elo+
Solo
Cthulhu
Cthulhu
Mikasa Ark9541
Cthulhu
Level 114
God Stats
28W - 16L
1,677 SR
Queue Stats
212W - 186L
1,528 Elo+
Party 2
Bakasura
Bakasura
ThePandax068
Bakasura
Level 117
God Stats
4W - 5L
1,431 SR
Queue Stats
305W - 297L
1,519 Elo+
Party 2
Chaac
Chaac
Ticao sd
Chaac
Level 126
God Stats
12W - 5L
1,699 SR
Queue Stats
105W - 95L
1,544 Elo+
Solo
Anubis
Anubis
coyote385
Anubis
Level 105
God Stats
18W - 14L
1,530 SR
Queue Stats
150W - 143L
1,466 Elo+
Solo
Team Averages
Level 100
1,573 SR
1,500 Elo+

VS

Team Averages
Level 115
1,510 SR
1,458 Elo+
Shiva
Shiva
DylanSlays
Shiva
Level 110
God Stats
13W - 7L
1,531 SR
Queue Stats
55W - 75L
1,423 Elo+
Party 1
Charon
Charon
GuruZach
Charon
Level 128
God Stats
2W - 1L
1,503 SR
Queue Stats
58W - 63L
1,460 Elo+
Party 1
Neith
Neith
ItzFluffy No TP
Neith
Level 129
God Stats
7W - 5L
1,596 SR
Queue Stats
185W - 157L
1,473 Elo+
Solo
Loki
Loki
Jaaawshy
Loki
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 42L
1,450 Elo+
Party 1
Kuzenbo
Kuzenbo
ShadowKing92383
Kuzenbo
Level 60
God Stats
3W - 5L
1,420 SR
Queue Stats
170W - 174L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Lxckyy
Hachiman
1
0 / 0 / 0
3,941
303
0
0
0
12
1 / 0 / 3
6,790
522
4,869
7,378
5,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
ThePandax068
Bakasura
12
1 / 3 / 0
6,234
480
5,086
10,928
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Chaac
Ticao sd
Chaac
14
6 / 2 / 1
8,553
658
8,791
13,087
13,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
coyote385
Anubis
7
0 / 5 / 0
4,689
361
1,508
5,080
1,549
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
11
3 / 1 / 1
6,410
493
5,019
9,393
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charon
GuruZach
Charon
13
6 / 0 / 2
8,458
651
6,719
5,491
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
0 / 2 / 1
7,027
541
3,298
7,463
2,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
13
1 / 3 / 1
7,533
579
3,126
7,706
2,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 0
5,342
411
1,632
5,376
3,043
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
8
Kills
10
10
Deaths
8
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Shiva
3
1
1
3.5
W
Charon
GuruZach
Charon
6
0
2
7
W
0
2
1
0.25
W
Loki
1
3
1
0.5
L
Hachiman
Lxckyy
Hachiman
0
0
0
0
L
1
0
3
2.5
W
0
2
0
0
L
Bakasura
ThePandax068
Bakasura
1
3
0
0.33
L
Chaac
Ticao sd
Chaac
6
2
1
3.25
L
Anubis
coyote385
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,254
Damage
19,794
36,473
Taken
35,429
24,390
Mitigated
13,686
10,328
Healing
6,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
5,019
1,778
140
1,418
9,393
3,653
0
915
7,943
0
43,634
W
Charon
GuruZach
Charon
6,719
1,783
0
898
5,491
1,967
522
1,337
3,939
49,870
2,284
W
3,298
1,073
0
1,894
7,463
2,480
0
3,393
4,070
0
50,097
W
Loki
3,126
766
0
600
7,706
2,543
274
856
6,850
0
58,008
L
Hachiman
Lxckyy
Hachiman
0
0
0
0
0
0
0
0
0
0
0
L
4,869
176
857
2,077
7,378
5,324
0
483
6,895
38,687
0
W
1,632
700
130
1,168
5,376
3,043
8
1,704
3,672
8,951
0
L
Bakasura
ThePandax068
Bakasura
5,086
3,880
0
2,710
10,928
4,210
0
1,530
9,170
0
45,343
L
Chaac
Ticao sd
Chaac
8,791
1,766
0
3,839
13,087
13,307
0
2,682
10,309
13,460
48,304
L
Anubis
coyote385
Anubis
1,508
77
0
845
5,080
1,549
0
2,910
1,840
14,607
383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
34,770
288
Minions Killed
352
0
Camps Cleared
0
899,600
Distance Traveled
1,205,197
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,410
493
67
5
0
285,664
0
W
Charon
8,458
651
89
7
0
260,790
0
W
Neith
7,027
541
87
7
0
227,101
2
W
Loki
7,533
579
91
7
0
237,498
0
L
Hachiman
3,941
303
0
0
0
0
0
L
Cthulhu
6,790
522
54
4
0
252,379
0
W
Kuzenbo
5,342
411
18
1
0
194,144
2
L
Bakasura
6,234
480
102
8
0
311,998
0
L
Chaac
8,553
658
108
8
0
208,417
0
L
Anubis
4,689
361
24
2
0
126,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role