Player Matchup

Geb
Geb
Gold II
 
Geb
Gold II
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
InimiGod
Mercury
Silver I
Level 158
God Stats
4W - 2L
1,756 SR
Queue Stats
9W - 5L
1,592 MMR
Solo
Thoth
Thoth
Gold II
Retrovivity
Thoth
Gold II
Level 138
God Stats
53W - 56L
1,450 SR
Queue Stats
748W - 776L
1,591 MMR
Solo
Chronos
Chronos
Gold IV
SantanaC4_
Chronos
Gold IV
Level 155
God Stats
1W - 0L
1,581 SR
Queue Stats
34W - 28L
1,578 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Zero DR1P XD
Gilgamesh
Gold III
Level 87
God Stats
16W - 10L
1,632 SR
Queue Stats
276W - 285L
1,534 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,584 SR
1,559 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 120
1,378 SR
1,566 MMR
Zhong Kui
Zhong Kui
Gold III
Hck zZeuz
Zhong Kui
Gold III
Level 143
God Stats
71W - 70L
1,573 SR
Queue Stats
324W - 337L
1,529 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Landoxp
Kuzenbo
Gold II
Level 138
God Stats
0W - 2L
1,286 SR
Queue Stats
113W - 116L
1,572 MMR
Solo
Danzaburou
Danzaburou
Gold III
MysticKnowledge
Danzaburou
Gold III
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
98W - 95L
1,573 MMR
Solo
Zeus
Zeus
Gold III
NαnσσS
Zeus
Gold III
Level 88
God Stats
1W - 2L
1,321 SR
Queue Stats
75W - 79L
1,585 MMR
Solo
Ne Zha
Ne Zha
Silver I
ZealousMal
Ne Zha
Silver I
Level 109
God Stats
2W - 4L
1,210 SR
Queue Stats
90W - 88L
1,570 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 1 / 6
9,645
536
2,794
15,530
13,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
InimiGod
Mercury
19
11 / 1 / 6
11,848
658
11,028
13,564
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

18
3 / 0 / 2
11,040
613
7,473
4,400
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos
SantanaC4_
Chronos
19
4 / 3 / 1
11,036
613
11,914
14,559
5,242
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Zero DR1P XD
Gilgamesh
19
5 / 1 / 3
12,319
684
11,877
22,367
15,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
Nu WaChang'eBakasuraCharybdis

VS

Bans
AthenaCthulhuThanatosAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Hck zZeuz
Zhong Kui
15
1 / 6 / 0
9,121
507
9,084
13,498
8,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Landoxp
Kuzenbo
11
0 / 1 / 4
7,877
438
7,368
10,576
10,494
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
MysticKnowledge
Danzaburou
14
2 / 6 / 1
9,032
502
9,720
15,436
5,580
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
16
1 / 4 / 1
9,450
525
4,342
9,417
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
ZealousMal
Ne Zha
14
2 / 6 / 1
8,083
449
8,009
14,090
6,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
23
Kills
6
6
Deaths
23
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
6
3
L
Zhong Kui
Hck zZeuz
Zhong Kui
1
6
0
0.17
W
Mercury
InimiGod
Mercury
11
1
6
14
L
Kuzenbo
Landoxp
Kuzenbo
0
1
4
2
L
Danzaburou
MysticKnowledge
Danzaburou
2
6
1
0.42
L
Zeus
1
4
1
0.38
W
3
0
2
4
W
Chronos
SantanaC4_
Chronos
4
3
1
1.5
L
Ne Zha
ZealousMal
Ne Zha
2
6
1
0.42
W
Gilgamesh
Zero DR1P XD
Gilgamesh
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,086
Damage
38,523
70,420
Taken
63,017
41,287
Mitigated
33,594
25,644
Healing
14,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
2,794
182
3,523
5,351
15,530
13,178
0
4,541
10,681
18,140
2,245
L
Zhong Kui
Hck zZeuz
Zhong Kui
9,084
2,606
0
5,550
13,498
8,928
333
425
13,033
60,718
13,756
W
Mercury
InimiGod
Mercury
11,028
6,288
0
3,701
13,564
5,672
0
4,608
8,918
0
105,121
L
Kuzenbo
Landoxp
Kuzenbo
7,368
3,220
0
2,374
10,576
10,494
0
4,498
5,900
21,716
0
L
Danzaburou
MysticKnowledge
Danzaburou
9,720
5,282
0
3,683
15,436
5,580
312
7,997
7,439
0
70,830
L
Zeus
4,342
708
0
1,521
9,417
1,781
0
5,827
3,100
62,777
285
W
7,473
103
0
630
4,400
1,569
906
2,925
1,275
88,408
0
W
Chronos
SantanaC4_
Chronos
11,914
4,146
0
4,687
14,559
5,242
911
2,317
12,242
96,443
5,278
L
Ne Zha
ZealousMal
Ne Zha
8,009
1,162
0
1,240
14,090
6,811
0
2,365
11,645
0
66,857
W
Gilgamesh
Zero DR1P XD
Gilgamesh
11,877
3,617
0
7,752
22,367
15,626
947
6,932
15,435
0
92,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,888
Gold Earned
43,563
655
Minions Killed
519
0
Camps Cleared
0
1,933,551
Distance Traveled
1,785,310
23
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,645
536
20
1
0
374,079
2
L
Zhong Kui
9,121
507
134
7
0
320,173
9
W
Mercury
11,848
658
130
7
0
419,103
4
L
Kuzenbo
7,877
438
25
1
0
415,341
5
L
Danzaburou
9,032
502
122
7
0
307,783
2
L
Zeus
9,450
525
150
8
0
362,424
4
W
Thoth
11,040
613
183
10
0
395,627
9
W
Chronos
11,036
613
173
10
0
382,471
4
L
Ne Zha
8,083
449
88
5
0
379,589
3
W
Gilgamesh
12,319
684
149
8
0
362,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role