Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Diamond IV
 
Medusa
Diamond IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum I
Kausaatio
Chaac
Platinum I
Level 183
God Stats
2W - 3L
1,545 SR
Queue Stats
242W - 229L
2,068 MMR
Party 1
Loki
Loki
Diamond V
Korrelaatio
Loki
Diamond V
Level 190
God Stats
25W - 15L
1,693 SR
Queue Stats
228W - 212L
2,185 MMR
Party 1
Xing Tian
Xing Tian
Diamond III
Sppeedy
Xing Tian
Diamond III
Level 197
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 146L
2,175 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 179
1,548 SR
1,886 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 161
1,668 SR
2,081 MMR
Agni
Agni
Diamond III
 
Agni
Diamond III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Diamond II
Andreeeessss
Athena
Diamond II
Level 176
God Stats
8W - 1L
1,965 SR
Queue Stats
95W - 65L
2,348 MMR
Party 2
Serqet
Serqet
Diamond IV
MasondotP
Serqet
Diamond IV
Level 127
God Stats
6W - 4L
1,710 SR
Queue Stats
131W - 124L
2,119 MMR
Solo
Osiris
Osiris
Diamond II
Sentο
Osiris
Diamond II
Level 187
God Stats
17W - 18L
1,628 SR
Queue Stats
233W - 212L
2,314 MMR
Party 2
Neith
Neith
Diamond III
quiquevader
Neith
Diamond III
Level 160
God Stats
20W - 23L
1,537 SR
Queue Stats
299W - 278L
2,124 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 3 / 2
6,563
597
6,830
6,853
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
12
3 / 3 / 1
6,444
586
5,962
9,354
2,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Kausaatio
Chaac
9
0 / 6 / 0
5,487
499
5,186
13,548
9,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

9
1 / 1 / 4
5,407
492
3,999
6,367
1,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
Sppeedy
Xing Tian
8
3 / 2 / 2
5,613
510
3,843
10,940
6,866
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ThorAo KuangCerberus

VS

Bans
XbalanqueAresZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
1 / 2 / 1
5,966
542
4,844
5,326
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
11
1 / 1 / 9
6,459
587
5,338
8,538
6,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
MasondotP
Serqet
11
2 / 4 / 2
5,559
505
4,939
8,835
2,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Sentο
Osiris
12
7 / 0 / 1
7,545
686
10,325
8,704
6,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 3 / 1
6,266
570
8,411
8,622
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
28
10
Kills
14
15
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
2
1.33
L
Medusa
 
Medusa
3
3
1
1.17
W
Agni
 
Agni
1
2
1
0.75
W
Athena
1
1
9
5.5
L
Chaac
Kausaatio
Chaac
0
6
0
0
L
1
1
4
3
W
Serqet
MasondotP
Serqet
2
4
2
0.75
W
Osiris
Sentο
Osiris
7
0
1
7.5
L
Xing Tian
Sppeedy
Xing Tian
3
2
2
2
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,820
Damage
33,857
47,062
Taken
40,025
22,527
Mitigated
19,320
11,021
Healing
12,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,830
787
0
1,532
6,853
1,981
0
3,856
2,657
48,886
622
L
Medusa
 
Medusa
5,962
2,930
0
2,871
9,354
2,855
0
1,161
8,193
0
46,033
W
Agni
 
Agni
4,844
391
0
736
5,326
1,209
0
3,135
1,965
42,939
0
W
Athena
5,338
1,994
0
1,551
8,538
6,205
0
1,830
6,560
18,268
0
L
Chaac
Kausaatio
Chaac
5,186
663
0
2,483
13,548
9,288
0
1,896
10,932
0
35,582
L
3,999
1,252
0
2,856
6,367
1,537
0
1,258
4,918
0
32,907
W
Serqet
MasondotP
Serqet
4,939
1,118
0
3,864
8,835
2,545
0
2,568
6,115
0
31,189
W
Osiris
Sentο
Osiris
10,325
4,760
0
3,742
8,704
6,625
0
456
8,194
800
45,817
L
Xing Tian
Sppeedy
Xing Tian
3,843
579
0
1,279
10,940
6,866
0
1,759
8,533
16,105
0
W
8,411
3,505
0
2,328
8,622
2,736
0
1,904
6,716
0
46,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,514
Gold Earned
31,795
319
Minions Killed
336
0
Camps Cleared
0
1,157,483
Distance Traveled
1,146,578
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,563
597
102
9
0
214,040
1
L
Medusa
6,444
586
87
8
0
230,439
0
W
Agni
5,966
542
81
7
0
208,861
1
W
Athena
6,459
587
33
3
0
251,762
3
L
Chaac
5,487
499
65
6
0
215,627
2
L
Loki
5,407
492
52
5
0
264,069
0
W
Serqet
5,559
505
63
6
0
258,824
2
W
Osiris
7,545
686
77
7
0
223,179
1
L
Xing Tian
5,613
510
13
1
0
233,308
0
W
Neith
6,266
570
82
7
0
203,952
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role