Player Matchup

Khepri
Khepri
HoundDuckIndeed
Khepri
Level 35
God Stats
2W - 4L
1,463 SR
Queue Stats
73W - 90L
1,497 Elo+
Party 1
Neith
Neith
Memе
Neith
Level 15
God Stats
1W - 1L
1,696 SR
Queue Stats
4W - 2L
1,656 Elo+
Party 1
Nu Wa
Nu Wa
Sashanks
Nu Wa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,656 Elo+
Party 1
Nemesis
Nemesis
Swizzaboo
Nemesis
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,738 Elo+
Party 1
Xbalanque
Xbalanque
hellslastson5095
Xbalanque
Level 127
God Stats
1W - 3L
1,355 SR
Queue Stats
276W - 275L
1,493 Elo+
Solo
Team Averages
Level 39
1,503 SR
1,608 Elo+

VS

Team Averages
Level 92
1,439 SR
1,476 Elo+
Maui
Maui
Kumakatok
Maui
Level 117
God Stats
2W - 2L
1,423 SR
Queue Stats
82W - 70L
1,540 Elo+
Solo
Camazotz
Camazotz
SkyfallRose
Camazotz
Level 68
God Stats
4W - 3L
1,565 SR
Queue Stats
172W - 183L
1,459 Elo+
Party 2
Amaterasu
Amaterasu
SnailRanch
Amaterasu
Level 26
God Stats
1W - 0L
1,326 SR
Queue Stats
18W - 32L
1,364 Elo+
Party 2
Zhong Kui
Zhong Kui
bluerosedjt11
Zhong Kui
Level 124
God Stats
1W - 1L
1,307 SR
Queue Stats
94W - 78L
1,508 Elo+
Solo
Apollo
Apollo
jhonghost28
Apollo
Level 126
God Stats
4W - 0L
1,573 SR
Queue Stats
128W - 123L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 2 / 1
3,587
512
1,217
6,449
2,855
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Memе
Neith
7
0 / 1 / 0
3,792
542
2,918
2,293
654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
Sashanks
Nu Wa
8
0 / 0 / 0
3,770
539
1,965
2,036
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Swizzaboo
Nemesis
9
2 / 1 / 0
4,518
645
1,361
5,034
1,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Xbalanque
2
0 / 1 / 0
2,921
417
117
866
115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
8
0 / 0 / 3
4,212
602
2,218
3,773
1,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
SkyfallRose
Camazotz
9
0 / 0 / 2
4,257
608
1,328
4,995
1,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
SnailRanch
Amaterasu
9
2 / 1 / 0
5,195
742
2,039
3,731
1,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
bluerosedjt11
Zhong Kui
9
0 / 0 / 0
4,994
713
1,049
2,551
1,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Apollo
8
3 / 1 / 0
4,551
650
3,538
3,154
907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
5
5
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Maui
0
0
3
1.5
L
Neith
Memе
Neith
0
1
0
0
L
Nu Wa
Sashanks
Nu Wa
0
0
0
0
W
Camazotz
SkyfallRose
Camazotz
0
0
2
1
W
Amaterasu
SnailRanch
Amaterasu
2
1
0
2
L
Nemesis
Swizzaboo
Nemesis
2
1
0
2
W
Zhong Kui
bluerosedjt11
Zhong Kui
0
0
0
0
L
Xbalanque
0
1
0
0
W
Apollo
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,578
Damage
10,172
16,678
Taken
18,204
5,402
Mitigated
6,668
6,050
Healing
9,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,217
95
519
1,955
6,449
2,855
0
1,224
5,225
6,734
0
W
Maui
2,218
871
0
840
3,773
1,331
0
653
3,080
15,223
4,070
L
Neith
Memе
Neith
2,918
979
0
735
2,293
654
0
701
1,592
0
24,598
L
Nu Wa
Sashanks
Nu Wa
1,965
446
0
500
2,036
475
0
789
1,247
14,773
0
W
Camazotz
SkyfallRose
Camazotz
1,328
347
0
4,181
4,995
1,254
0
452
4,460
0
30,191
W
Amaterasu
SnailRanch
Amaterasu
2,039
553
0
1,254
3,731
1,839
0
88
3,608
887
27,702
L
Nemesis
Swizzaboo
Nemesis
1,361
471
0
2,220
5,034
1,303
0
469
4,459
0
20,952
W
Zhong Kui
bluerosedjt11
Zhong Kui
1,049
102
0
1,940
2,551
1,337
0
887
1,430
32,964
2,690
L
Xbalanque
117
117
0
121
866
115
0
0
837
0
2,307
W
Apollo
3,538
1,965
0
813
3,154
907
0
670
2,444
0
23,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,588
Gold Earned
23,209
149
Minions Killed
267
0
Camps Cleared
0
616,257
Distance Traveled
712,763
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
3,587
512
13
2
0
164,490
1
W
Maui
4,212
602
41
6
0
147,846
0
L
Neith
3,792
542
43
6
0
143,616
0
L
Nu Wa
3,770
539
33
5
0
121,922
0
W
Camazotz
4,257
608
68
10
0
167,324
0
W
Amaterasu
5,195
742
46
7
0
127,521
0
L
Nemesis
4,518
645
53
8
0
168,975
1
W
Zhong Kui
4,994
713
76
11
0
125,983
0
L
Xbalanque
2,921
417
7
1
0
17,254
0
W
Apollo
4,551
650
36
5
0
144,089
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role