Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
MotorDeHeladera
Geb
Level 142
God Stats
48W - 33L
1,559 SR
Queue Stats
270W - 265L
1,448 Elo+
Party 2
Jing Wei
Jing Wei
cachitoMEGAplays
Jing Wei
Level 143
God Stats
4W - 2L
1,563 SR
Queue Stats
249W - 244L
1,441 Elo+
Party 2
Amaterasu
Amaterasu
josekapde
Amaterasu
Level 221
God Stats
4W - 11L
1,323 SR
Queue Stats
364W - 387L
1,531 Elo+
Solo
Nu Wa
Nu Wa
starkwolf55
Nu Wa
Level 119
God Stats
63W - 37L
1,604 SR
Queue Stats
253W - 247L
1,449 Elo+
Solo
Team Averages
Level 156
1,510 SR
1,474 Elo+

VS

Team Averages
Level 141
1,536 SR
1,499 Elo+
Charybdis
Charybdis
 
Charybdis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
CooKo3033
Raijin
Level 167
God Stats
3W - 6L
1,421 SR
Queue Stats
448W - 494L
1,545 Elo+
Solo
Cabrakan
Cabrakan
JOKERXZZZ
Cabrakan
Level 145
God Stats
6W - 7L
1,584 SR
Queue Stats
220W - 218L
1,574 Elo+
Solo
Chaac
Chaac
NitroZeus5
Chaac
Level 135
God Stats
2W - 2L
1,676 SR
Queue Stats
85W - 83L
1,465 Elo+
Solo
Jormungandr
Jormungandr
gulakodama
Jormungandr
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
4 / 3 / 4
7,500
577
8,706
9,542
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 0 / 7
7,535
580
5,605
7,823
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
3 / 0 / 2
9,085
699
7,216
8,365
3,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
josekapde
Amaterasu
15
5 / 0 / 2
8,777
675
10,960
12,751
11,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
1 / 4 / 3
7,429
571
6,038
5,219
1,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 2 / 0
6,170
475
6,078
8,205
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
CooKo3033
Raijin
13
4 / 4 / 1
7,494
576
7,320
11,004
3,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
JOKERXZZZ
Cabrakan
13
3 / 3 / 4
6,928
533
4,428
11,107
6,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
11
0 / 5 / 1
6,507
501
9,042
15,441
9,215
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jormungandr
gulakodama
Jormungandr
10
0 / 1 / 0
6,027
464
3,525
6,432
4,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
15
Kills
7
7
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
3
4
2
L
Charybdis
 
Charybdis
0
2
0
0
L
Raijin
CooKo3033
Raijin
4
4
1
1.13
L
Cabrakan
JOKERXZZZ
Cabrakan
3
3
4
1.67
W
2
0
7
5.5
L
Chaac
0
5
1
0.1
W
3
0
2
4
L
Jormungandr
gulakodama
Jormungandr
0
1
0
0
W
Amaterasu
josekapde
Amaterasu
5
0
2
6
W
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,525
Damage
30,393
43,700
Taken
52,189
25,045
Mitigated
25,744
16,980
Healing
21,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,706
3,848
0
1,659
9,542
3,354
144
4,926
4,616
0
55,989
L
Charybdis
 
Charybdis
6,078
3,047
0
3,480
8,205
2,477
453
1,798
6,407
0
53,264
L
Raijin
CooKo3033
Raijin
7,320
965
55
3,802
11,004
3,377
0
3,633
7,371
62,351
0
L
Cabrakan
JOKERXZZZ
Cabrakan
4,428
917
0
4,823
11,107
6,442
0
2,216
8,891
48,356
1,091
W
5,605
748
0
1,393
7,823
5,408
147
2,826
4,997
22,581
1,201
L
Chaac
9,042
3,410
0
7,286
15,441
9,215
0
2,088
13,353
0
48,070
W
7,216
6,291
0
6,204
8,365
3,205
1,014
2,136
6,229
0
75,623
L
Jormungandr
gulakodama
Jormungandr
3,525
699
0
2,187
6,432
4,233
66
1,659
4,773
19,539
0
W
Amaterasu
josekapde
Amaterasu
10,960
5,837
0
7,204
12,751
11,555
0
1,209
11,542
0
63,417
W
6,038
1,789
0
520
5,219
1,523
56
4,345
874
46,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,326
Gold Earned
33,126
442
Minions Killed
440
0
Camps Cleared
0
1,357,589
Distance Traveled
1,297,926
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,500
577
76
6
0
321,229
0
L
Charybdis
6,170
475
107
8
0
240,431
2
L
Raijin
7,494
576
114
9
0
246,717
0
L
Cabrakan
6,928
533
90
7
0
290,767
0
W
Geb
7,535
580
43
3
0
298,586
6
L
Chaac
6,507
501
92
7
0
242,191
2
W
Jing Wei
9,085
699
143
11
0
239,108
4
L
Jormungandr
6,027
464
37
3
0
277,820
6
W
Amaterasu
8,777
675
97
7
0
253,948
2
W
Nu Wa
7,429
571
83
6
0
244,718
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role