Player Matchup

Persephone
Persephone
Platinum I
 
Persephone
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum I
 
Hun Batz
Platinum I
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Platinum IV
 
Mulan
Platinum IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Masters
Carway
Anhur
Masters
Level 178
God Stats
27W - 22L
1,753 SR
Queue Stats
689W - 666L
1,917 MMR
Solo
Bacchus
Bacchus
Platinum III
Cole0411
Bacchus
Platinum III
Level 92
God Stats
1W - 2L
1,538 SR
Queue Stats
124W - 118L
1,850 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 149
1,558 SR
1,654 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,658 SR
1,813 MMR
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond V
AngryVoices
Cthulhu
Diamond V
Level 163
God Stats
8W - 5L
1,715 SR
Queue Stats
87W - 72L
1,944 MMR
Solo
Sylvanus
Sylvanus
Platinum III
DJMcMuffin
Sylvanus
Platinum III
Level 155
God Stats
6W - 5L
1,599 SR
Queue Stats
89W - 80L
1,850 MMR
Solo
Yu Huang
Yu Huang
Platinum II
SacredGuarrior
Yu Huang
Platinum II
Level 122
God Stats
11W - 7L
1,683 SR
Queue Stats
177W - 165L
1,883 MMR
Solo
Bakasura
Bakasura
Diamond IV
Skarmoryy
Bakasura
Diamond IV
Level 159
God Stats
1W - 0L
1,794 SR
Queue Stats
108W - 95L
1,888 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
1 / 1 / 0
6,997
700
3,669
3,900
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
 
Hun Batz
10
2 / 1 / 0
5,445
545
2,824
5,699
1,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mulan
 
Mulan
10
0 / 4 / 2
5,443
544
4,885
10,779
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
Carway
Anhur
10
0 / 1 / 1
5,176
518
4,392
4,384
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Cole0411
Bacchus
9
0 / 0 / 1
5,269
527
2,871
5,735
4,433
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Bans
KuzenboAh Muzen CabAgniSusano

VS

Bans
ChronosArtemisMedusaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
0 / 0 / 0
4,900
490
2,045
5,402
1,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
AngryVoices
Cthulhu
11
2 / 1 / 2
6,348
635
7,318
8,785
6,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
DJMcMuffin
Sylvanus
8
0 / 1 / 0
5,011
501
2,575
6,398
3,737
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
11
1 / 1 / 1
5,624
562
2,873
5,619
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bakasura
Skarmoryy
Bakasura
11
3 / 1 / 1
5,878
588
3,481
7,020
2,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
10
3
Kills
6
7
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
1
0
1
L
Hun Batz
 
Hun Batz
2
1
0
2
L
Mulan
 
Mulan
0
4
2
0.25
W
Apollo
 
Apollo
0
0
0
0
W
Cthulhu
AngryVoices
Cthulhu
2
1
2
3
L
Anhur
Carway
Anhur
0
1
1
0.5
L
Bacchus
Cole0411
Bacchus
0
0
1
0.5
W
Sylvanus
DJMcMuffin
Sylvanus
0
1
0
0
W
Yu Huang
1
1
1
1.5
W
Bakasura
Skarmoryy
Bakasura
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,641
Damage
18,292
30,497
Taken
33,224
13,073
Mitigated
15,650
12,627
Healing
16,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
3,669
246
0
1,911
3,900
1,032
0
2,043
1,842
56,367
0
L
Hun Batz
 
Hun Batz
2,824
602
0
2,602
5,699
1,573
0
1,794
3,803
0
39,879
L
Mulan
 
Mulan
4,885
803
0
5,114
10,779
4,924
0
5,752
4,215
0
31,494
W
Apollo
 
Apollo
2,045
1,109
0
1,843
5,402
1,265
0
1,092
4,310
0
36,707
W
Cthulhu
AngryVoices
Cthulhu
7,318
655
0
3,502
8,785
6,634
0
0
8,302
38,443
314
L
Anhur
Carway
Anhur
4,392
2,353
0
1,435
4,384
1,111
0
891
3,346
0
40,479
L
Bacchus
Cole0411
Bacchus
2,871
295
0
1,565
5,735
4,433
0
1,269
4,151
16,784
824
W
Sylvanus
DJMcMuffin
Sylvanus
2,575
472
893
3,066
6,398
3,737
7
1,380
5,018
9,247
734
W
Yu Huang
2,873
366
0
1,966
5,619
1,686
0
3,178
2,215
41,134
1,693
W
Bakasura
Skarmoryy
Bakasura
3,481
2,091
0
5,228
7,020
2,328
0
578
6,395
0
30,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,330
Gold Earned
27,761
347
Minions Killed
333
0
Camps Cleared
0
1,013,037
Distance Traveled
1,056,217
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
6,997
700
124
12
0
203,030
0
L
Hun Batz
5,445
545
67
7
0
238,340
0
L
Mulan
5,443
544
58
6
0
196,056
0
W
Apollo
4,900
490
86
9
0
213,886
1
W
Cthulhu
6,348
635
72
7
0
194,328
2
L
Anhur
5,176
518
72
7
0
159,746
1
L
Bacchus
5,269
527
26
3
0
215,865
1
W
Sylvanus
5,011
501
16
2
0
211,504
5
W
Yu Huang
5,624
562
83
8
0
199,099
2
W
Bakasura
5,878
588
76
8
0
237,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role