Player Matchup

Olorun
Olorun
Masters
 
Olorun
Masters
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chiron
Chiron
Grandmaster
 
Chiron
Grandmaster
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Grandmaster
 
Cthulhu
Grandmaster
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 180
1,500 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,760 SR
1,641 MMR
Sobek
Sobek
Platinum III
 
Sobek
Platinum III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver I
Trollerinno
Hachiman
Silver I
Level 146
God Stats
0W - 1L
2,084 SR
Queue Stats
3W - 1L
1,709 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
VLoyalty03
Baron Samedi
Gold I
Level 96
God Stats
7W - 5L
1,695 SR
Queue Stats
253W - 269L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
7 / 0 / 7
7,667
1,278
7,379
3,389
1,129
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chiron
 
Chiron
12
6 / 1 / 6
7,249
1,208
5,124
4,786
1,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
 
Cthulhu
11
2 / 0 / 10
6,538
1,090
4,453
6,838
3,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
FafnirSerqetKumbhakarnaNe ZhaBacchus

VS

Bans
MedusaShivaHou YiMartichorasAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
0 / 3 / 1
4,733
789
1,864
5,362
2,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
Trollerinno
Hachiman
10
0 / 5 / 1
5,067
845
2,779
6,448
1,998
Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
VLoyalty03
Baron Samedi
9
1 / 7 / 0
5,290
882
3,222
7,965
3,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
15
Kills
1
1
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
0
7
10.5
W
Chiron
 
Chiron
6
1
6
9
W
Cthulhu
 
Cthulhu
2
0
10
7
L
Sobek
 
Sobek
0
3
1
0.17
L
Hachiman
Trollerinno
Hachiman
0
5
1
0.1
L
Baron Samedi
VLoyalty03
Baron Samedi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,956
Damage
7,865
15,013
Taken
19,775
5,986
Mitigated
8,097
5,564
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,379
4,468
240
1,331
3,389
1,129
2,172
1,707
1,436
28,639
0
W
Chiron
 
Chiron
5,124
1,238
216
1,031
4,786
1,385
1,022
1,085
3,392
0
19,927
W
Cthulhu
 
Cthulhu
4,453
111
158
2,588
6,838
3,472
446
1,559
5,040
16,714
244
L
Sobek
 
Sobek
1,864
0
0
975
5,362
2,845
0
3,501
1,861
4,437
0
L
Hachiman
Trollerinno
Hachiman
2,779
1,412
0
417
6,448
1,998
0
3,859
2,589
0
11,700
L
Baron Samedi
VLoyalty03
Baron Samedi
3,222
100
262
934
7,965
3,254
0
4,328
3,598
12,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,454
Gold Earned
15,090
105
Minions Killed
54
0
Camps Cleared
0
384,289
Distance Traveled
284,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,667
1,278
57
10
0
124,430
0
W
Chiron
7,249
1,208
31
5
0
130,703
0
W
Cthulhu
6,538
1,090
17
3
0
129,156
0
L
Sobek
4,733
789
9
2
0
89,765
0
L
Hachiman
5,067
845
24
4
0
108,584
0
L
Baron Samedi
5,290
882
21
4
0
86,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role