Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
IllnathanlII
Apollo
Level 84
God Stats
2W - 4L
1,195 SR
Queue Stats
110W - 104L
1,456 Elo+
Solo
Ullr
Ullr
Wet Hairline
Ullr
Level 174
God Stats
3W - 5L
1,482 SR
Queue Stats
822W - 780L
1,577 Elo+
Party 1
Fafnir
Fafnir
silencesam
Fafnir
Level 157
God Stats
0W - 1L
1,646 SR
Queue Stats
17W - 24L
1,504 Elo+
Solo
Team Averages
Level 135
1,464 SR
1,507 Elo+

VS

Team Averages
Level 143
1,574 SR
1,505 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ClasslessGem35
Heimdallr
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 142L
1,507 Elo+
Solo
Discordia
Discordia
Doomsaucers21
Discordia
Level 147
God Stats
37W - 18L
1,671 SR
Queue Stats
824W - 874L
1,447 Elo+
Party 2
Kumbhakarna
Kumbhakarna
SmartGuy52
Kumbhakarna
Level 157
God Stats
4W - 7L
1,533 SR
Queue Stats
379W - 457L
1,493 Elo+
Party 2
Serqet
Serqet
wannaBadapting
Serqet
Level 152
God Stats
3W - 0L
1,665 SR
Queue Stats
120W - 109L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
0 / 0 / 0
6,577
658
5,291
6,882
3,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
 
Tiamat
11
2 / 3 / 1
5,842
584
4,795
6,260
3,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Apollo
10
1 / 5 / 0
5,372
537
2,073
7,323
2,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

11
1 / 1 / 1
5,648
565
2,580
7,702
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
silencesam
Fafnir
8
0 / 1 / 0
5,008
501
1,769
5,937
4,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 0 / 0
6,002
600
4,313
7,994
4,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Heimdallr
ClasslessGem35
Heimdallr
11
3 / 1 / 2
6,347
635
5,374
5,428
1,943
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
Doomsaucers21
Discordia
10
1 / 3 / 3
5,340
534
4,630
5,377
1,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
SmartGuy52
Kumbhakarna
10
2 / 0 / 2
5,510
551
4,592
7,479
2,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 0 / 2
6,202
620
4,634
6,032
4,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
10
10
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
L
Tiamat
 
Tiamat
2
3
1
0.83
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Heimdallr
ClasslessGem35
Heimdallr
3
1
2
4
W
Discordia
Doomsaucers21
Discordia
1
3
3
0.83
L
Apollo
1
5
0
0.2
W
Kumbhakarna
SmartGuy52
Kumbhakarna
2
0
2
3
L
1
1
1
1.5
L
Fafnir
silencesam
Fafnir
0
1
0
0
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,508
Damage
23,543
34,104
Taken
32,310
14,800
Mitigated
14,542
13,263
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,291
1,697
0
4,031
6,882
3,211
0
3,850
2,574
38,656
14,495
L
Tiamat
 
Tiamat
4,795
579
0
1,443
6,260
3,314
0
3,822
2,101
26,712
0
W
Cthulhu
 
Cthulhu
4,313
579
0
1,218
7,994
4,480
0
4,840
3,154
37,718
541
W
Heimdallr
ClasslessGem35
Heimdallr
5,374
2,150
0
2,595
5,428
1,943
47
387
5,041
0
52,623
W
Discordia
Doomsaucers21
Discordia
4,630
137
0
711
5,377
1,376
0
1,438
3,673
30,728
0
L
Apollo
2,073
1,041
0
1,890
7,323
2,087
0
0
7,209
0
29,514
W
Kumbhakarna
SmartGuy52
Kumbhakarna
4,592
322
0
2,898
7,479
2,722
0
1,611
5,594
29,863
1,690
L
2,580
521
0
3,291
7,702
2,027
0
3,080
4,266
0
38,877
L
Fafnir
silencesam
Fafnir
1,769
541
0
2,608
5,937
4,161
0
1,486
4,217
16,288
1,434
W
4,634
348
0
1,580
6,032
4,021
0
2,229
3,629
0
12,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,447
Gold Earned
29,401
338
Minions Killed
327
0
Camps Cleared
0
1,083,143
Distance Traveled
1,143,866
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,577
658
101
10
0
182,338
4
L
Tiamat
5,842
584
63
6
0
208,288
3
W
Cthulhu
6,002
600
102
10
0
236,124
4
W
Heimdallr
6,347
635
79
8
0
201,022
1
W
Discordia
5,340
534
66
7
0
220,234
0
L
Apollo
5,372
537
67
7
0
251,161
0
W
Kumbhakarna
5,510
551
68
7
0
227,349
0
L
Ullr
5,648
565
81
8
0
236,936
0
L
Fafnir
5,008
501
26
3
0
204,420
2
W
Serqet
6,202
620
12
1
0
259,137
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role