Player Matchup

Nu Wa
Nu Wa
Gold II
 
Nu Wa
Gold II
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold II
Newtton33
Neith
Gold II
Level 107
God Stats
29W - 31L
1,506 SR
Queue Stats
218W - 221L
1,570 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
TheMildBurrito
Sun Wukong
Gold I
Level 124
God Stats
6W - 5L
1,437 SR
Queue Stats
136W - 134L
1,608 MMR
Solo
Ganesha
Ganesha
Gold IV
Thermosity
Ganesha
Gold IV
Level 154
God Stats
1W - 2L
1,452 SR
Queue Stats
21W - 18L
1,570 MMR
Solo
Thor
Thor
Gold II
killerbean100
Thor
Gold II
Level 131
God Stats
1W - 0L
1,493 SR
Queue Stats
127W - 126L
1,568 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,478 SR
1,563 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,506 SR
1,563 MMR
Geb
Geb
Gold III
 
Geb
Gold III
Level 306
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold III
NαnσσS
Yu Huang
Gold III
Level 88
God Stats
0W - 1L
1,678 SR
Queue Stats
75W - 79L
1,585 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
Scoopout
Erlang Shen
Gold II
Level 63
God Stats
1W - 1L
1,689 SR
Queue Stats
96W - 100L
1,569 MMR
Solo
Chiron
Chiron
Gold IV
bobmkbobster
Chiron
Gold IV
Level 144
God Stats
0W - 1L
1,198 SR
Queue Stats
15W - 13L
1,555 MMR
Solo
Set
Set
Gold III
vTyIox
Set
Gold III
Level 94
God Stats
2W - 4L
1,466 SR
Queue Stats
216W - 215L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 1 / 3
6,488
590
9,330
5,465
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Newtton33
Neith
12
2 / 2 / 1
6,179
562
5,739
9,170
2,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
TheMildBurrito
Sun Wukong
11
2 / 2 / 0
6,421
584
7,093
8,561
4,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
Thermosity
Ganesha
10
0 / 0 / 4
5,848
532
2,355
8,247
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 0 / 1
6,362
578
4,997
9,398
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
CthulhuBakasuraMulan

VS

Bans
CharybdisAthenaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 2 / 2
5,526
502
4,865
8,797
4,089
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yu Huang
NαnσσS
Yu Huang
11
1 / 2 / 0
5,755
523
4,848
5,689
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Scoopout
Erlang Shen
11
1 / 2 / 1
5,755
523
4,931
11,286
8,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chiron
11
1 / 1 / 0
5,840
531
8,163
7,220
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Set
vTyIox
Set
11
2 / 3 / 0
5,852
532
4,898
9,912
3,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
3
3.5
L
Geb
 
Geb
0
2
2
0.5
W
Neith
Newtton33
Neith
2
2
1
1.25
L
Yu Huang
NαnσσS
Yu Huang
1
2
0
0.5
L
Erlang Shen
Scoopout
Erlang Shen
1
2
1
0.75
W
Sun Wukong
TheMildBurrito
Sun Wukong
2
2
0
1
W
Ganesha
Thermosity
Ganesha
0
0
4
2
L
Chiron
1
1
0
1
W
4
0
1
4.5
L
Set
vTyIox
Set
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,514
Damage
27,705
40,841
Taken
42,904
16,712
Mitigated
19,012
17,000
Healing
16,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,330
2,021
0
2,166
5,465
1,558
0
3,797
1,230
37,118
560
L
Geb
 
Geb
4,865
615
1,580
2,609
8,797
4,089
0
3,801
4,717
20,277
1,597
W
Neith
Newtton33
Neith
5,739
3,480
0
4,943
9,170
2,922
0
1,450
7,720
0
46,836
L
Yu Huang
NαnσσS
Yu Huang
4,848
266
0
1,494
5,689
1,618
0
2,671
2,693
39,720
0
L
Erlang Shen
Scoopout
Erlang Shen
4,931
3,139
0
3,439
11,286
8,086
0
1,129
10,036
0
30,748
W
Sun Wukong
TheMildBurrito
Sun Wukong
7,093
2,236
0
2,810
8,561
4,160
0
0
8,561
0
40,845
W
Ganesha
Thermosity
Ganesha
2,355
614
0
3,685
8,247
4,597
0
2,500
5,637
17,033
0
L
Chiron
8,163
3,983
333
3,883
7,220
2,076
0
841
6,325
0
48,166
W
4,997
1,045
0
3,396
9,398
3,475
0
1,234
8,060
0
48,647
L
Set
vTyIox
Set
4,898
2,163
0
3,311
9,912
3,143
0
2,129
7,593
0
37,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,298
Gold Earned
28,728
340
Minions Killed
312
0
Camps Cleared
0
1,113,782
Distance Traveled
1,095,596
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,488
590
65
6
0
211,165
0
L
Geb
5,526
502
26
2
0
227,402
3
W
Neith
6,179
562
117
11
0
211,166
0
L
Yu Huang
5,755
523
84
8
0
216,683
3
L
Erlang Shen
5,755
523
59
5
0
215,090
2
W
Sun Wukong
6,421
584
85
8
0
208,765
0
W
Ganesha
5,848
532
4
0
0
236,039
7
L
Chiron
5,840
531
66
6
0
190,410
1
W
Thor
6,362
578
69
6
0
246,647
2
L
Set
5,852
532
77
7
0
246,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role