Player Matchup

Nu Wa
Nu Wa
Deceptionfusion
Nu Wa
Level 159
God Stats
8W - 6L
1,669 SR
Queue Stats
120W - 118L
1,637 Elo+
Party 2
Xbalanque
Xbalanque
EvanTheGayWeeb
Xbalanque
Level 189
God Stats
3W - 1L
1,672 SR
Queue Stats
142W - 52L
1,765 Elo+
Party 2
Terra
Terra
Insertania
Terra
Level 163
God Stats
1W - 3L
1,528 SR
Queue Stats
102W - 96L
1,599 Elo+
Party 2
Hun Batz
Hun Batz
LVL100BEHEMOTH
Hun Batz
Level 171
God Stats
8W - 4L
1,708 SR
Queue Stats
322W - 178L
1,735 Elo+
Party 2
Charon
Charon
tovamessor
Charon
Level 200
God Stats
2W - 0L
1,794 SR
Queue Stats
278W - 140L
1,717 Elo+
Party 2
Team Averages
Level 176
1,674 SR
1,691 Elo+

VS

Team Averages
Level 151
1,553 SR
1,506 Elo+
Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
AquaticOverlord
Cabrakan
Level 151
God Stats
1W - 2L
1,431 SR
Queue Stats
95W - 113L
1,476 Elo+
Party 3
Jing Wei
Jing Wei
GovMode
Jing Wei
Level 149
God Stats
3W - 3L
1,865 SR
Queue Stats
138W - 161L
1,523 Elo+
Solo
King Arthur
King Arthur
NoerFB
King Arthur
Level 159
God Stats
3W - 3L
1,640 SR
Queue Stats
190W - 226L
1,514 Elo+
Party 3
Geb
Geb
ZACK CROWDER 99
Geb
Level 154
God Stats
0W - 2L
1,331 SR
Queue Stats
214W - 177L
1,516 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,228
659
9,625
3,326
1,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
EvanTheGayWeeb
Xbalanque
15
6 / 1 / 6
8,605
615
16,636
7,877
3,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Terra
14
0 / 2 / 11
7,925
566
7,289
16,222
13,704
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
16
5 / 3 / 4
8,765
626
10,737
12,158
4,483
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
tovamessor
Charon
14
1 / 1 / 2
8,513
608
11,594
14,381
12,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 4 / 4
6,807
486
4,270
12,252
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
9
1 / 4 / 2
6,215
444
4,094
14,841
16,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
GovMode
Jing Wei
11
0 / 4 / 2
6,511
465
5,148
12,479
3,636
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
NoerFB
King Arthur
14
1 / 2 / 1
8,310
594
10,103
19,191
12,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
4 / 2 / 1
8,417
601
8,410
12,634
5,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
17
16
Kills
7
7
Deaths
16
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
4
0.75
L
Cabrakan
1
4
2
0.5
W
4
0
5
6.5
W
Xbalanque
EvanTheGayWeeb
Xbalanque
6
1
6
9
L
Jing Wei
GovMode
Jing Wei
0
4
2
0.25
W
Terra
0
2
11
2.75
W
Hun Batz
5
3
4
2.33
L
King Arthur
NoerFB
King Arthur
1
2
1
0.75
L
4
2
1
2.25
W
Charon
tovamessor
Charon
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,881
Damage
32,025
53,964
Taken
71,397
35,006
Mitigated
43,784
19,809
Healing
15,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
4,270
957
0
1,594
12,252
5,310
0
3,090
8,966
0
47,411
L
Cabrakan
4,094
670
0
3,014
14,841
16,985
0
3,788
10,835
16,037
0
W
9,625
1,405
0
500
3,326
1,053
492
1,169
2,047
68,043
421
W
Xbalanque
EvanTheGayWeeb
Xbalanque
16,636
9,274
0
3,527
7,877
3,685
560
3,161
4,530
0
84,465
L
Jing Wei
GovMode
Jing Wei
5,148
3,248
0
3,133
12,479
3,636
0
4,806
7,505
0
46,592
W
Terra
7,289
832
3,030
4,502
16,222
13,704
0
2,904
13,210
32,393
1,807
W
Hun Batz
10,737
4,024
0
3,780
12,158
4,483
0
4,891
6,893
0
79,113
L
King Arthur
NoerFB
King Arthur
10,103
1,724
0
5,285
19,191
12,547
0
9,587
7,349
0
63,041
L
8,410
1,280
0
2,246
12,634
5,306
0
3,436
8,894
55,263
1,367
W
Charon
tovamessor
Charon
11,594
2,069
0
4,470
14,381
12,081
10
0
14,381
50,816
1,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,036
Gold Earned
36,260
522
Minions Killed
412
0
Camps Cleared
0
1,500,991
Distance Traveled
1,496,115
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,807
486
84
6
0
325,618
0
L
Cabrakan
6,215
444
23
2
0
287,048
8
W
Nu Wa
9,228
659
128
9
0
287,153
0
W
Xbalanque
8,605
615
138
10
0
274,485
2
L
Jing Wei
6,511
465
85
6
0
283,635
2
W
Terra
7,925
566
27
2
0
339,991
5
W
Hun Batz
8,765
626
118
8
0
309,836
0
L
King Arthur
8,310
594
109
8
0
274,944
2
L
Geb
8,417
601
111
8
0
324,870
0
W
Charon
8,513
608
111
8
0
289,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role