Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 246
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MinakamiSumihei
Danzaburou
Level 15
God Stats
2W - 5L
1,500 SR
Queue Stats
38W - 57L
1,376 Elo+
Party 1
Osiris
Osiris
diablo_teatro
Osiris
Level 153
God Stats
4W - 2L
1,444 SR
Queue Stats
211W - 206L
1,522 Elo+
Solo
Nu Wa
Nu Wa
max_classico
Nu Wa
Level 29
God Stats
8W - 4L
1,631 SR
Queue Stats
93W - 114L
1,442 Elo+
Party 1
Team Averages
Level 101
1,515 SR
1,468 Elo+

VS

Team Averages
Level 101
1,487 SR
1,421 Elo+
Olorun
Olorun
BlackLune1
Olorun
Level 124
God Stats
9W - 11L
1,384 SR
Queue Stats
341W - 317L
1,512 Elo+
Solo
Ra
Ra
DarkCrowned05
Ra
Level 142
God Stats
9W - 5L
1,782 SR
Queue Stats
118W - 109L
1,511 Elo+
Solo
Yemoja
Yemoja
GayratCornpie
Yemoja
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 111L
1,402 Elo+
Solo
Gilgamesh
Gilgamesh
RealLogic
Gilgamesh
Level 60
God Stats
1W - 0L
1,193 SR
Queue Stats
4W - 11L
1,209 Elo+
Solo
Ravana
Ravana
TBone3
Ravana
Level 73
God Stats
6W - 7L
1,577 SR
Queue Stats
25W - 33L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
1 / 2 / 2
5,492
549
4,279
7,869
2,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
 
Ymir
7
1 / 2 / 1
4,971
497
2,354
7,501
3,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
MinakamiSumihei
Danzaburou
10
0 / 0 / 2
5,088
509
2,538
4,708
1,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 0
5,921
592
3,961
10,413
8,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 0
5,349
535
4,276
4,717
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BlackLune1
Olorun
10
0 / 2 / 1
5,490
549
6,076
6,397
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 1 / 1
6,564
656
2,882
5,206
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 1
6,015
602
2,400
5,029
2,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gilgamesh
RealLogic
Gilgamesh
13
3 / 1 / 0
7,468
747
6,951
10,063
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ravana
TBone3
Ravana
13
2 / 0 / 1
6,394
639
4,107
4,408
1,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
4
Kills
6
7
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
2
2
1
L
Ymir
 
Ymir
1
2
1
0.75
W
Olorun
BlackLune1
Olorun
0
2
1
0.25
W
0
1
1
0.5
W
1
0
1
1.5
L
Danzaburou
MinakamiSumihei
Danzaburou
0
0
2
1
W
Gilgamesh
RealLogic
Gilgamesh
3
1
0
3
W
Ravana
TBone3
Ravana
2
0
1
2.5
L
1
2
0
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,408
Damage
22,416
35,208
Taken
31,103
16,846
Mitigated
12,251
11,419
Healing
13,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
4,279
850
0
1,241
7,869
2,905
0
514
7,312
0
38,801
L
Ymir
 
Ymir
2,354
489
0
2,222
7,501
3,424
0
4,930
2,571
12,580
0
W
Olorun
BlackLune1
Olorun
6,076
2,679
60
2,226
6,397
1,859
809
2,506
3,813
40,372
3,875
W
2,882
199
343
2,455
5,206
1,660
90
1,951
3,047
57,624
0
W
2,400
463
2,152
1,735
5,029
2,151
208
656
4,266
11,379
0
L
Danzaburou
MinakamiSumihei
Danzaburou
2,538
1,219
0
3,186
4,708
1,263
0
2,992
1,716
0
27,387
W
Gilgamesh
RealLogic
Gilgamesh
6,951
2,018
0
1,723
10,063
5,058
0
322
9,663
0
50,597
W
Ravana
TBone3
Ravana
4,107
553
0
2,948
4,408
1,523
0
513
3,727
0
51,306
L
3,961
1,361
0
3,145
10,413
8,058
8
0
9,785
0
39,248
L
4,276
655
0
1,625
4,717
1,196
0
2,720
1,997
30,656
527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,821
Gold Earned
31,931
284
Minions Killed
384
0
Camps Cleared
0
1,023,912
Distance Traveled
1,071,624
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,492
549
73
7
0
246,568
0
L
Ymir
4,971
497
17
2
0
145,992
2
W
Olorun
5,490
549
69
7
0
180,311
0
W
Ra
6,564
656
101
10
0
231,559
2
W
Yemoja
6,015
602
20
2
0
196,079
0
L
Danzaburou
5,088
509
68
7
0
196,913
0
W
Gilgamesh
7,468
747
91
9
0
212,129
0
W
Ravana
6,394
639
103
10
0
251,546
0
L
Osiris
5,921
592
64
6
0
226,845
0
L
Nu Wa
5,349
535
62
6
0
207,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role