Player Matchup

Hercules
Hercules
Felipe9535
Hercules
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,433 Elo+
Solo
Freya
Freya
Grindstones
Freya
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 50L
1,509 Elo+
Solo
Janus
Janus
P1ge0n_Sama
Janus
Level 109
God Stats
3W - 6L
1,332 SR
Queue Stats
176W - 172L
1,517 Elo+
Solo
Bellona
Bellona
UniqueFreakk
Bellona
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 66L
1,526 Elo+
Solo
Osiris
Osiris
Yangka1
Osiris
Level 101
God Stats
14W - 9L
1,222 SR
Queue Stats
248W - 250L
1,494 Elo+
Solo
Team Averages
Level 99
1,411 SR
1,496 Elo+

VS

Team Averages
Level 115
1,441 SR
1,445 Elo+
Ymir
Ymir
Gifted RKO
Ymir
Level 105
God Stats
25W - 37L
1,256 SR
Queue Stats
25W - 38L
1,291 Elo+
Party 1
Neith
Neith
Gifted Z3ro
Neith
Level 155
God Stats
10W - 21L
1,480 SR
Queue Stats
343W - 376L
1,504 Elo+
Party 1
Janus
Janus
Super Abridged
Janus
Level 107
God Stats
38W - 45L
1,447 SR
Queue Stats
348W - 374L
1,469 Elo+
Party 1
Nemesis
Nemesis
callbugs
Nemesis
Level 106
God Stats
26W - 29L
1,433 SR
Queue Stats
276W - 298L
1,476 Elo+
Party 1
Shiva
Shiva
rHaarper
Shiva
Level 104
God Stats
10W - 9L
1,588 SR
Queue Stats
72W - 66L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Felipe9535
Hercules
11
2 / 0 / 2
6,701
609
3,375
8,023
6,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

11
2 / 2 / 1
6,020
547
4,705
4,307
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
1 / 1 / 3
6,593
599
3,827
4,683
1,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
UniqueFreakk
Bellona
12
2 / 0 / 0
6,456
587
4,202
7,875
4,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Osiris
Yangka1
Osiris
12
4 / 1 / 0
7,587
690
7,652
12,266
8,150
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,206
382
1,055
6,656
3,166
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 1
6,128
557
4,697
6,050
1,921
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 1
6,878
625
3,671
4,836
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
callbugs
Nemesis
10
1 / 1 / 2
5,704
519
3,978
8,623
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shiva
rHaarper
Shiva
10
0 / 4 / 1
5,281
480
5,140
10,126
4,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
11
Kills
4
4
Deaths
11
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
Felipe9535
Hercules
2
0
2
3
L
0
4
0
0
L
2
1
1
2.5
W
2
2
1
1.25
W
1
1
3
2.5
L
1
1
1
1.5
W
Bellona
UniqueFreakk
Bellona
2
0
0
2
W
Osiris
Yangka1
Osiris
4
1
0
4
L
Nemesis
callbugs
Nemesis
1
1
2
2
L
Shiva
rHaarper
Shiva
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,761
Damage
18,541
37,154
Taken
36,291
21,618
Mitigated
14,351
16,913
Healing
13,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Felipe9535
Hercules
3,375
599
0
3,305
8,023
6,513
0
1,016
7,007
0
26,082
L
1,055
167
0
4
6,656
3,166
0
3,689
2,579
2,810
0
L
4,697
1,478
0
3,763
6,050
1,921
0
1,771
4,117
0
54,695
W
4,705
1,423
0
1,407
4,307
1,624
120
206
4,101
35,233
2,899
W
3,827
232
0
1,789
4,683
1,239
21
1,814
2,589
44,650
756
L
3,671
90
0
1,149
4,836
1,574
0
1,241
3,595
58,247
368
W
Bellona
UniqueFreakk
Bellona
4,202
1,162
0
3,118
7,875
4,092
0
1,134
6,655
0
51,333
W
Osiris
Yangka1
Osiris
7,652
3,029
0
7,294
12,266
8,150
659
90
11,450
0
49,829
L
Nemesis
callbugs
Nemesis
3,978
1,450
0
4,890
8,623
3,095
0
1,114
7,475
0
38,280
L
Shiva
rHaarper
Shiva
5,140
954
0
3,556
10,126
4,595
0
0
10,126
0
28,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,357
Gold Earned
28,197
373
Minions Killed
349
0
Camps Cleared
0
1,168,983
Distance Traveled
1,106,089
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,701
609
50
5
0
256,884
0
L
Ymir
4,206
382
4
0
0
169,457
0
L
Neith
6,128
557
99
9
0
214,017
0
W
Freya
6,020
547
73
7
0
219,642
0
W
Janus
6,593
599
77
7
0
230,751
3
L
Janus
6,878
625
134
12
0
228,356
0
W
Bellona
6,456
587
90
8
0
271,229
0
W
Osiris
7,587
690
83
8
0
190,477
0
L
Nemesis
5,704
519
64
6
0
261,144
0
L
Shiva
5,281
480
48
4
0
233,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role