Player Matchup

Morgan Le Fay
Morgan Le Fay
AngelAstro97
Morgan Le Fay
Level 127
God Stats
2W - 3L
1,728 SR
Queue Stats
58W - 57L
1,471 Elo+
Solo
Cerberus
Cerberus
AteAllTheCrayons
Cerberus
Level 67
God Stats
1W - 1L
1,530 SR
Queue Stats
20W - 28L
1,444 Elo+
Solo
Bastet
Bastet
Shaneian22
Bastet
Level 123
God Stats
3W - 3L
1,403 SR
Queue Stats
942W - 979L
1,437 Elo+
Solo
Ishtar
Ishtar
Sniperkid918
Ishtar
Level 103
God Stats
3W - 4L
1,486 SR
Queue Stats
339W - 329L
1,516 Elo+
Solo
Loki
Loki
TMG SCARFACE69
Loki
Level 157
God Stats
4W - 12L
1,377 SR
Queue Stats
526W - 558L
1,457 Elo+
Solo
Team Averages
Level 115
1,505 SR
1,465 Elo+

VS

Team Averages
Level 108
1,505 SR
1,501 Elo+
Charon
Charon
GienahCygni
Charon
Level 102
God Stats
10W - 12L
1,424 SR
Queue Stats
1,003W - 1,035L
1,483 Elo+
Party 1
Chronos
Chronos
Skjaldmaer6209
Chronos
Level 149
God Stats
6W - 4L
1,575 SR
Queue Stats
636W - 621L
1,502 Elo+
Solo
Tiamat
Tiamat
Smiteshejtan
Tiamat
Level 69
God Stats
5W - 1L
1,613 SR
Queue Stats
263W - 255L
1,443 Elo+
Solo
Bacchus
Bacchus
Xx50TrentxX
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
illusion2600
Kuzenbo
Level 153
God Stats
5W - 6L
1,411 SR
Queue Stats
742W - 782L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AngelAstro97
Morgan Le Fay
16
5 / 3 / 3
8,955
896
11,442
8,406
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 4 / 7
7,909
791
6,337
13,529
12,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bastet
Shaneian22
Bastet
12
1 / 3 / 7
7,316
732
8,146
8,511
2,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ishtar
12
1 / 5 / 3
7,193
719
10,714
8,200
2,545
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
1 / 3 / 5
7,164
716
4,685
6,739
4,975
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
2 / 2 / 11
8,229
823
7,190
11,106
11,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 9
7,612
761
8,250
11,822
4,810
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
18
9 / 2 / 8
10,530
1,053
13,754
11,080
10,611
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Xx50TrentxX
Bacchus
16
5 / 1 / 7
8,783
878
5,608
9,672
10,337
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
illusion2600
Kuzenbo
14
2 / 1 / 9
8,036
804
6,681
13,177
15,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
62
10
Kills
18
18
Deaths
10
25
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AngelAstro97
Morgan Le Fay
5
3
3
2.17
L
2
4
7
1.38
W
Charon
2
2
11
3.75
L
Bastet
Shaneian22
Bastet
1
3
7
1.5
W
0
4
9
1.13
W
Tiamat
9
2
8
6.5
L
Ishtar
1
5
3
0.5
L
1
3
5
1.17
W
Bacchus
Xx50TrentxX
Bacchus
5
1
7
8.5
W
Kuzenbo
illusion2600
Kuzenbo
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,324
Damage
41,483
45,385
Taken
56,857
25,561
Mitigated
52,634
13,593
Healing
20,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AngelAstro97
Morgan Le Fay
11,442
1,860
901
2,717
8,406
3,113
0
7,112
664
33,660
1,085
L
6,337
404
699
3,457
13,529
12,171
0
10,757
1,819
11,822
0
W
Charon
7,190
715
2,393
2,860
11,106
11,577
0
3,837
7,269
12,769
0
L
Bastet
Shaneian22
Bastet
8,146
1,223
366
1,042
8,511
2,757
0
6,973
1,182
0
10,695
W
8,250
2,065
985
4,154
11,822
4,810
1,102
4,232
7,590
20,725
888
W
Tiamat
13,754
932
409
2,008
11,080
10,611
27
2,639
8,441
27,910
2,832
L
Ishtar
10,714
4,503
1,471
648
8,200
2,545
0
6,559
1,161
0
21,279
L
4,685
389
1,157
1,135
6,739
4,975
0
5,184
1,085
0
13,246
W
Bacchus
Xx50TrentxX
Bacchus
5,608
312
510
1,021
9,672
10,337
155
3,371
6,301
10,107
674
W
Kuzenbo
illusion2600
Kuzenbo
6,681
1,543
1,781
4,383
13,177
15,299
64
3,296
9,881
15,011
262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,537
Gold Earned
43,190
126
Minions Killed
131
0
Camps Cleared
0
831,081
Distance Traveled
1,019,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,955
896
42
4
0
169,112
0
L
Cerberus
7,909
791
15
2
0
159,839
0
W
Charon
8,229
823
16
2
0
185,436
0
L
Bastet
7,316
732
10
1
0
221,267
0
W
Chronos
7,612
761
28
3
0
180,793
0
W
Tiamat
10,530
1,053
63
6
0
218,714
0
L
Ishtar
7,193
719
41
4
0
127,579
0
L
Loki
7,164
716
18
2
0
153,284
0
W
Bacchus
8,783
878
14
1
0
221,244
0
W
Kuzenbo
8,036
804
10
1
0
212,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role