Player Matchup

Serqet
Serqet
Platinum IV
Charger x 704
Serqet
Platinum IV
Level 160
God Stats
0W - 1L
1,684 SR
Queue Stats
198W - 189L
1,633 MMR
Solo
Thor
Thor
Gold III
Hosty-1
Thor
Gold III
Level 130
God Stats
16W - 11L
1,602 SR
Queue Stats
315W - 321L
1,648 MMR
Solo
Chronos
Chronos
Gold I
JanusGG
Chronos
Gold I
Level 183
God Stats
6W - 4L
1,784 SR
Queue Stats
139W - 139L
1,760 MMR
Solo
Hachiman
Hachiman
Gold II
NeilToTheThrone
Hachiman
Gold II
Level 174
God Stats
12W - 10L
1,612 SR
Queue Stats
118W - 109L
1,679 MMR
Solo
Bacchus
Bacchus
Gold I
antonicarmay205
Bacchus
Gold I
Level 135
God Stats
0W - 1L
1,536 SR
Queue Stats
106W - 93L
1,647 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 156
1,644 SR
1,673 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,581 SR
1,647 MMR
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum III
ChineseToast
Medusa
Platinum III
Level 157
God Stats
5W - 4L
1,593 SR
Queue Stats
238W - 236L
1,716 MMR
Solo
Arachne
Arachne
Platinum III
Doansal
Arachne
Platinum III
Level 142
God Stats
11W - 4L
1,710 SR
Queue Stats
141W - 126L
1,639 MMR
Solo
Ra
Ra
Platinum V
NotSorry16
Ra
Platinum V
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
54W - 34L
1,746 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
cozoah
Sun Wukong
Platinum V
Level 107
God Stats
10W - 6L
1,601 SR
Queue Stats
192W - 184L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
6,878
491
5,262
13,146
5,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
Hosty-1
Thor
13
1 / 6 / 0
7,152
511
5,333
16,401
8,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chronos
JanusGG
Chronos
12
2 / 4 / 0
7,256
518
8,214
13,224
3,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
12
1 / 6 / 0
7,207
515
2,490
9,972
3,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

9
0 / 3 / 2
6,806
486
5,247
13,287
11,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangBakasuraThothMulan

VS

Bans
FreyaLancelotAthenaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
12
0 / 1 / 8
7,514
537
5,256
13,774
9,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
16
7 / 0 / 5
9,920
709
10,400
5,560
1,757
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Doansal
Arachne
14
9 / 0 / 3
8,848
632
9,619
10,649
4,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 2 / 3
9,240
660
8,378
8,577
3,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
cozoah
Sun Wukong
17
5 / 1 / 3
10,463
747
14,203
13,522
8,842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
23
23
Deaths
4
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
1
8
4
L
0
4
3
0.38
W
Medusa
7
0
5
9.5
W
Arachne
Doansal
Arachne
9
0
3
10.5
L
Thor
Hosty-1
Thor
1
6
0
0.17
L
Chronos
JanusGG
Chronos
2
4
0
0.5
L
Hachiman
1
6
0
0.17
W
2
2
3
1.75
L
0
3
2
0.33
W
Sun Wukong
cozoah
Sun Wukong
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,546
Damage
47,856
66,030
Taken
52,082
32,792
Mitigated
27,723
10,717
Healing
21,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
5,256
403
342
4,221
13,774
9,813
181
4,727
8,672
19,616
0
L
5,262
1,918
0
1,325
13,146
5,446
0
1,331
11,669
0
55,731
W
Medusa
10,400
5,000
0
2,362
5,560
1,757
1,854
1,203
4,009
0
79,591
W
Arachne
Doansal
Arachne
9,619
7,746
0
3,886
10,649
4,101
91
690
9,959
0
49,315
L
Thor
Hosty-1
Thor
5,333
1,051
0
3,602
16,401
8,280
0
0
16,401
0
50,455
L
Chronos
JanusGG
Chronos
8,214
2,655
0
2,257
13,224
3,842
0
7,222
5,610
63,794
0
L
Hachiman
2,490
1,435
0
2,270
9,972
3,597
0
421
9,551
0
51,515
W
8,378
951
1,095
3,341
8,577
3,210
0
4,421
3,856
85,444
1,123
L
5,247
747
0
1,263
13,287
11,627
0
3,953
9,182
17,942
793
W
Sun Wukong
cozoah
Sun Wukong
14,203
3,295
0
5,839
13,522
8,842
0
2,513
10,417
0
85,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,299
Gold Earned
45,985
444
Minions Killed
528
0
Camps Cleared
0
1,448,835
Distance Traveled
1,600,074
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,514
537
22
2
0
304,995
5
L
Serqet
6,878
491
105
8
0
348,282
4
W
Medusa
9,920
709
146
10
0
313,906
1
W
Arachne
8,848
632
63
5
0
368,317
2
L
Thor
7,152
511
88
6
0
262,395
0
L
Chronos
7,256
518
126
9
0
283,277
2
L
Hachiman
7,207
515
98
7
0
251,377
3
W
Ra
9,240
660
158
11
0
318,593
2
L
Bacchus
6,806
486
27
2
0
303,504
0
W
Sun Wukong
10,463
747
139
10
0
294,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role