Player Matchup

Odin
Odin
BaliBoiC
Odin
Level 44
God Stats
1W - 1L
1,336 SR
Queue Stats
116W - 126L
1,464 Elo+
Party 2
Hades
Hades
Chi3ken
Hades
Level 142
God Stats
9W - 10L
1,507 SR
Queue Stats
232W - 225L
1,458 Elo+
Party 2
Charon
Charon
LittleLiz
Charon
Level 64
God Stats
1W - 0L
1,521 SR
Queue Stats
6W - 9L
1,448 Elo+
Party 1
Nut
Nut
Lyurex
Nut
Level 141
God Stats
2W - 2L
1,607 SR
Queue Stats
8W - 9L
1,459 Elo+
Party 1
Ix Chel
Ix Chel
yerrrMike-
Ix Chel
Level 98
God Stats
10W - 4L
1,776 SR
Queue Stats
320W - 308L
1,454 Elo+
Party 2
Team Averages
Level 98
1,549 SR
1,457 Elo+

VS

Team Averages
Level 125
1,507 SR
1,476 Elo+
Horus
Horus
DiosNika
Horus
Level 146
God Stats
5W - 10L
1,503 SR
Queue Stats
181W - 187L
1,514 Elo+
Solo
Apollo
Apollo
ImCoIorBlind
Apollo
Level 148
God Stats
0W - 1L
1,627 SR
Queue Stats
21W - 27L
1,450 Elo+
Party 3
Kumbhakarna
Kumbhakarna
TrollsiveFlamez
Kumbhakarna
Level 148
God Stats
0W - 2L
1,674 SR
Queue Stats
15W - 27L
1,390 Elo+
Party 3
Discordia
Discordia
nou2
Discordia
Level 56
God Stats
9W - 9L
1,422 SR
Queue Stats
56W - 71L
1,383 Elo+
Solo
Xbalanque
Xbalanque
yujavier
Xbalanque
Level 129
God Stats
0W - 1L
1,310 SR
Queue Stats
3W - 2L
1,645 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 2 / 7
8,928
496
5,938
12,769
4,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hades
Chi3ken
Hades
18
4 / 1 / 5
11,326
629
11,283
15,478
8,034
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charon
LittleLiz
Charon
13
0 / 2 / 9
9,213
512
6,367
14,345
9,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nut
Lyurex
Nut
17
12 / 0 / 2
11,660
648
15,787
11,016
4,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
yerrrMike-
Ix Chel
17
6 / 0 / 4
11,431
635
5,826
8,435
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DiosNika
Horus
15
2 / 4 / 1
9,031
502
9,770
17,162
12,927
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Apollo
15
1 / 4 / 3
8,171
454
9,300
14,414
5,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
TrollsiveFlamez
Kumbhakarna
10
0 / 3 / 2
6,877
382
2,983
12,847
9,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
nou2
Discordia
13
0 / 5 / 1
7,307
406
6,157
6,790
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
yujavier
Xbalanque
12
2 / 7 / 0
7,494
416
5,311
11,410
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
23
Kills
5
5
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Odin
1
2
7
2.25
W
Hades
Chi3ken
Hades
4
1
5
6.5
L
Horus
DiosNika
Horus
2
4
1
0.63
L
Apollo
1
4
3
0.63
W
Charon
LittleLiz
Charon
0
2
9
2.25
W
Nut
Lyurex
Nut
12
0
2
13
L
Kumbhakarna
TrollsiveFlamez
Kumbhakarna
0
3
2
0.33
L
Discordia
nou2
Discordia
0
5
1
0.1
W
Ix Chel
yerrrMike-
Ix Chel
6
0
4
8
L
Xbalanque
yujavier
Xbalanque
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,201
Damage
33,521
62,043
Taken
62,623
30,112
Mitigated
32,924
29,370
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
5,938
1,951
0
4,428
12,769
4,873
527
1,650
11,045
0
63,669
W
Hades
Chi3ken
Hades
11,283
929
811
11,238
15,478
8,034
0
435
15,043
86,644
3,270
L
Horus
DiosNika
Horus
9,770
4,593
154
4,984
17,162
12,927
431
7,929
9,233
257
67,031
L
Apollo
9,300
3,388
0
1,316
14,414
5,949
168
4,591
9,743
0
72,122
W
Charon
LittleLiz
Charon
6,367
1,368
0
1,726
14,345
9,748
483
3,553
10,378
24,030
0
W
Nut
Lyurex
Nut
15,787
9,456
0
5,981
11,016
4,378
5,188
1,316
9,650
0
91,425
L
Kumbhakarna
TrollsiveFlamez
Kumbhakarna
2,983
408
0
2,213
12,847
9,117
0
4,347
8,394
7,975
753
L
Discordia
nou2
Discordia
6,157
129
0
337
6,790
1,863
0
3,448
3,186
42,877
0
W
Ix Chel
yerrrMike-
Ix Chel
5,826
345
1,987
3,199
8,435
3,079
1,156
1,964
5,991
90,563
2,246
L
Xbalanque
yujavier
Xbalanque
5,311
2,722
0
1,945
11,410
3,068
0
2,411
8,959
0
43,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,558
Gold Earned
38,880
608
Minions Killed
393
0
Camps Cleared
0
1,705,615
Distance Traveled
1,659,579
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,928
496
86
5
0
370,991
1
W
Hades
11,326
629
167
9
0
270,009
1
L
Horus
9,031
502
111
6
0
340,038
1
L
Apollo
8,171
454
114
6
0
337,081
0
W
Charon
9,213
512
26
1
0
362,603
0
W
Nut
11,660
648
148
8
0
339,800
0
L
Kumbhakarna
6,877
382
5
0
0
331,888
1
L
Discordia
7,307
406
80
4
0
344,512
0
W
Ix Chel
11,431
635
181
10
0
362,212
2
L
Xbalanque
7,494
416
83
5
0
306,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role