Player Matchup

Zhong Kui
Zhong Kui
Crunchiiez
Zhong Kui
Level 77
God Stats
2W - 4L
1,584 SR
Queue Stats
173W - 164L
1,572 Elo+
Party 2
Sobek
Sobek
D-ToWnErExtrEEmE
Sobek
Level 145
God Stats
1W - 2L
1,776 SR
Queue Stats
58W - 63L
1,467 Elo+
Solo
Odin
Odin
IstHaltSoMan
Odin
Level 84
God Stats
15W - 12L
1,525 SR
Queue Stats
630W - 665L
1,500 Elo+
Solo
Hel
Hel
Killimunati
Hel
Level 154
God Stats
0W - 3L
1,175 SR
Queue Stats
725W - 745L
1,430 Elo+
Solo
Rama
Rama
Potiii
Rama
Level 87
God Stats
6W - 5L
1,665 SR
Queue Stats
210W - 215L
1,579 Elo+
Party 2
Team Averages
Level 109
1,545 SR
1,510 Elo+

VS

Team Averages
Level 89
1,490 SR
1,470 Elo+
Nike
Nike
AveragePaz
Nike
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 52L
1,451 Elo+
Party 1
Rama
Rama
FenRiR1Ty
Rama
Level 63
God Stats
3W - 4L
1,398 SR
Queue Stats
322W - 316L
1,476 Elo+
Solo
Izanami
Izanami
RW95
Izanami
Level 106
God Stats
3W - 3L
1,502 SR
Queue Stats
104W - 104L
1,496 Elo+
Party 1
Hel
Hel
blackkhammmerrr
Hel
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 66L
1,470 Elo+
Party 1
Scylla
Scylla
hoejob
Scylla
Level 86
God Stats
6W - 2L
1,548 SR
Queue Stats
181W - 199L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Crunchiiez
Zhong Kui
8
0 / 3 / 4
6,019
669
2,344
4,335
2,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
3 / 4 / 5
7,496
833
5,878
11,794
11,277
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 4
8,082
898
9,310
9,423
9,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 4 / 8
7,951
883
7,982
9,211
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
Potiii
Rama
14
1 / 2 / 6
7,290
810
6,208
8,051
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
8,904
989
9,318
9,970
8,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
14
2 / 1 / 10
8,217
913
6,393
5,818
2,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Izanami
RW95
Izanami
13
1 / 4 / 11
7,686
854
4,084
8,283
2,896
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
0 / 3 / 9
6,902
767
3,474
4,695
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
hoejob
Scylla
15
6 / 2 / 7
8,998
1,000
10,185
9,434
3,664
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
58
11
Kills
14
15
Deaths
11
27
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
1
7
8.5
L
Zhong Kui
Crunchiiez
Zhong Kui
0
3
4
0.67
L
3
4
5
1.38
W
Rama
2
1
10
7
L
5
2
4
3.5
L
2
4
8
1.5
L
Rama
Potiii
Rama
1
2
6
2
W
Izanami
RW95
Izanami
1
4
11
1.63
W
0
3
9
1.5
W
Scylla
hoejob
Scylla
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,722
Damage
33,454
42,814
Taken
38,200
29,513
Mitigated
19,205
16,915
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,318
65
485
1,236
9,970
8,589
0
4,396
5,574
1,204
20,822
L
Zhong Kui
Crunchiiez
Zhong Kui
2,344
49
258
689
4,335
2,881
0
2,099
2,236
6,068
150
L
5,878
209
672
1,846
11,794
11,277
30
3,525
8,269
12,473
0
W
Rama
6,393
3,360
576
1,220
5,818
2,235
762
2,608
3,210
0
17,955
L
9,310
1,150
196
1,532
9,423
9,254
0
3,195
6,228
522
17,446
L
7,982
259
4,653
4,525
9,211
3,323
0
2,433
6,778
18,578
0
L
Rama
Potiii
Rama
6,208
3,456
242
2,302
8,051
2,778
58
2,905
5,146
0
19,544
W
Izanami
RW95
Izanami
4,084
2,758
441
986
8,283
2,896
312
3,182
5,101
0
11,265
W
3,474
471
4,030
1,340
4,695
1,821
0
2,236
2,459
5,961
39
W
Scylla
hoejob
Scylla
10,185
932
550
2,506
9,434
3,664
426
4,021
5,413
23,225
814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,838
Gold Earned
40,707
95
Minions Killed
110
0
Camps Cleared
0
778,365
Distance Traveled
876,826
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,904
989
26
3
0
187,846
0
L
Zhong Kui
6,019
669
2
0
0
60,520
1
L
Sobek
7,496
833
12
1
0
175,605
0
W
Rama
8,217
913
35
4
0
153,500
0
L
Odin
8,082
898
18
2
0
203,367
0
L
Hel
7,951
883
29
3
0
187,714
0
L
Rama
7,290
810
34
4
0
151,159
0
W
Izanami
7,686
854
16
2
0
167,495
0
W
Hel
6,902
767
4
0
0
170,010
0
W
Scylla
8,998
1,000
29
3
0
197,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role