Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Mw4Ghost_Hawk24
Arachne
Level 46
God Stats
34W - 18L
1,613 SR
Queue Stats
65W - 66L
1,421 Elo+
Solo
Achilles
Achilles
RhythmRobot
Achilles
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,188 Elo+
Solo
Cthulhu
Cthulhu
assasin7864
Cthulhu
Level 74
God Stats
22W - 15L
1,624 SR
Queue Stats
161W - 139L
1,434 Elo+
Solo
Vulcan
Vulcan
manija_delicado9
Vulcan
Level 72
God Stats
76W - 63L
1,512 SR
Queue Stats
215W - 228L
1,426 Elo+
Solo
Team Averages
Level 68
1,550 SR
1,394 Elo+

VS

Team Averages
Level 124
1,523 SR
1,495 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Deaths_Dealer97
Yu Huang
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
210W - 169L
1,470 Elo+
Solo
Aphrodite
Aphrodite
ItsMishMish
Aphrodite
Level 149
God Stats
6W - 8L
1,438 SR
Queue Stats
120W - 125L
1,451 Elo+
Party 1
Discordia
Discordia
TLxGKroos
Discordia
Level 68
God Stats
5W - 7L
1,542 SR
Queue Stats
257W - 286L
1,434 Elo+
Solo
Fenrir
Fenrir
hitman153153
Fenrir
Level 143
God Stats
3W - 0L
1,635 SR
Queue Stats
13W - 5L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 0
5,102
464
3,232
7,091
2,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
5,556
505
726
8,096
3,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
RhythmRobot
Achilles
7
0 / 3 / 0
4,673
425
3,099
6,440
2,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
assasin7864
Cthulhu
8
0 / 1 / 0
5,444
495
3,813
7,867
4,040
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

3
0 / 0 / 0
3,798
345
0
278
47
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 0 / 4
5,622
511
4,633
4,614
1,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
5
0 / 0 / 0
4,583
417
666
1,149
211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
ItsMishMish
Aphrodite
10
0 / 0 / 3
5,320
484
5,197
6,603
2,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Discordia
TLxGKroos
Discordia
13
1 / 0 / 1
6,996
636
2,151
3,840
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
12
7 / 0 / 0
7,318
665
5,465
7,513
3,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
8
8
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
0
0
W
Danzaburou
 
Danzaburou
0
0
4
2
W
Yu Huang
0
0
0
0
W
Aphrodite
ItsMishMish
Aphrodite
0
0
3
1.5
L
0
2
0
0
L
Achilles
RhythmRobot
Achilles
0
3
0
0
W
Discordia
TLxGKroos
Discordia
1
0
1
1.5
L
Cthulhu
assasin7864
Cthulhu
0
1
0
0
W
Fenrir
7
0
0
7
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,870
Damage
18,112
29,772
Taken
23,719
12,023
Mitigated
8,161
6,350
Healing
10,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,232
1,257
0
948
7,091
2,078
0
1,988
5,103
0
30,909
W
Danzaburou
 
Danzaburou
4,633
1,485
125
1,321
4,614
1,484
416
1,206
3,408
0
33,422
W
Yu Huang
666
240
0
599
1,149
211
0
0
1,091
9,676
0
W
Aphrodite
ItsMishMish
Aphrodite
5,197
429
1,756
4,251
6,603
2,136
416
1,186
5,347
26,795
1,054
L
726
594
0
1,223
8,096
3,005
0
1,127
6,871
0
42,576
L
Achilles
RhythmRobot
Achilles
3,099
810
0
975
6,440
2,853
0
844
5,492
0
15,276
W
Discordia
TLxGKroos
Discordia
2,151
133
0
909
3,840
1,144
0
765
3,075
50,037
638
L
Cthulhu
assasin7864
Cthulhu
3,813
619
1,263
1,941
7,867
4,040
0
3,573
4,202
23,134
278
W
Fenrir
5,465
1,374
0
1,137
7,513
3,186
858
656
6,720
0
38,239
L
0
0
0
0
278
47
0
0
278
3,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,573
Gold Earned
29,839
215
Minions Killed
295
0
Camps Cleared
0
891,491
Distance Traveled
937,197
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,102
464
57
5
0
216,096
4
W
Danzaburou
5,622
511
55
5
0
219,249
5
W
Yu Huang
4,583
417
16
1
0
61,434
0
W
Aphrodite
5,320
484
55
5
0
199,636
0
L
Arachne
5,556
505
87
8
0
240,321
0
L
Achilles
4,673
425
25
2
0
202,723
0
W
Discordia
6,996
636
105
10
0
219,893
0
L
Cthulhu
5,444
495
40
4
0
214,435
0
W
Fenrir
7,318
665
64
6
0
236,985
0
L
Vulcan
3,798
345
6
1
0
17,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role