Player Matchup

Heimdallr
Heimdallr
InvictušM
Heimdallr
Level 147
God Stats
0W - 1L
1,558 SR
Queue Stats
17W - 22L
1,465 Elo+
Party 1
Nemesis
Nemesis
Manéo
Nemesis
Level 161
God Stats
1W - 2L
1,527 SR
Queue Stats
37W - 39L
1,437 Elo+
Party 1
Vamana
Vamana
tragicLQRD
Vamana
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 73L
1,551 Elo+
Solo
Charon
Charon
xNoggeR
Charon
Level 119
God Stats
0W - 2L
1,302 SR
Queue Stats
16W - 16L
1,425 Elo+
Party 1
Janus
Janus
ž00m
Janus
Level 157
God Stats
5W - 11L
1,497 SR
Queue Stats
24W - 31L
1,422 Elo+
Party 1
Team Averages
Level 141
1,477 SR
1,460 Elo+

VS

Team Averages
Level 124
1,408 SR
1,451 Elo+
Medusa
Medusa
Buckerzz99
Medusa
Level 128
God Stats
7W - 6L
1,351 SR
Queue Stats
57W - 68L
1,288 Elo+
Party 2
Surtr
Surtr
DBoyJD
Surtr
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,377 Elo+
Party 2
Hun Batz
Hun Batz
GLADMONDO
Hun Batz
Level 158
God Stats
4W - 4L
1,316 SR
Queue Stats
169W - 131L
1,537 Elo+
Party 2
Thoth
Thoth
PsychoActive333
Thoth
Level 52
God Stats
98W - 78L
1,617 SR
Queue Stats
213W - 212L
1,522 Elo+
Solo
Charon
Charon
ReloadVD
Charon
Level 149
God Stats
1W - 1L
1,257 SR
Queue Stats
143W - 156L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
InvictušM
Heimdallr
12
0 / 3 / 1
6,148
512
3,143
7,984
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
Manéo
Nemesis
10
0 / 3 / 0
5,510
459
4,403
9,856
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vamana
tragicLQRD
Vamana
12
0 / 2 / 0
6,656
555
6,178
12,849
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charon
xNoggeR
Charon
9
0 / 2 / 1
5,773
481
3,939
9,650
6,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Janus
ž00m
Janus
10
2 / 5 / 0
6,401
533
3,603
6,969
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Buckerzz99
Medusa
13
6 / 1 / 0
7,598
633
9,101
7,371
2,505
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
DBoyJD
Surtr
13
0 / 0 / 1
7,679
640
8,767
10,429
7,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
GLADMONDO
Hun Batz
13
4 / 0 / 1
7,143
595
4,714
8,003
3,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
4 / 1 / 2
7,100
592
6,698
5,161
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charon
ReloadVD
Charon
12
1 / 0 / 9
7,328
611
4,595
6,709
5,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
Buckerzz99
Medusa
6
1
0
6
W
Surtr
DBoyJD
Surtr
0
0
1
0.5
W
Hun Batz
GLADMONDO
Hun Batz
4
0
1
4.5
L
Heimdallr
InvictušM
Heimdallr
0
3
1
0.17
L
Nemesis
Manéo
Nemesis
0
3
0
0
W
4
1
2
5
W
Charon
ReloadVD
Charon
1
0
9
5.5
L
Vamana
tragicLQRD
Vamana
0
2
0
0
L
Charon
xNoggeR
Charon
0
2
1
0.25
L
Janus
ž00m
Janus
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,266
Damage
33,875
47,308
Taken
37,673
23,632
Mitigated
20,417
11,875
Healing
12,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Buckerzz99
Medusa
9,101
3,661
0
2,750
7,371
2,505
1,003
1,897
5,434
0
62,103
W
Surtr
DBoyJD
Surtr
8,767
3,510
0
4,947
10,429
7,996
0
0
9,871
1,781
58,374
W
Hun Batz
GLADMONDO
Hun Batz
4,714
1,192
0
1,944
8,003
3,147
0
937
6,972
0
64,453
L
Heimdallr
InvictušM
Heimdallr
3,143
848
0
3,040
7,984
3,031
0
824
7,160
0
50,592
L
Nemesis
Manéo
Nemesis
4,403
1,038
0
2,440
9,856
3,036
0
3,421
6,435
0
38,249
W
6,698
0
0
657
5,161
1,671
174
2,215
2,760
47,304
0
W
Charon
ReloadVD
Charon
4,595
997
0
2,484
6,709
5,098
0
1,980
4,657
23,899
0
L
Vamana
tragicLQRD
Vamana
6,178
1,963
0
4,056
12,849
10,209
0
1,460
10,493
0
56,438
L
Charon
xNoggeR
Charon
3,939
1,048
0
1,250
9,650
6,011
0
2,935
6,715
19,671
2,002
L
Janus
ž00m
Janus
3,603
187
0
1,089
6,969
1,345
0
3,195
3,774
36,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,488
Gold Earned
36,848
383
Minions Killed
454
0
Camps Cleared
0
1,235,192
Distance Traveled
1,375,945
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,598
633
94
8
0
250,876
0
W
Surtr
7,679
640
112
9
0
253,078
1
W
Hun Batz
7,143
595
117
10
0
293,007
3
L
Heimdallr
6,148
512
98
8
0
236,641
0
L
Nemesis
5,510
459
71
6
0
275,584
1
W
Thoth
7,100
592
92
8
0
270,453
0
W
Charon
7,328
611
39
3
0
308,531
4
L
Vamana
6,656
555
119
10
0
243,982
1
L
Charon
5,773
481
31
3
0
234,233
4
L
Janus
6,401
533
64
5
0
244,752
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role