Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
akaAzure
Zhong Kui
Level 104
God Stats
20W - 5L
1,802 SR
Queue Stats
348W - 120L
1,648 Elo+
Party 1
Aphrodite
Aphrodite
teteü
Aphrodite
Level 346
God Stats
193W - 43L
1,874 SR
Queue Stats
437W - 127L
1,838 Elo+
Party 1
Hun Batz
Hun Batz
zRue
Hun Batz
Level 146
God Stats
4W - 0L
1,961 SR
Queue Stats
354W - 148L
1,781 Elo+
Party 1
Team Averages
Level 168
1,727 SR
1,653 Elo+

VS

Team Averages
Level 135
1,563 SR
1,486 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
alucardJr1
Zeus
Level 158
God Stats
11W - 8L
1,605 SR
Queue Stats
442W - 434L
1,496 Elo+
Solo
King Arthur
King Arthur
xIHazelIx
King Arthur
Level 149
God Stats
39W - 30L
1,628 SR
Queue Stats
96W - 124L
1,430 Elo+
Solo
Nemesis
Nemesis
xlGREENlx
Nemesis
Level 93
God Stats
5W - 7L
1,581 SR
Queue Stats
584W - 576L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
7 / 0 / 4
7,697
770
8,235
5,154
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
 
Neith
13
5 / 0 / 2
7,014
701
8,207
6,040
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
akaAzure
Zhong Kui
12
2 / 0 / 2
7,139
714
6,982
5,528
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Aphrodite
teteü
Aphrodite
10
1 / 0 / 5
6,169
617
2,189
7,057
3,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
zRue
Hun Batz
12
3 / 1 / 5
6,516
652
5,559
7,471
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
0 / 3 / 0
5,428
543
3,557
7,944
2,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
 
Terra
8
0 / 2 / 1
5,058
506
3,446
8,710
4,985
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 5 / 0
5,895
590
4,767
7,138
1,752
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

King Arthur
xIHazelIx
King Arthur
9
0 / 4 / 1
5,166
517
1,865
11,761
5,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
xlGREENlx
Nemesis
8
0 / 4 / 0
4,755
476
3,044
8,217
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
18
Kills
1
1
Deaths
18
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
0
4
9
W
Neith
 
Neith
5
0
2
6
L
Anhur
 
Anhur
0
3
0
0
L
Terra
 
Terra
0
2
1
0.25
W
Zhong Kui
akaAzure
Zhong Kui
2
0
2
3
L
1
5
0
0.2
W
Aphrodite
teteü
Aphrodite
1
0
5
3.5
L
King Arthur
xIHazelIx
King Arthur
0
4
1
0.13
L
Nemesis
xlGREENlx
Nemesis
0
4
0
0
W
Hun Batz
zRue
Hun Batz
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,172
Damage
16,679
31,250
Taken
43,770
13,158
Mitigated
16,780
14,792
Healing
10,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,235
1,315
0
887
5,154
1,620
0
2,981
2,173
48,092
1,271
W
Neith
 
Neith
8,207
2,604
0
1,206
6,040
1,855
0
613
5,427
0
56,407
L
Anhur
 
Anhur
3,557
1,459
0
2,184
7,944
2,351
0
1,251
6,609
0
38,449
L
Terra
 
Terra
3,446
145
1,700
2,943
8,710
4,985
0
3,209
5,256
17,959
0
W
Zhong Kui
akaAzure
Zhong Kui
6,982
999
0
4,294
5,528
3,850
0
450
5,078
46,106
2,133
L
4,767
442
0
1,366
7,138
1,752
0
3,406
3,516
44,015
0
W
Aphrodite
teteü
Aphrodite
2,189
537
2,889
4,634
7,057
3,311
0
3,064
3,993
23,408
0
L
King Arthur
xIHazelIx
King Arthur
1,865
128
0
1,493
11,761
5,298
0
6,602
4,523
0
27,370
L
Nemesis
xlGREENlx
Nemesis
3,044
1,527
0
787
8,217
2,394
0
1,480
6,632
0
30,750
W
Hun Batz
zRue
Hun Batz
5,559
1,482
0
882
7,471
2,522
0
1,105
6,366
0
45,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,535
Gold Earned
26,302
392
Minions Killed
289
0
Camps Cleared
0
1,063,399
Distance Traveled
1,071,262
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,697
770
102
10
0
215,748
2
W
Neith
7,014
701
94
9
0
202,715
0
L
Anhur
5,428
543
76
8
0
183,946
0
L
Terra
5,058
506
15
2
0
221,625
4
W
Zhong Kui
7,139
714
90
9
0
172,230
0
L
Zeus
5,895
590
89
9
0
202,702
0
W
Aphrodite
6,169
617
36
4
0
232,094
5
L
King Arthur
5,166
517
48
5
0
224,903
2
L
Nemesis
4,755
476
61
6
0
238,086
0
W
Hun Batz
6,516
652
70
7
0
240,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role