Player Matchup

Surtr
Surtr
 
Surtr
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Comand
Danzaburou
Level 80
God Stats
5W - 4L
1,500 SR
Queue Stats
13W - 16L
1,300 Elo+
Party 1
Anubis
Anubis
GoKı
Anubis
Level 117
God Stats
5W - 3L
1,622 SR
Queue Stats
12W - 15L
1,268 Elo+
Party 1
Bacchus
Bacchus
Lettoren
Bacchus
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 21L
1,357 Elo+
Party 3
Loki
Loki
Yuluz
Loki
Level 28
God Stats
5W - 2L
1,657 SR
Queue Stats
18W - 22L
1,357 Elo+
Party 3
Team Averages
Level 66
1,556 SR
1,357 Elo+

VS

Team Averages
Level 62
1,457 SR
1,467 Elo+
Sobek
Sobek
 
Sobek
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lilu001
Kukulkan
Level 26
God Stats
14W - 13L
1,529 SR
Queue Stats
60W - 69L
1,466 Elo+
Party 2
Chaac
Chaac
Mengsck
Chaac
Level 58
God Stats
25W - 12L
1,647 SR
Queue Stats
59W - 62L
1,466 Elo+
Party 2
Charybdis
Charybdis
PangPangOllo
Charybdis
Level 69
God Stats
36W - 27L
1,464 SR
Queue Stats
102W - 105L
1,447 Elo+
Solo
Thor
Thor
Voffka21
Thor
Level 60
God Stats
0W - 3L
1,146 SR
Queue Stats
60W - 66L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
10
3 / 1 / 0
6,129
613
4,256
7,364
3,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Danzaburou
Comand
Danzaburou
10
3 / 0 / 5
5,842
584
4,357
3,887
1,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
GoKı
Anubis
12
4 / 0 / 1
6,823
682
5,084
5,524
2,562
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bacchus
Lettoren
Bacchus
8
0 / 2 / 8
5,405
541
3,326
7,487
5,894
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
Yuluz
Loki
11
5 / 1 / 2
5,940
594
2,988
5,603
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
0 / 4 / 2
4,720
472
2,864
7,576
5,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
Lilu001
Kukulkan
9
0 / 1 / 0
4,590
459
1,927
2,450
466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
Mengsck
Chaac
9
1 / 2 / 0
5,225
523
3,496
6,105
3,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Charybdis
PangPangOllo
Charybdis
8
1 / 4 / 0
4,829
483
5,249
6,832
2,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Thor
7
1 / 4 / 1
4,601
460
2,306
9,032
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
15
Kills
3
4
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
1
0
3
L
Sobek
 
Sobek
0
4
2
0.25
W
Danzaburou
Comand
Danzaburou
3
0
5
5.5
W
Anubis
GoKı
Anubis
4
0
1
4.5
W
Bacchus
Lettoren
Bacchus
0
2
8
2
L
Kukulkan
Lilu001
Kukulkan
0
1
0
0
L
Chaac
Mengsck
Chaac
1
2
0
0.5
L
Charybdis
PangPangOllo
Charybdis
1
4
0
0.25
L
Thor
1
4
1
0.38
W
Loki
Yuluz
Loki
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,011
Damage
15,842
29,865
Taken
31,995
14,415
Mitigated
13,642
11,237
Healing
9,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,256
1,750
0
2,810
7,364
3,109
0
0
7,030
770
33,233
L
Sobek
 
Sobek
2,864
470
0
1,724
7,576
5,856
0
1,606
5,970
7,774
0
W
Danzaburou
Comand
Danzaburou
4,357
2,427
0
597
3,887
1,111
580
897
2,990
0
25,195
W
Anubis
GoKı
Anubis
5,084
259
0
3,250
5,524
2,562
74
1,927
3,597
50,682
2,400
W
Bacchus
Lettoren
Bacchus
3,326
597
0
1,954
7,487
5,894
87
1,272
6,215
16,430
0
L
Kukulkan
Lilu001
Kukulkan
1,927
267
0
881
2,450
466
0
1,551
899
24,889
0
L
Chaac
Mengsck
Chaac
3,496
601
0
1,812
6,105
3,350
0
434
5,671
0
26,294
L
Charybdis
PangPangOllo
Charybdis
5,249
2,111
88
2,596
6,832
2,234
238
1,539
5,293
0
35,839
L
Thor
2,306
733
0
2,751
9,032
1,736
0
3,564
5,468
0
21,498
W
Loki
Yuluz
Loki
2,988
1,023
0
2,626
5,603
1,739
0
695
4,908
0
28,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
23,965
285
Minions Killed
192
0
Camps Cleared
0
976,891
Distance Traveled
907,750
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,129
613
61
6
0
189,531
0
L
Sobek
4,720
472
7
1
0
188,311
3
W
Danzaburou
5,842
584
49
5
0
167,537
0
W
Anubis
6,823
682
94
9
0
176,176
0
W
Bacchus
5,405
541
13
1
0
208,750
3
L
Kukulkan
4,590
459
36
4
0
188,829
0
L
Chaac
5,225
523
45
5
0
200,035
0
L
Charybdis
4,829
483
59
6
0
155,626
1
L
Thor
4,601
460
45
5
0
174,949
0
W
Loki
5,940
594
68
7
0
234,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role