Player Matchup

Cthulhu
Cthulhu
Drxzzey
Cthulhu
Level 67
God Stats
12W - 7L
1,249 SR
Queue Stats
110W - 92L
1,408 Elo+
Solo
Loki
Loki
THEACEWHEELIE
Loki
Level 149
God Stats
3W - 3L
1,476 SR
Queue Stats
56W - 61L
1,454 Elo+
Solo
Anubis
Anubis
XX__Z__progamer
Anubis
Level 61
God Stats
19W - 27L
1,378 SR
Queue Stats
224W - 209L
1,499 Elo+
Solo
Chaac
Chaac
godslayersPOC
Chaac
Level 107
God Stats
50W - 44L
1,469 SR
Queue Stats
533W - 534L
1,468 Elo+
Party 1
Izanami
Izanami
mrgetiton22
Izanami
Level 149
God Stats
131W - 99L
1,566 SR
Queue Stats
444W - 432L
1,425 Elo+
Party 1
Team Averages
Level 107
1,427 SR
1,451 Elo+

VS

Team Averages
Level 74
1,602 SR
1,425 Elo+
Scylla
Scylla
FeinNiX
Scylla
Level 108
God Stats
16W - 17L
1,488 SR
Queue Stats
51W - 54L
1,426 Elo+
Party 2
Sol
Sol
NateSanchez
Sol
Level 47
God Stats
15W - 17L
1,530 SR
Queue Stats
60W - 93L
1,295 Elo+
Solo
Atlas
Atlas
Vali_XXI
Atlas
Level 107
God Stats
4W - 7L
1,405 SR
Queue Stats
24W - 35L
1,362 Elo+
Party 2
Susano
Susano
bohnoebo
Susano
Level 51
God Stats
7W - 5L
1,844 SR
Queue Stats
31W - 31L
1,591 Elo+
Solo
Cerberus
Cerberus
t Silence t
Cerberus
Level 59
God Stats
5W - 3L
1,744 SR
Queue Stats
26W - 25L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Drxzzey
Cthulhu
11
0 / 1 / 0
5,617
511
3,508
7,845
3,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 1 / 0
6,370
579
2,136
6,645
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 2 / 2
6,469
588
3,384
6,351
2,176
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
10 / 0 / 3
7,215
656
9,169
7,128
4,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
mrgetiton22
Izanami
12
5 / 0 / 5
7,134
649
5,886
5,474
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FeinNiX
Scylla
10
2 / 3 / 1
5,670
515
4,609
4,712
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
0 / 6 / 0
4,627
421
1,374
6,043
1,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
Vali_XXI
Atlas
6
0 / 5 / 0
4,360
396
2,365
9,740
3,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
bohnoebo
Susano
9
1 / 5 / 0
5,166
470
3,564
8,682
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
t Silence t
Cerberus
11
1 / 0 / 0
6,297
572
4,428
5,182
2,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
19
Kills
4
4
Deaths
19
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Drxzzey
Cthulhu
0
1
0
0
L
Scylla
FeinNiX
Scylla
2
3
1
0.83
L
0
6
0
0
W
2
1
0
2
L
Atlas
Vali_XXI
Atlas
0
5
0
0
W
2
2
2
1.5
L
Susano
bohnoebo
Susano
1
5
0
0.2
W
10
0
3
11.5
W
Izanami
mrgetiton22
Izanami
5
0
5
7.5
L
Cerberus
t Silence t
Cerberus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,083
Damage
16,340
33,443
Taken
34,359
13,859
Mitigated
11,463
11,984
Healing
5,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Drxzzey
Cthulhu
3,508
477
0
2,023
7,845
3,781
0
3,923
3,856
28,273
1,429
L
Scylla
FeinNiX
Scylla
4,609
347
79
498
4,712
1,157
0
994
3,718
27,388
0
L
1,374
630
0
240
6,043
1,081
0
0
6,043
19,813
0
W
2,136
435
0
4,166
6,645
1,981
0
319
6,322
0
48,652
L
Atlas
Vali_XXI
Atlas
2,365
821
0
1,058
9,740
3,967
0
1,068
8,672
11,439
653
W
3,384
0
0
1,712
6,351
2,176
0
4,173
2,178
33,546
667
L
Susano
bohnoebo
Susano
3,564
1,237
0
1,203
8,682
2,585
0
1,703
6,979
0
31,909
W
9,169
1,867
332
1,790
7,128
4,379
132
2,367
4,761
0
31,219
W
Izanami
mrgetiton22
Izanami
5,886
4,221
0
1,961
5,474
1,542
2,724
1,653
3,821
0
49,890
L
Cerberus
t Silence t
Cerberus
4,428
221
0
2,480
5,182
2,673
0
3,106
2,076
37,682
1,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,805
Gold Earned
26,120
351
Minions Killed
221
0
Camps Cleared
0
977,092
Distance Traveled
1,013,686
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,617
511
52
5
0
164,972
0
L
Scylla
5,670
515
39
4
0
207,017
5
L
Sol
4,627
421
23
2
0
169,801
0
W
Loki
6,370
579
99
9
0
214,598
0
L
Atlas
4,360
396
12
1
0
195,980
2
W
Anubis
6,469
588
70
6
0
196,940
0
L
Susano
5,166
470
56
5
0
220,655
0
W
Chaac
7,215
656
45
4
0
218,087
2
W
Izanami
7,134
649
85
8
0
182,495
0
L
Cerberus
6,297
572
91
8
0
220,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role