Player Matchup

Artemis
Artemis
Daeroη
Artemis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 40L
1,701 Elo+
Party 2
Medusa
Medusa
Deceptionfusion
Medusa
Level 159
God Stats
3W - 3L
1,529 SR
Queue Stats
119W - 117L
1,619 Elo+
Party 2
Sol
Sol
Insertania
Sol
Level 163
God Stats
3W - 2L
1,582 SR
Queue Stats
102W - 96L
1,577 Elo+
Party 2
Ishtar
Ishtar
LVL100BEHEMOTH
Ishtar
Level 171
God Stats
3W - 2L
1,705 SR
Queue Stats
310W - 170L
1,729 Elo+
Party 2
Anhur
Anhur
tovamessor
Anhur
Level 200
God Stats
22W - 9L
1,771 SR
Queue Stats
264W - 137L
1,709 Elo+
Party 2
Team Averages
Level 154
1,617 SR
1,667 Elo+

VS

Team Averages
Level 167
1,618 SR
1,621 Elo+
Rama
Rama
Ashdar
Rama
Level 183
God Stats
6W - 4L
1,819 SR
Queue Stats
169W - 166L
1,560 Elo+
Solo
Chronos
Chronos
Beefkahuna
Chronos
Level 142
God Stats
5W - 6L
1,813 SR
Queue Stats
63W - 50L
1,584 Elo+
Solo
Yemoja
Yemoja
Deathguy
Yemoja
Level 187
God Stats
0W - 3L
1,066 SR
Queue Stats
122W - 125L
1,595 Elo+
Solo
King Arthur
King Arthur
MinkusStinkus
King Arthur
Level 123
God Stats
2W - 4L
1,609 SR
Queue Stats
46W - 24L
1,711 Elo+
Party 1
Charon
Charon
Spọọner
Charon
Level 200
God Stats
3W - 3L
1,784 SR
Queue Stats
65W - 41L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Daeroη
Artemis
6
1 / 0 / 1
3,702
740
4,143
2,495
648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,655
731
2,127
2,092
556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,669
734
1,196
2,237
1,007
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
2 / 1 / 1
3,694
739
2,071
3,458
963
Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Anhur
7
0 / 0 / 0
4,006
801
77
1,849
393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ashdar
Rama
5
0 / 2 / 0
2,956
591
1,947
3,894
752
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chronos
Beefkahuna
Chronos
6
1 / 1 / 0
3,291
658
1,532
3,213
748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Deathguy
Yemoja
5
0 / 0 / 1
3,222
644
1,113
3,418
997
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MinkusStinkus
King Arthur
1
0 / 0 / 0
2,421
484
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charon
7
1 / 1 / 1
3,548
710
1,409
3,389
1,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
4
Kills
2
2
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Rama
Ashdar
Rama
0
2
0
0
L
Chronos
Beefkahuna
Chronos
1
1
0
1
W
Artemis
Daeroη
Artemis
1
0
1
1.5
L
Yemoja
Deathguy
Yemoja
0
0
1
0.5
W
1
1
0
1
W
0
0
1
0.5
W
2
1
1
2.5
L
King Arthur
MinkusStinkus
King Arthur
0
0
0
0
L
Charon
1
1
1
1.5
W
Anhur
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,614
Damage
6,001
12,131
Taken
13,914
3,567
Mitigated
3,661
3,944
Healing
6,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
Ashdar
Rama
1,947
1,523
0
860
3,894
752
0
442
3,452
0
13,533
L
Chronos
Beefkahuna
Chronos
1,532
239
0
1,422
3,213
748
0
167
3,046
14,252
0
W
Artemis
Daeroη
Artemis
4,143
1,674
0
371
2,495
648
0
468
2,027
0
20,281
L
Yemoja
Deathguy
Yemoja
1,113
443
1,128
1,717
3,418
997
0
548
2,870
5,855
0
W
2,127
619
0
170
2,092
556
0
1,280
732
0
17,885
W
1,196
715
0
1,457
2,237
1,007
0
816
1,421
10,752
886
W
2,071
1,234
0
776
3,458
963
0
1,187
2,187
0
13,728
L
King Arthur
MinkusStinkus
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Charon
1,409
247
0
1,073
3,389
1,164
0
0
3,389
13,368
0
W
Anhur
77
77
0
1,170
1,849
393
0
139
1,710
0
23,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,726
Gold Earned
15,438
160
Minions Killed
97
0
Camps Cleared
0
536,889
Distance Traveled
414,627
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
2,956
591
18
4
0
99,210
0
L
Chronos
3,291
658
31
6
0
107,643
0
W
Artemis
3,702
740
36
7
0
96,676
0
L
Yemoja
3,222
644
16
3
0
98,220
2
W
Medusa
3,655
731
31
6
0
106,035
0
W
Sol
3,669
734
16
3
0
125,384
4
W
Ishtar
3,694
739
28
6
0
121,486
0
L
King Arthur
2,421
484
0
0
0
12,138
0
L
Charon
3,548
710
32
6
0
97,416
0
W
Anhur
4,006
801
49
10
0
87,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role