Player Matchup

Susano
Susano
Silver II
C0CimusPrime
Susano
Silver II
Level 121
God Stats
3W - 1L
1,619 SR
Queue Stats
48W - 62L
1,240 MMR
Solo
Horus
Horus
Silver III
Despairaity
Horus
Silver III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,134 MMR
Party 2
Charybdis
Charybdis
Gold IV
Fate_DNG
Charybdis
Gold IV
Level 143
God Stats
134W - 101L
1,633 SR
Queue Stats
669W - 684L
1,400 MMR
Party 2
Zhong Kui
Zhong Kui
Silver I
KStan28
Zhong Kui
Silver I
Level 115
God Stats
13W - 17L
1,495 SR
Queue Stats
48W - 64L
1,218 MMR
Solo
Anubis
Anubis
Gold V
LordSandwich22
Anubis
Gold V
Level 75
God Stats
8W - 7L
1,768 SR
Queue Stats
205W - 196L
1,225 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,603 SR
1,243 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,635 SR
1,243 MMR
Poseidon
Poseidon
Silver I
Feeder BaBin
Poseidon
Silver I
Level 192
God Stats
2W - 1L
1,927 SR
Queue Stats
133W - 153L
1,208 MMR
Solo
Surtr
Surtr
Bronze IV
NLE_Nickk
Surtr
Bronze IV
Level 88
God Stats
0W - 2L
1,607 SR
Queue Stats
6W - 22L
1,154 MMR
Party 1
Merlin
Merlin
Gold IV
OhAveo
Merlin
Gold IV
Level 153
God Stats
7W - 8L
1,598 SR
Queue Stats
125W - 122L
1,287 MMR
Solo
Bacchus
Bacchus
Gold V
ShiitTroop
Bacchus
Gold V
Level 88
God Stats
30W - 24L
1,543 SR
Queue Stats
162W - 171L
1,293 MMR
Solo
Neith
Neith
Bronze III
remix_kamehameha
Neith
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
14
5 / 0 / 0
8,065
538
4,207
9,012
3,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 0 / 3
7,982
532
2,716
6,529
5,125
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
Fate_DNG
Charybdis
16
3 / 0 / 2
8,849
590
5,710
6,409
2,482
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
KStan28
Zhong Kui
14
0 / 0 / 6
8,495
566
8,080
12,547
7,980
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
10 / 2 / 0
10,689
713
12,348
9,633
4,049
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
MulanMedusaBellona

VS

Bans
Ix ChelAgniCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Feeder BaBin
Poseidon
13
0 / 5 / 1
6,773
452
2,365
11,123
3,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
NLE_Nickk
Surtr
11
2 / 8 / 0
7,190
479
6,413
15,010
9,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
OhAveo
Merlin
12
0 / 3 / 0
7,035
469
7,338
5,883
1,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ShiitTroop
Bacchus
11
0 / 0 / 0
6,666
444
3,092
6,644
6,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 0
7,013
468
2,755
6,789
2,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
19
Kills
2
2
Deaths
19
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Susano
5
0
0
5
W
1
0
3
2.5
W
Charybdis
Fate_DNG
Charybdis
3
0
2
4
L
Poseidon
Feeder BaBin
Poseidon
0
5
1
0.1
W
Zhong Kui
KStan28
Zhong Kui
0
0
6
3
W
10
2
0
5
L
Surtr
NLE_Nickk
Surtr
2
8
0
0.25
L
Merlin
OhAveo
Merlin
0
3
0
0
L
Bacchus
ShiitTroop
Bacchus
0
0
0
0
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,061
Damage
21,963
44,130
Taken
45,449
22,752
Mitigated
23,361
25,744
Healing
8,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
4,207
164
0
5,061
9,012
3,116
0
2,055
6,695
0
56,346
W
2,716
1,369
713
2,101
6,529
5,125
50
2,035
4,410
0
9,884
W
Charybdis
Fate_DNG
Charybdis
5,710
2,595
0
4,003
6,409
2,482
1,579
1,051
5,358
0
87,655
L
Poseidon
Feeder BaBin
Poseidon
2,365
325
0
588
11,123
3,300
0
4,380
6,743
61,196
0
W
Zhong Kui
KStan28
Zhong Kui
8,080
247
0
8,569
12,547
7,980
0
5,768
5,969
64,155
4,259
W
12,348
241
0
5,297
9,633
4,049
0
971
8,170
86,235
444
L
Surtr
NLE_Nickk
Surtr
6,413
2,168
0
1,949
15,010
9,605
0
10,585
4,425
703
39,988
L
Merlin
OhAveo
Merlin
7,338
66
0
375
5,883
1,815
0
2,330
3,553
53,129
0
L
Bacchus
ShiitTroop
Bacchus
3,092
421
0
3,378
6,644
6,624
0
2,898
3,746
10,948
2,030
L
2,755
557
0
1,842
6,789
2,017
0
0
6,789
0
49,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,080
Gold Earned
34,677
564
Minions Killed
417
0
Camps Cleared
0
1,466,649
Distance Traveled
1,386,793
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,065
538
98
7
0
348,664
0
W
Horus
7,982
532
17
1
0
313,457
2
W
Charybdis
8,849
590
155
10
0
272,819
2
L
Poseidon
6,773
452
110
7
0
314,509
8
W
Zhong Kui
8,495
566
141
9
0
282,114
5
W
Anubis
10,689
713
153
10
0
249,595
2
L
Surtr
7,190
479
74
5
0
239,856
0
L
Merlin
7,035
469
103
7
0
272,210
0
L
Bacchus
6,666
444
24
2
0
285,755
5
L
Neith
7,013
468
106
7
0
274,463
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role