Player Matchup

Cthulhu
Cthulhu
Clapeditus
Cthulhu
Level 147
God Stats
9W - 3L
1,697 SR
Queue Stats
61W - 54L
1,565 Elo+
Party 2
Lancelot
Lancelot
FlowerPotHat
Lancelot
Level 158
God Stats
6W - 7L
1,698 SR
Queue Stats
867W - 952L
1,470 Elo+
Solo
Sobek
Sobek
I niaC I
Sobek
Level 107
God Stats
6W - 5L
1,471 SR
Queue Stats
34W - 34L
1,562 Elo+
Party 2
Baron Samedi
Baron Samedi
OriginalMather
Baron Samedi
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,552 Elo+
Party 2
Medusa
Medusa
TheFatR4t
Medusa
Level 149
God Stats
104W - 85L
1,522 SR
Queue Stats
322W - 321L
1,515 Elo+
Solo
Team Averages
Level 142
1,578 SR
1,533 Elo+

VS

Team Averages
Level 138
1,509 SR
1,473 Elo+
Eset
Eset
 
Eset
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
GingerOverlord3
Kumbhakarna
Level 158
God Stats
4W - 3L
1,569 SR
Queue Stats
221W - 211L
1,535 Elo+
Party 1
Charybdis
Charybdis
MolagDrow
Charybdis
Level 159
God Stats
17W - 7L
1,761 SR
Queue Stats
249W - 240L
1,537 Elo+
Party 1
Mulan
Mulan
OsorkonV
Mulan
Level 142
God Stats
3W - 2L
1,500 SR
Queue Stats
183W - 166L
1,307 Elo+
Party 3
Da Ji
Da Ji
aalvaroo61
Da Ji
Level 123
God Stats
0W - 2L
1,218 SR
Queue Stats
219W - 217L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Clapeditus
Cthulhu
17
6 / 0 / 4
10,800
635
18,110
15,110
15,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
FlowerPotHat
Lancelot
15
5 / 0 / 8
8,874
522
9,710
8,030
3,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sobek
I niaC I
Sobek
14
2 / 0 / 4
8,606
506
5,885
12,104
9,621
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
OriginalMather
Baron Samedi
16
5 / 2 / 3
9,826
578
7,036
11,238
5,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
TheFatR4t
Medusa
15
1 / 1 / 1
8,365
492
5,768
9,940
3,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 6 / 1
8,003
471
3,111
7,596
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
GingerOverlord3
Kumbhakarna
14
1 / 1 / 1
8,383
493
7,380
13,107
13,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
MolagDrow
Charybdis
16
0 / 2 / 1
8,682
511
10,362
10,133
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mulan
OsorkonV
Mulan
14
0 / 3 / 0
8,071
475
10,180
22,482
19,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
12
2 / 7 / 0
7,388
435
6,161
14,975
6,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
19
Kills
3
3
Deaths
19
20
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
1
0.08
W
Cthulhu
Clapeditus
Cthulhu
6
0
4
8
W
Lancelot
FlowerPotHat
Lancelot
5
0
8
9
L
Kumbhakarna
GingerOverlord3
Kumbhakarna
1
1
1
1.5
W
Sobek
I niaC I
Sobek
2
0
4
4
L
Charybdis
MolagDrow
Charybdis
0
2
1
0.25
W
Baron Samedi
OriginalMather
Baron Samedi
5
2
3
3.25
L
Mulan
OsorkonV
Mulan
0
3
0
0
W
Medusa
TheFatR4t
Medusa
1
1
1
1.5
L
Da Ji
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,509
Damage
37,194
56,422
Taken
68,293
37,621
Mitigated
45,481
14,016
Healing
20,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,111
308
145
708
7,596
2,342
0
2,684
4,678
55,056
0
W
Cthulhu
Clapeditus
Cthulhu
18,110
1,596
151
2,443
15,110
15,665
0
470
13,894
76,634
2,974
W
Lancelot
FlowerPotHat
Lancelot
9,710
1,941
0
1,041
8,030
3,720
0
1,580
6,352
0
62,197
L
Kumbhakarna
GingerOverlord3
Kumbhakarna
7,380
1,284
0
3,812
13,107
13,899
0
4,358
8,475
36,919
6,416
W
Sobek
I niaC I
Sobek
5,885
281
0
3,883
12,104
9,621
0
2,757
9,347
22,538
698
L
Charybdis
MolagDrow
Charybdis
10,362
4,024
0
4,582
10,133
3,885
74
1,831
8,262
0
92,980
W
Baron Samedi
OriginalMather
Baron Samedi
7,036
751
675
2,636
11,238
5,603
0
3,131
8,062
72,179
745
L
Mulan
OsorkonV
Mulan
10,180
1,161
0
10,678
22,482
19,297
0
11,731
9,279
0
65,064
W
Medusa
TheFatR4t
Medusa
5,768
1,624
0
3,187
9,940
3,012
330
2,063
7,877
0
72,056
L
Da Ji
6,161
881
0
330
14,975
6,058
0
6,090
8,277
0
55,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,471
Gold Earned
40,527
519
Minions Killed
533
0
Camps Cleared
0
1,813,931
Distance Traveled
1,644,277
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,003
471
114
7
0
329,963
7
W
Cthulhu
10,800
635
138
8
0
313,186
2
W
Lancelot
8,874
522
90
5
0
435,921
1
L
Kumbhakarna
8,383
493
62
4
0
375,732
2
W
Sobek
8,606
506
37
2
0
365,402
9
L
Charybdis
8,682
511
160
9
0
329,581
2
W
Baron Samedi
9,826
578
137
8
0
333,369
2
L
Mulan
8,071
475
115
7
0
295,270
0
W
Medusa
8,365
492
117
7
0
366,053
1
L
Da Ji
7,388
435
82
5
0
313,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role