Player Matchup

Anhur
Anhur
Manuelongo86
Anhur
Level 33
God Stats
0W - 5L
1,304 SR
Queue Stats
4W - 20L
1,239 Elo+
Party 2
Yemoja
Yemoja
jubiladoveloz
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,239 Elo+
Party 2
Mulan
Mulan
xXB-u-R-n-ZXx
Mulan
Level 180
God Stats
28W - 19L
1,569 SR
Queue Stats
382W - 386L
1,495 Elo+
Party 1
Hera
Hera
xXMrJackson23Xx
Hera
Level 152
God Stats
0W - 1L
1,695 SR
Queue Stats
130W - 147L
1,484 Elo+
Party 1
Bakasura
Bakasura
z_TryH-DarkZz
Bakasura
Level 57
God Stats
14W - 13L
1,536 SR
Queue Stats
149W - 167L
1,482 Elo+
Party 1
Team Averages
Level 90
1,521 SR
1,388 Elo+

VS

Team Averages
Level 159
1,600 SR
1,481 Elo+
Da Ji
Da Ji
 
Da Ji
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Bermudav3
Morgan Le Fay
Level 157
God Stats
6W - 5L
1,640 SR
Queue Stats
159W - 130L
1,488 Elo+
Solo
Mulan
Mulan
TheBasedRob
Mulan
Level 171
God Stats
56W - 56L
1,527 SR
Queue Stats
655W - 690L
1,439 Elo+
Party 3
Cupid
Cupid
iluvou2001
Cupid
Level 158
God Stats
4W - 3L
1,771 SR
Queue Stats
74W - 85L
1,520 Elo+
Solo
Cthulhu
Cthulhu
mauricio888
Cthulhu
Level 163
God Stats
10W - 6L
1,561 SR
Queue Stats
223W - 203L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
7,503
469
5,390
13,010
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 2 / 3
7,378
461
3,641
10,960
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 0
7,881
493
11,537
15,582
11,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 4 / 1
8,231
514
7,208
9,426
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
z_TryH-DarkZz
Bakasura
14
4 / 3 / 2
7,880
493
6,267
17,193
7,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
3 / 6 / 6
8,311
519
6,987
13,124
4,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morgan Le Fay
Bermudav3
Morgan Le Fay
17
6 / 2 / 1
9,925
620
13,068
10,817
3,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

14
1 / 1 / 3
8,642
540
9,683
13,802
12,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cupid
15
4 / 1 / 5
8,804
550
5,670
7,961
2,301
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
mauricio888
Cthulhu
15
5 / 2 / 6
8,952
560
14,428
13,288
8,937
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
12
Kills
19
19
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
6
6
1
W
Morgan Le Fay
Bermudav3
Morgan Le Fay
6
2
1
3.25
L
1
6
2
0.33
W
1
1
3
2.5
W
Cupid
4
1
5
6.5
L
2
2
3
1.75
W
Cthulhu
mauricio888
Cthulhu
5
2
6
4
L
1
4
0
0.25
L
4
4
1
1.13
L
Bakasura
z_TryH-DarkZz
Bakasura
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,043
Damage
49,836
66,171
Taken
58,992
34,092
Mitigated
31,146
23,416
Healing
20,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
6,987
1,523
0
4,343
13,124
4,111
490
2,972
9,973
0
47,323
W
Morgan Le Fay
Bermudav3
Morgan Le Fay
13,068
1,371
100
2,379
10,817
3,551
0
4,213
5,829
81,708
2,936
L
5,390
2,389
0
2,791
13,010
4,646
0
6,392
6,618
0
55,199
W
9,683
1,389
0
4,104
13,802
12,246
0
0
13,578
3,106
58,847
W
Cupid
5,670
3,448
2,332
4,834
7,961
2,301
812
456
7,248
0
56,536
L
3,641
958
2,058
2,013
10,960
8,543
0
6,477
4,351
18,586
0
W
Cthulhu
mauricio888
Cthulhu
14,428
1,236
199
1,743
13,288
8,937
46
2,736
10,202
69,259
2,570
L
11,537
2,224
0
4,975
15,582
11,241
0
2,346
13,206
0
57,953
L
7,208
1,482
0
2,314
9,426
2,559
0
5,271
3,787
60,018
0
L
Bakasura
z_TryH-DarkZz
Bakasura
6,267
3,602
0
9,265
17,193
7,103
0
6,618
10,327
0
43,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,873
Gold Earned
44,634
462
Minions Killed
521
0
Camps Cleared
0
1,584,988
Distance Traveled
1,631,743
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,311
519
70
4
0
340,907
0
W
Morgan Le Fay
9,925
620
147
9
0
331,622
2
L
Anhur
7,503
469
113
7
0
281,680
8
W
Mulan
8,642
540
111
7
0
309,495
6
W
Cupid
8,804
550
85
5
0
304,454
4
L
Yemoja
7,378
461
32
2
0
318,445
6
W
Cthulhu
8,952
560
108
7
0
345,265
0
L
Mulan
7,881
493
102
6
0
267,979
1
L
Hera
8,231
514
122
8
0
316,406
2
L
Bakasura
7,880
493
93
6
0
400,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role