Player Matchup

Bacchus
Bacchus
KashaSkomochkami
Bacchus
Level 16
God Stats
11W - 20L
1,237 SR
Queue Stats
61W - 103L
1,207 Elo+
Party 1
Neith
Neith
PISTRUN4IK
Neith
Level 5
God Stats
1W - 4L
1,328 SR
Queue Stats
3W - 22L
1,236 Elo+
Party 1
Hades
Hades
SKAKYN01
Hades
Level 47
God Stats
1W - 8L
1,260 SR
Queue Stats
91W - 140L
1,352 Elo+
Party 1
Gilgamesh
Gilgamesh
SmokyFirefly
Gilgamesh
Level 122
God Stats
0W - 2L
1,285 SR
Queue Stats
105W - 171L
1,321 Elo+
Party 1
Nemesis
Nemesis
sor00723
Nemesis
Level 32
God Stats
4W - 5L
1,321 SR
Queue Stats
58W - 104L
1,314 Elo+
Party 1
Team Averages
Level 44
1,286 SR
1,286 Elo+

VS

Team Averages
Level 98
1,410 SR
1,424 Elo+
Zeus
Zeus
RevStrychnine16
Zeus
Level 138
God Stats
76W - 40L
1,636 SR
Queue Stats
232W - 222L
1,465 Elo+
Party 2
Medusa
Medusa
darth_lamer
Medusa
Level 86
God Stats
12W - 15L
1,408 SR
Queue Stats
303W - 302L
1,436 Elo+
Solo
Fenrir
Fenrir
jarrete13
Fenrir
Level 67
God Stats
28W - 33L
1,380 SR
Queue Stats
242W - 272L
1,382 Elo+
Solo
Nike
Nike
wallie16
Nike
Level 82
God Stats
2W - 0L
1,293 SR
Queue Stats
116W - 98L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
zHGTz
Cthulhu
Level 115
God Stats
2W - 2L
1,334 SR
Queue Stats
128W - 106L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,807
437
1,043
10,389
5,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
8
1 / 7 / 1
5,336
485
2,544
6,177
1,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hades
SKAKYN01
Hades
8
1 / 5 / 1
5,199
473
1,834
5,996
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Gilgamesh
SmokyFirefly
Gilgamesh
9
0 / 2 / 0
5,607
510
3,018
10,137
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemesis
sor00723
Nemesis
10
1 / 6 / 2
5,867
533
4,443
10,660
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 2
7,712
701
6,142
3,949
1,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Medusa
12
7 / 0 / 6
7,883
717
8,618
4,814
2,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
jarrete13
Fenrir
12
1 / 0 / 4
6,638
603
1,518
6,630
2,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
11
3 / 1 / 1
6,941
631
4,923
8,479
4,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
zHGTz
Cthulhu
11
7 / 1 / 10
7,273
661
8,535
8,450
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
25
26
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Neith
1
7
1
0.21
W
7
1
2
8
L
Hades
SKAKYN01
Hades
1
5
1
0.3
L
Gilgamesh
SmokyFirefly
Gilgamesh
0
2
0
0
W
Medusa
7
0
6
10
W
Fenrir
jarrete13
Fenrir
1
0
4
3
L
Nemesis
sor00723
Nemesis
1
6
2
0.33
W
Nike
3
1
1
3.5
W
Cthulhu
zHGTz
Cthulhu
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,882
Damage
29,736
43,359
Taken
32,322
18,914
Mitigated
13,699
5,647
Healing
8,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,043
66
0
1,189
10,389
5,937
0
1,782
8,317
9,563
0
L
Neith
2,544
638
0
177
6,177
1,529
0
1,435
4,456
0
11,445
W
6,142
1,512
0
250
3,949
1,124
356
230
3,719
43,610
450
L
Hades
SKAKYN01
Hades
1,834
120
167
587
5,996
2,478
0
2,603
3,188
16,116
0
L
Gilgamesh
SmokyFirefly
Gilgamesh
3,018
1,062
0
2,422
10,137
6,258
0
1,085
8,530
0
34,927
W
Medusa
8,618
2,990
0
900
4,814
2,445
350
1,381
3,433
0
45,771
W
Fenrir
jarrete13
Fenrir
1,518
228
0
1,085
6,630
2,719
347
335
6,295
0
52,989
L
Nemesis
sor00723
Nemesis
4,443
2,275
0
1,105
10,660
2,712
18
6,647
3,859
0
24,577
W
Nike
4,923
1,051
0
3,542
8,479
4,086
0
352
8,127
0
43,398
W
Cthulhu
zHGTz
Cthulhu
8,535
348
66
2,429
8,450
3,325
0
1,503
6,947
30,939
1,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,816
Gold Earned
36,447
185
Minions Killed
359
0
Camps Cleared
0
946,827
Distance Traveled
1,090,870
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,807
437
19
2
0
171,424
2
L
Neith
5,336
485
19
2
0
192,100
0
W
Zeus
7,712
701
74
7
0
219,207
5
L
Hades
5,199
473
36
3
0
178,487
0
L
Gilgamesh
5,607
510
66
6
0
205,467
0
W
Medusa
7,883
717
80
7
0
201,836
0
W
Fenrir
6,638
603
89
8
0
256,860
0
L
Nemesis
5,867
533
45
4
0
199,349
0
W
Nike
6,941
631
67
6
0
182,795
1
W
Cthulhu
7,273
661
49
4
0
230,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role