Player Matchup

Ravana
Ravana
Bronze II
 
Ravana
Bronze II
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver IV
Carroll2425
Nut
Silver IV
Level 85
God Stats
2W - 3L
1,519 SR
Queue Stats
86W - 104L
709 MMR
Solo
Ratatoskr
Ratatoskr
Bronze I
Phoenixfishy841
Ratatoskr
Bronze I
Level 96
God Stats
14W - 12L
1,546 SR
Queue Stats
189W - 259L
498 MMR
Solo
Merlin
Merlin
Silver IV
ShamanChavo
Merlin
Silver IV
Level 372
God Stats
5W - 5L
1,575 SR
Queue Stats
596W - 691L
762 MMR
Solo
Ymir
Ymir
Bronze II
VeloMantra
Ymir
Bronze II
Level 62
God Stats
9W - 10L
1,441 SR
Queue Stats
63W - 90L
211 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 140
1,516 SR
736 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 111
1,489 SR
576 MMR
Hou Yi
Hou Yi
Silver III
 
Hou Yi
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver V
AyoJax
Mercury
Silver V
Level 89
God Stats
2W - 5L
1,493 SR
Queue Stats
75W - 115L
673 MMR
Solo
Nu Wa
Nu Wa
Bronze I
KWIKUMAT
Nu Wa
Bronze I
Level 159
God Stats
61W - 59L
1,549 SR
Queue Stats
116W - 161L
482 MMR
Solo
Tsukuyomi
Tsukuyomi
Bronze V
dropisd1
Tsukuyomi
Bronze V
Level 79
God Stats
65W - 81L
1,502 SR
Queue Stats
129W - 192L
-151 MMR
Solo
Bacchus
Bacchus
Bronze II
maniaticolocorol
Bacchus
Bronze II
Level 68
God Stats
17W - 35L
1,401 SR
Queue Stats
96W - 153L
377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
5 / 1 / 0
7,844
523
4,498
6,282
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
2 / 1 / 3
7,932
529
4,943
7,184
2,323
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ratatoskr
Phoenixfishy841
Ratatoskr
14
6 / 1 / 2
9,166
611
5,205
8,608
4,007
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Merlin
17
0 / 0 / 3
9,937
662
3,687
6,949
2,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
0 / 0 / 4
8,104
540
1,715
7,469
6,315
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
MedusaCthulhuNike

VS

Bans
Da JiArachneFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
0 / 3 / 1
7,360
491
3,604
8,186
2,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Mercury
AyoJax
Mercury
11
1 / 6 / 2
6,764
451
3,733
11,407
3,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
KWIKUMAT
Nu Wa
14
0 / 1 / 2
7,885
526
7,175
2,707
523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tsukuyomi
dropisd1
Tsukuyomi
13
1 / 1 / 1
6,892
459
2,371
5,690
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

9
0 / 2 / 0
6,377
425
3,287
8,866
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
2
3
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
0
5
L
Hou Yi
 
Hou Yi
0
3
1
0.17
L
Mercury
AyoJax
Mercury
1
6
2
0.33
W
2
1
3
3.5
L
Nu Wa
KWIKUMAT
Nu Wa
0
1
2
1
W
Ratatoskr
Phoenixfishy841
Ratatoskr
6
1
2
7
W
Merlin
0
0
3
1.5
W
0
0
4
2
L
Tsukuyomi
dropisd1
Tsukuyomi
1
1
1
1.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,048
Damage
20,170
36,492
Taken
36,856
17,362
Mitigated
14,856
12,423
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,498
1,076
0
3,293
6,282
2,221
354
1,215
5,067
0
37,994
L
Hou Yi
 
Hou Yi
3,604
1,358
0
2,512
8,186
2,738
0
806
7,380
0
58,098
L
Mercury
AyoJax
Mercury
3,733
1,309
0
2,252
11,407
3,084
0
1,300
10,107
0
48,882
W
4,943
3,099
0
2,770
7,184
2,323
1,273
2,731
4,453
0
50,643
L
Nu Wa
KWIKUMAT
Nu Wa
7,175
40
0
0
2,707
523
534
1,248
1,459
59,021
0
W
Ratatoskr
Phoenixfishy841
Ratatoskr
5,205
635
0
1,732
8,608
4,007
87
2,930
5,678
0
52,332
W
Merlin
3,687
39
0
2,594
6,949
2,496
292
1,382
5,567
95,553
2,488
W
1,715
278
95
1,939
7,469
6,315
510
2,169
5,300
31,400
1,316
L
Tsukuyomi
dropisd1
Tsukuyomi
2,371
380
0
1,426
5,690
1,824
0
1,134
4,556
0
43,208
L
3,287
99
16
1,943
8,866
6,687
0
909
7,957
14,255
1,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,983
Gold Earned
35,278
506
Minions Killed
387
0
Camps Cleared
0
1,482,821
Distance Traveled
1,418,219
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,844
523
70
5
0
345,769
2
L
Hou Yi
7,360
491
104
7
0
272,609
2
L
Mercury
6,764
451
96
6
0
306,975
0
W
Nut
7,932
529
100
7
0
265,438
2
L
Nu Wa
7,885
526
110
7
0
273,005
1
W
Ratatoskr
9,166
611
114
8
0
293,146
0
W
Merlin
9,937
662
174
12
0
280,893
0
W
Ymir
8,104
540
48
3
0
297,575
0
L
Tsukuyomi
6,892
459
48
3
0
293,757
0
L
Bacchus
6,377
425
29
2
0
271,873
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role