Player Matchup

He Bo
He Bo
Rudy101
He Bo
Level 108
God Stats
1W - 1L
1,591 SR
Queue Stats
18W - 15L
1,539 Elo+
Solo
Sun Wukong
Sun Wukong
bakabeast
Sun Wukong
Level 27
God Stats
3W - 1L
1,860 SR
Queue Stats
6W - 8L
1,155 Elo+
Party 1
Rama
Rama
sam1996m
Rama
Level 123
God Stats
1W - 5L
1,376 SR
Queue Stats
45W - 59L
1,477 Elo+
Party 1
Team Averages
Level 86
1,609 SR
1,390 Elo+

VS

Team Averages
Level 112
1,448 SR
1,479 Elo+
Hera
Hera
 
Hera
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Daan187Nijland
Gilgamesh
Level 49
God Stats
16W - 17L
1,420 SR
Queue Stats
94W - 103L
1,426 Elo+
Solo
Fenrir
Fenrir
nahun_destrosa
Fenrir
Level 129
God Stats
2W - 2L
1,424 SR
Queue Stats
62W - 57L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Rudy101
He Bo
11
0 / 3 / 0
6,758
676
3,258
6,830
1,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
bakabeast
Sun Wukong
13
0 / 4 / 1
7,385
739
7,556
11,925
9,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
10
1 / 4 / 0
7,072
707
2,379
6,477
1,804
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 0 / 8
8,355
836
9,139
5,378
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
Daan187Nijland
Gilgamesh
14
2 / 1 / 6
8,257
826
3,665
7,139
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
8 / 0 / 3
9,361
936
9,747
8,711
6,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
0
8
5
W
Gilgamesh
Daan187Nijland
Gilgamesh
2
1
6
5
L
He Bo
Rudy101
He Bo
0
3
0
0
L
Sun Wukong
bakabeast
Sun Wukong
0
4
1
0.13
W
8
0
3
9.5
L
Rama
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,193
Damage
22,551
25,232
Taken
21,228
13,295
Mitigated
13,926
1,808
Healing
6,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,139
1,415
0
1,374
5,378
1,890
452
202
5,176
33,716
0
W
Gilgamesh
Daan187Nijland
Gilgamesh
3,665
1,032
0
2,176
7,139
5,454
429
1,241
5,898
0
14,312
L
He Bo
Rudy101
He Bo
3,258
322
65
341
6,830
1,731
0
2,591
3,771
14,196
0
L
Sun Wukong
bakabeast
Sun Wukong
7,556
1,527
0
1,292
11,925
9,760
0
4,296
6,553
0
31,759
W
9,747
2,168
0
2,550
8,711
6,582
516
2,385
6,326
0
33,550
L
Rama
2,379
1,780
0
110
6,477
1,804
0
1,287
4,733
0
15,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,215
Gold Earned
25,973
97
Minions Killed
128
0
Camps Cleared
0
445,354
Distance Traveled
584,068
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,355
836
62
6
0
199,007
1
W
Gilgamesh
8,257
826
25
3
0
199,517
2
L
He Bo
6,758
676
28
3
0
152,547
0
L
Sun Wukong
7,385
739
45
5
0
178,786
0
W
Fenrir
9,361
936
41
4
0
185,544
0
L
Rama
7,072
707
24
2
0
114,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role