Player Matchup

Set
Set
MathUMcGonaslay
Set
Level 121
God Stats
1W - 2L
1,712 SR
Queue Stats
301W - 301L
1,560 Elo+
Solo
Fenrir
Fenrir
VII Happy
Fenrir
Level 159
God Stats
6W - 5L
1,512 SR
Queue Stats
442W - 429L
1,498 Elo+
Party 2
Zeus
Zeus
conahab
Zeus
Level 111
God Stats
4W - 3L
1,584 SR
Queue Stats
307W - 321L
1,543 Elo+
Solo
Ne Zha
Ne Zha
smilllly
Ne Zha
Level 86
God Stats
16W - 22L
1,495 SR
Queue Stats
655W - 655L
1,566 Elo+
Solo
Tiamat
Tiamat
zoomieeeees
Tiamat
Level 89
God Stats
7W - 6L
1,686 SR
Queue Stats
352W - 360L
1,470 Elo+
Party 2
Team Averages
Level 113
1,598 SR
1,527 Elo+

VS

Team Averages
Level 133
1,504 SR
1,489 Elo+
Hera
Hera
 
Hera
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
JIceJDragon
Thoth
Level 158
God Stats
3W - 0L
1,615 SR
Queue Stats
64W - 68L
1,491 Elo+
Solo
Achilles
Achilles
MurderKarp
Achilles
Level 159
God Stats
3W - 4L
1,518 SR
Queue Stats
201W - 188L
1,480 Elo+
Party 1
Khepri
Khepri
raymelwazhere
Khepri
Level 106
God Stats
3W - 1L
1,436 SR
Queue Stats
38W - 36L
1,510 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
simbasreveng102
Ah Muzen Cab
Level 103
God Stats
4W - 2L
1,454 SR
Queue Stats
142W - 138L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
6,422
642
1,151
4,152
1,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Fenrir
VII Happy
Fenrir
14
3 / 4 / 4
7,813
781
2,957
11,693
9,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Zeus
conahab
Zeus
16
1 / 1 / 6
7,813
781
10,171
4,927
1,358
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ne Zha
smilllly
Ne Zha
15
4 / 3 / 4
7,794
779
9,034
9,311
2,931
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
11
1 / 6 / 3
6,936
694
3,089
7,496
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 3 / 8
8,364
836
8,025
5,964
2,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
7 / 2 / 6
9,526
953
11,609
5,306
1,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
MurderKarp
Achilles
14
4 / 3 / 9
8,879
888
6,416
12,079
16,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 0 / 10
7,663
766
1,770
5,470
5,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
simbasreveng102
Ah Muzen Cab
15
4 / 2 / 7
8,516
852
7,311
7,692
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
56
9
Kills
16
16
Deaths
10
20
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
1
3
8
1.67
W
7
2
6
5
L
0
2
3
0.75
W
Achilles
MurderKarp
Achilles
4
3
9
2.83
L
Fenrir
VII Happy
Fenrir
3
4
4
1.25
L
Zeus
conahab
Zeus
1
1
6
4
W
0
0
10
5
W
Ah Muzen Cab
simbasreveng102
Ah Muzen Cab
4
2
7
3.75
L
Ne Zha
smilllly
Ne Zha
4
3
4
2
L
Tiamat
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,402
Damage
35,131
37,579
Taken
36,511
18,975
Mitigated
28,875
10,323
Healing
9,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,025
2,032
988
1,037
5,964
2,262
737
1,890
3,890
23,291
0
W
11,609
86
1,728
763
5,306
1,937
0
675
4,598
25,284
0
L
1,151
445
618
300
4,152
1,446
0
2,515
1,637
0
3,698
W
Achilles
MurderKarp
Achilles
6,416
647
269
1,994
12,079
16,607
0
3,511
8,302
36
9,292
L
Fenrir
VII Happy
Fenrir
2,957
488
1,363
3,635
11,693
9,576
0
6,140
5,553
0
6,011
L
Zeus
conahab
Zeus
10,171
1,268
511
910
4,927
1,358
0
3,138
1,789
26,942
594
W
1,770
298
703
1,874
5,470
5,152
0
2,413
2,852
6,340
1,512
W
Ah Muzen Cab
simbasreveng102
Ah Muzen Cab
7,311
2,201
0
550
7,692
2,917
559
3,848
3,610
0
19,072
L
Ne Zha
smilllly
Ne Zha
9,034
280
530
2,287
9,311
2,931
0
4,713
4,598
0
20,725
L
Tiamat
3,089
46
0
169
7,496
3,664
0
4,727
2,769
7,751
392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,778
Gold Earned
42,948
109
Minions Killed
115
0
Camps Cleared
0
876,391
Distance Traveled
1,040,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,364
836
40
4
0
190,326
0
W
Thoth
9,526
953
37
4
0
221,123
0
L
Set
6,422
642
13
1
0
108,681
0
W
Achilles
8,879
888
8
1
0
202,828
0
L
Fenrir
7,813
781
11
1
0
211,174
0
L
Zeus
7,813
781
59
6
0
185,169
0
W
Khepri
7,663
766
10
1
0
205,983
0
W
Ah Muzen Cab
8,516
852
20
2
0
219,755
0
L
Ne Zha
7,794
779
7
1
0
215,693
0
L
Tiamat
6,936
694
19
2
0
155,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role