Player Matchup

Loki
Loki
Silver IV
Dr-Boom59
Loki
Silver IV
Level 157
God Stats
103W - 89L
1,548 SR
Queue Stats
205W - 235L
846 MMR
Solo
Neith
Neith
Silver III
Ragga_lonecup
Neith
Silver III
Level 164
God Stats
2W - 2L
1,499 SR
Queue Stats
282W - 296L
903 MMR
Solo
Mulan
Mulan
Silver II
Rishdude007
Mulan
Silver II
Level 101
God Stats
11W - 10L
1,465 SR
Queue Stats
488W - 501L
865 MMR
Solo
Ymir
Ymir
Silver IV
Select_Glitcherz
Ymir
Silver IV
Level 66
God Stats
4W - 4L
1,449 SR
Queue Stats
24W - 37L
840 MMR
Solo
Janus
Janus
Silver I
paul120
Janus
Silver I
Level 156
God Stats
16W - 14L
1,588 SR
Queue Stats
190W - 184L
1,157 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 129
1,510 SR
922 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 127
1,569 SR
1,076 MMR
Nu Wa
Nu Wa
Silver V
 
Nu Wa
Silver V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Andreous
Sun Wukong
Silver IV
Level 154
God Stats
24W - 12L
1,580 SR
Queue Stats
106W - 122L
772 MMR
Solo
Bacchus
Bacchus
Bronze I
Boss_1110
Bacchus
Bronze I
Level 95
God Stats
3W - 6L
1,649 SR
Queue Stats
52W - 85L
716 MMR
Solo
Charybdis
Charybdis
Gold V
Cenker10_CTR
Charybdis
Gold V
Level 108
God Stats
41W - 29L
1,623 SR
Queue Stats
95W - 112L
1,311 MMR
Party 1
Pele
Pele
Silver II
NykS-CTR
Pele
Silver II
Level 129
God Stats
4W - 4L
1,491 SR
Queue Stats
80W - 98L
1,079 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
7
1 / 0 / 1
3,682
736
1,525
3,833
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 2 / 1
3,508
702
2,299
3,441
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 0 / 0
3,989
798
0
1,596
753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 0 / 2
3,598
720
1,246
4,864
2,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
paul120
Janus
8
1 / 0 / 0
4,352
870
1,451
733
180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ao KuangLancelotBastetKumbhakarna

VS

Bans
MedusaCthulhuZeusAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 1 / 0
3,187
637
1,117
1,287
233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Andreous
Sun Wukong
1
0 / 0 / 0
2,521
504
0
0
0
Bacchus
Boss_1110
Bacchus
6
0 / 1 / 2
3,826
765
1,667
3,417
2,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Cenker10_CTR
Charybdis
6
2 / 0 / 0
3,570
714
2,851
2,806
659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
6
0 / 1 / 0
3,164
633
1,426
4,646
1,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Sun Wukong
Andreous
Sun Wukong
0
0
0
0
L
Bacchus
Boss_1110
Bacchus
0
1
2
1
L
Charybdis
Cenker10_CTR
Charybdis
2
0
0
2
W
Loki
1
0
1
1.5
L
Pele
0
1
0
0
W
1
2
1
0.75
W
0
0
0
0
W
0
0
2
1
W
Janus
paul120
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,521
Damage
7,061
14,467
Taken
12,156
4,848
Mitigated
4,493
5,865
Healing
4,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,117
504
0
97
1,287
233
0
312
935
14,220
0
L
Sun Wukong
Andreous
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
Boss_1110
Bacchus
1,667
169
0
1,278
3,417
2,332
0
558
2,859
8,778
2,174
L
Charybdis
Cenker10_CTR
Charybdis
2,851
1,210
0
1,551
2,806
659
0
269
2,537
0
20,134
W
Loki
1,525
376
0
2,067
3,833
927
0
735
3,098
0
17,417
L
Pele
1,426
113
0
1,286
4,646
1,269
0
1,374
3,128
0
18,032
W
2,299
666
0
1,312
3,441
808
0
803
2,638
0
17,387
W
0
0
0
479
1,596
753
0
0
1,596
0
16,843
W
1,246
153
0
1,523
4,864
2,180
0
630
4,234
8,254
0
W
Janus
paul120
Janus
1,451
133
0
484
733
180
0
447
286
22,512
261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,129
Gold Earned
16,268
190
Minions Killed
106
0
Camps Cleared
0
538,299
Distance Traveled
428,287
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,187
637
23
5
0
96,718
1
L
Sun Wukong
2,521
504
0
0
0
0
0
L
Bacchus
3,826
765
15
3
0
99,539
0
L
Charybdis
3,570
714
33
7
0
97,183
0
W
Loki
3,682
736
37
7
0
124,085
0
L
Pele
3,164
633
35
7
0
134,847
0
W
Neith
3,508
702
38
8
0
109,677
0
W
Mulan
3,989
798
45
9
0
76,741
0
W
Ymir
3,598
720
16
3
0
103,965
2
W
Janus
4,352
870
54
11
0
123,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role