Player Matchup

Ganesha
Ganesha
Anathyst
Ganesha
Level 180
God Stats
3W - 3L
1,436 SR
Queue Stats
239W - 242L
1,606 Elo+
Party 1
Gilgamesh
Gilgamesh
BlackMantus
Gilgamesh
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,528 Elo+
Solo
Ishtar
Ishtar
DaDuk
Ishtar
Level 157
God Stats
1W - 3L
1,156 SR
Queue Stats
181W - 172L
1,557 Elo+
Solo
Tiamat
Tiamat
Deplenish
Tiamat
Level 255
God Stats
5W - 6L
1,499 SR
Queue Stats
265W - 270L
1,545 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
lucasgiano
Ah Muzen Cab
Level 126
God Stats
1W - 4L
1,158 SR
Queue Stats
218W - 215L
1,508 Elo+
Solo
Team Averages
Level 168
1,350 SR
1,549 Elo+

VS

Team Averages
Level 104
1,425 SR
1,558 Elo+
Bastet
Bastet
B97G
Bastet
Level 156
God Stats
8W - 10L
1,385 SR
Queue Stats
514W - 555L
1,528 Elo+
Solo
Surtr
Surtr
Clapper0fCheeks
Surtr
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 23L
1,626 Elo+
Solo
Hachiman
Hachiman
Ghostreiter_
Hachiman
Level 159
God Stats
1W - 2L
1,699 SR
Queue Stats
388W - 319L
1,604 Elo+
Solo
Nike
Nike
ZetTs2
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 37L
1,463 Elo+
Solo
Fenrir
Fenrir
viccypoot
Fenrir
Level 89
God Stats
1W - 13L
1,041 SR
Queue Stats
691W - 726L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anathyst
Ganesha
16
0 / 2 / 21
10,364
864
11,460
15,737
24,049
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Gilgamesh
BlackMantus
Gilgamesh
15
2 / 4 / 17
9,764
814
14,783
21,692
22,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
DaDuk
Ishtar
17
8 / 4 / 10
11,008
917
18,531
12,999
7,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tiamat
Deplenish
Tiamat
17
5 / 2 / 11
10,660
888
15,988
10,254
10,954
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
lucasgiano
Ah Muzen Cab
16
7 / 5 / 10
10,350
863
18,805
14,133
7,209
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
B97G
Bastet
15
3 / 3 / 9
8,878
740
12,039
10,102
3,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
3 / 6 / 9
8,641
720
9,675
14,855
17,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
Ghostreiter_
Hachiman
15
3 / 5 / 10
9,283
774
13,586
12,839
5,720
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
ZetTs2
Nike
16
5 / 3 / 10
9,164
764
13,547
22,303
15,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
viccypoot
Fenrir
14
3 / 5 / 11
8,535
711
10,882
25,539
22,746
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
66
22
Kills
17
17
Deaths
22
69
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Anathyst
Ganesha
0
2
21
5.25
L
Bastet
B97G
Bastet
3
3
9
2.5
W
Gilgamesh
BlackMantus
Gilgamesh
2
4
17
2.63
L
3
6
9
1.25
W
Ishtar
DaDuk
Ishtar
8
4
10
3.25
W
Tiamat
Deplenish
Tiamat
5
2
11
5.25
L
Hachiman
Ghostreiter_
Hachiman
3
5
10
1.6
L
Nike
ZetTs2
Nike
5
3
10
3.33
W
Ah Muzen Cab
lucasgiano
Ah Muzen Cab
7
5
10
2.4
L
Fenrir
viccypoot
Fenrir
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,567
Damage
59,729
74,815
Taken
85,638
72,414
Mitigated
65,749
22,810
Healing
30,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Anathyst
Ganesha
11,460
1,818
1,390
4,500
15,737
24,049
284
163
15,574
20,361
1,460
L
Bastet
B97G
Bastet
12,039
2,007
2,691
2,794
10,102
3,614
0
3,771
6,298
0
22,852
W
Gilgamesh
BlackMantus
Gilgamesh
14,783
3,363
1,971
5,174
21,692
22,938
1,031
196
21,496
0
25,730
L
9,675
2,627
955
1,207
14,855
17,893
0
5,334
9,376
473
16,711
W
Ishtar
DaDuk
Ishtar
18,531
12,326
675
3,543
12,999
7,264
3,962
0
12,999
0
38,987
W
Tiamat
Deplenish
Tiamat
15,988
1,098
988
2,077
10,254
10,954
1,006
0
10,254
35,864
605
L
Hachiman
Ghostreiter_
Hachiman
13,586
5,833
535
3,092
12,839
5,720
0
3,888
8,776
0
31,252
L
Nike
ZetTs2
Nike
13,547
1,650
961
6,584
22,303
15,776
0
5,815
16,165
0
24,544
W
Ah Muzen Cab
lucasgiano
Ah Muzen Cab
18,805
6,042
644
1,848
14,133
7,209
1,149
52
14,081
0
31,878
L
Fenrir
viccypoot
Fenrir
10,882
3,766
1,058
10,203
25,539
22,746
0
7,164
17,784
0
15,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,146
Gold Earned
44,501
198
Minions Killed
135
0
Camps Cleared
0
1,163,809
Distance Traveled
1,089,775
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,364
864
0
0
0
231,675
0
L
Bastet
8,878
740
32
3
0
256,192
0
W
Gilgamesh
9,764
814
33
3
0
259,171
0
L
Surtr
8,641
720
17
1
0
187,030
0
W
Ishtar
11,008
917
55
5
0
207,183
0
W
Tiamat
10,660
888
60
5
0
248,089
0
L
Hachiman
9,283
774
42
4
0
193,987
0
L
Nike
9,164
764
30
3
0
230,474
0
W
Ah Muzen Cab
10,350
863
50
4
0
217,691
0
L
Fenrir
8,535
711
14
1
0
222,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role