Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
DangerDon424
He Bo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,421 Elo+
Party 1
Artemis
Artemis
MADACRA
Artemis
Level 96
God Stats
15W - 14L
1,660 SR
Queue Stats
230W - 210L
1,576 Elo+
Solo
Cu Chulainn
Cu Chulainn
urlocalbackpack
Cu Chulainn
Level 197
God Stats
4W - 2L
1,658 SR
Queue Stats
392W - 398L
1,481 Elo+
Solo
Hera
Hera
xV4MPN4TIONx
Hera
Level 145
God Stats
7W - 6L
1,595 SR
Queue Stats
129W - 113L
1,557 Elo+
Solo
Team Averages
Level 114
1,583 SR
1,507 Elo+

VS

Team Averages
Level 159
1,604 SR
1,571 Elo+
Rama
Rama
DkDragon1
Rama
Level 124
God Stats
3W - 1L
1,721 SR
Queue Stats
162W - 129L
1,610 Elo+
Solo
Sylvanus
Sylvanus
OP Zumba
Sylvanus
Level 175
God Stats
3W - 3L
1,665 SR
Queue Stats
188W - 155L
1,594 Elo+
Solo
Ratatoskr
Ratatoskr
RuthlessXxR00
Ratatoskr
Level 184
God Stats
4W - 4L
1,368 SR
Queue Stats
112W - 104L
1,548 Elo+
Solo
Arachne
Arachne
Shadyreaper18
Arachne
Level 157
God Stats
43W - 23L
1,700 SR
Queue Stats
81W - 71L
1,582 Elo+
Solo
Ra
Ra
xBROLANDO
Ra
Level 155
God Stats
1W - 1L
1,567 SR
Queue Stats
220W - 196L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 2 / 3
5,632
563
2,774
7,316
4,389
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 4 / 3
6,054
605
5,444
6,613
1,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
MADACRA
Artemis
10
2 / 1 / 1
5,733
573
7,667
5,468
1,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
urlocalbackpack
Cu Chulainn
8
1 / 4 / 0
5,355
536
3,383
8,057
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
4 / 1 / 1
6,861
686
4,488
3,622
1,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
2 / 2 / 1
6,190
619
2,503
6,937
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
OP Zumba
Sylvanus
10
3 / 2 / 2
6,013
601
2,479
7,978
4,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ratatoskr
RuthlessXxR00
Ratatoskr
12
4 / 1 / 0
6,956
696
4,786
8,716
3,241
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
10
2 / 4 / 2
5,974
597
2,092
7,317
2,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 2 / 1
6,590
659
1,750
5,620
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
11
Kills
11
12
Deaths
11
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
3
1.25
L
3
4
3
1.13
W
Rama
2
2
1
1.25
L
Artemis
MADACRA
Artemis
2
1
1
2.5
W
Sylvanus
OP Zumba
Sylvanus
3
2
2
2
W
Ratatoskr
RuthlessXxR00
Ratatoskr
4
1
0
4
W
Arachne
2
4
2
0.75
L
Cu Chulainn
urlocalbackpack
Cu Chulainn
1
4
0
0.25
W
0
2
1
0.25
L
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
13,610
31,076
Taken
36,568
11,228
Mitigated
14,064
6,858
Healing
13,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,774
435
0
1,368
7,316
4,389
0
944
6,333
12,711
712
L
5,444
265
0
2,536
6,613
1,574
0
1,053
5,475
35,704
0
W
Rama
2,503
1,969
0
1,707
6,937
2,160
0
1,512
5,425
0
47,199
L
Artemis
MADACRA
Artemis
7,667
2,162
0
677
5,468
1,461
0
1,178
4,290
0
47,001
W
Sylvanus
OP Zumba
Sylvanus
2,479
892
672
2,147
7,978
4,388
0
2,633
5,345
10,160
0
W
Ratatoskr
RuthlessXxR00
Ratatoskr
4,786
845
0
4,304
8,716
3,241
0
2,844
5,872
0
43,622
W
Arachne
2,092
1,206
0
3,190
7,317
2,231
0
1,793
5,524
0
36,945
L
Cu Chulainn
urlocalbackpack
Cu Chulainn
3,383
908
0
1,195
8,057
2,751
0
0
7,679
1,027
27,746
W
1,750
92
387
1,585
5,620
2,044
0
4,192
1,428
58,881
1,598
L
4,488
933
0
1,082
3,622
1,053
0
910
2,712
48,856
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,635
Gold Earned
31,723
327
Minions Killed
379
0
Camps Cleared
0
996,254
Distance Traveled
1,090,892
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,632
563
29
3
0
227,473
3
L
He Bo
6,054
605
66
7
0
216,310
0
W
Rama
6,190
619
94
9
0
219,178
2
L
Artemis
5,733
573
78
8
0
193,643
2
W
Sylvanus
6,013
601
8
1
0
211,766
1
W
Ratatoskr
6,956
696
94
9
0
200,843
0
W
Arachne
5,974
597
69
7
0
228,881
0
L
Cu Chulainn
5,355
536
50
5
0
146,484
0
W
Ra
6,590
659
114
11
0
230,224
3
L
Hera
6,861
686
104
10
0
212,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role