Player Matchup

Sun Wukong
Sun Wukong
GSULTAN
Sun Wukong
Level 64
God Stats
10W - 7L
1,739 SR
Queue Stats
624W - 666L
1,406 Elo+
Party 1
Medusa
Medusa
ichaichafan
Medusa
Level 89
God Stats
2W - 0L
1,550 SR
Queue Stats
154W - 23L
1,917 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
kraken43
Morgan Le Fay
Level 65
God Stats
61W - 52L
1,554 SR
Queue Stats
641W - 691L
1,399 Elo+
Party 1
Team Averages
Level 73
1,614 SR
1,574 Elo+

VS

Team Averages
Level 81
1,473 SR
1,388 Elo+
Achilles
Achilles
CheschirKatze
Achilles
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 93L
1,373 Elo+
Party 2
Vulcan
Vulcan
Morgonmusik
Vulcan
Level 66
God Stats
375W - 391L
1,420 SR
Queue Stats
438W - 462L
1,395 Elo+
Solo
Serqet
Serqet
Дарек
Serqet
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 149L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GSULTAN
Sun Wukong
17
3 / 1 / 9
10,828
833
7,274
15,382
14,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
19
11 / 1 / 4
12,706
977
20,838
11,244
4,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
kraken43
Morgan Le Fay
16
1 / 2 / 9
10,481
806
5,779
6,244
2,168
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CheschirKatze
Achilles
16
2 / 5 / 1
9,845
757
6,108
14,016
11,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vulcan
16
0 / 4 / 4
9,501
731
9,840
10,892
4,213
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
Дарек
Serqet
15
2 / 6 / 1
9,756
750
6,591
13,612
6,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
15
Kills
4
4
Deaths
15
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
CheschirKatze
Achilles
2
5
1
0.5
W
Sun Wukong
GSULTAN
Sun Wukong
3
1
9
7.5
L
Vulcan
0
4
4
0.5
W
Medusa
11
1
4
13
W
Morgan Le Fay
kraken43
Morgan Le Fay
1
2
9
2.75
L
Serqet
Дарек
Serqet
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,891
Damage
22,539
32,870
Taken
38,520
21,087
Mitigated
22,226
5,572
Healing
5,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
CheschirKatze
Achilles
6,108
1,290
0
1,386
14,016
11,345
0
2,243
11,711
0
21,909
W
Sun Wukong
GSULTAN
Sun Wukong
7,274
720
0
459
15,382
14,596
162
5,146
9,361
0
22,412
L
Vulcan
9,840
436
136
2,733
10,892
4,213
0
1,620
9,238
40,426
152
W
Medusa
20,838
6,927
0
4,242
11,244
4,323
2,096
2,291
8,004
0
62,056
W
Morgan Le Fay
kraken43
Morgan Le Fay
5,779
458
0
871
6,244
2,168
1,240
2,375
3,410
36,581
1,417
L
Serqet
Дарек
Serqet
6,591
1,312
0
1,354
13,612
6,668
0
1,810
11,771
0
26,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,015
Gold Earned
29,102
176
Minions Killed
132
0
Camps Cleared
0
744,045
Distance Traveled
668,579
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,845
757
33
3
0
216,491
0
W
Sun Wukong
10,828
833
23
2
0
278,011
0
L
Vulcan
9,501
731
56
4
0
229,041
2
W
Medusa
12,706
977
72
6
0
237,142
3
W
Morgan Le Fay
10,481
806
81
6
0
228,892
0
L
Serqet
9,756
750
43
3
0
223,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role