Player Matchup

Chernobog
Chernobog
Blackhammer9239
Chernobog
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 114L
1,471 Elo+
Solo
Jormungandr
Jormungandr
DaBhamster
Jormungandr
Level 211
God Stats
6W - 3L
1,603 SR
Queue Stats
840W - 899L
1,423 Elo+
Solo
Shiva
Shiva
IKillzYuGood
Shiva
Level 149
God Stats
11W - 9L
1,639 SR
Queue Stats
413W - 427L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
K411joHn
Sun Wukong
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 10L
1,278 Elo+
Party 1
Charon
Charon
Nemesiis09
Charon
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,278 Elo+
Party 1
Team Averages
Level 120
1,549 SR
1,388 Elo+

VS

Team Averages
Level 100
1,432 SR
1,464 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BenJoKo
Ao Kuang
Level 98
God Stats
0W - 5L
1,169 SR
Queue Stats
271W - 288L
1,473 Elo+
Solo
Ah Puch
Ah Puch
DragonWillow
Ah Puch
Level 158
God Stats
14W - 8L
1,490 SR
Queue Stats
810W - 761L
1,474 Elo+
Solo
Thoth
Thoth
JodyJankieJu
Thoth
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
153W - 168L
1,358 Elo+
Solo
Discordia
Discordia
Rulackniel01
Discordia
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
142W - 134L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Blackhammer9239
Chernobog
13
2 / 4 / 8
8,953
640
4,584
9,012
3,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
DaBhamster
Jormungandr
14
0 / 2 / 7
8,876
634
2,654
6,809
6,435
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
7 / 4 / 8
11,663
833
18,574
19,618
20,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
K411joHn
Sun Wukong
19
7 / 5 / 7
11,160
797
18,370
20,161
17,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Charon
Nemesiis09
Charon
20
5 / 2 / 12
11,661
833
11,189
14,208
14,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
1 / 8 / 9
8,616
615
12,308
12,808
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
BenJoKo
Ao Kuang
17
3 / 3 / 9
9,925
709
4,191
12,508
5,573
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
DragonWillow
Ah Puch
17
4 / 3 / 9
10,050
718
15,735
19,616
15,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 4 / 9
9,459
676
10,310
8,070
2,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
Rulackniel01
Discordia
19
7 / 3 / 9
11,185
799
18,978
9,341
4,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
62
21
Kills
17
17
Deaths
21
42
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
1
8
9
0.69
L
Ao Kuang
BenJoKo
Ao Kuang
3
3
9
2.5
W
Chernobog
Blackhammer9239
Chernobog
2
4
8
1.5
W
Jormungandr
DaBhamster
Jormungandr
0
2
7
1.75
L
Ah Puch
DragonWillow
Ah Puch
4
3
9
2.83
W
7
4
8
2.75
L
2
4
9
1.63
W
Sun Wukong
K411joHn
Sun Wukong
7
5
7
2.1
W
Charon
Nemesiis09
Charon
5
2
12
5.5
L
Discordia
Rulackniel01
Discordia
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,371
Damage
61,522
69,808
Taken
62,343
62,150
Mitigated
32,371
17,446
Healing
22,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
12,308
3,310
507
1,371
12,808
4,614
0
3,654
9,154
0
21,243
L
Ao Kuang
BenJoKo
Ao Kuang
4,191
729
1,813
4,634
12,508
5,573
0
2,229
10,279
8,140
1,602
W
Chernobog
Blackhammer9239
Chernobog
4,584
2,537
0
460
9,012
3,591
508
6,760
2,252
0
10,243
W
Jormungandr
DaBhamster
Jormungandr
2,654
196
253
736
6,809
6,435
0
3,802
3,007
15,838
221
L
Ah Puch
DragonWillow
Ah Puch
15,735
1,176
560
9,701
19,616
15,386
0
4,164
15,452
34,208
0
W
18,574
3,142
3,856
3,730
19,618
20,874
0
13,701
5,917
1,426
30,585
L
10,310
541
1,218
1,016
8,070
2,606
0
1,129
6,941
18,776
0
W
Sun Wukong
K411joHn
Sun Wukong
18,370
1,720
2,188
3,631
20,161
17,233
220
14,948
5,213
0
35,403
W
Charon
Nemesiis09
Charon
11,189
1,656
901
1,691
14,208
14,017
684
9,571
4,637
23,608
2,074
L
Discordia
Rulackniel01
Discordia
18,978
1,098
768
1,067
9,341
4,192
0
2,012
7,329
40,150
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,313
Gold Earned
49,235
190
Minions Killed
135
0
Camps Cleared
0
1,059,099
Distance Traveled
1,224,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,616
615
18
1
0
208,651
0
L
Ao Kuang
9,925
709
15
1
0
269,886
0
W
Chernobog
8,953
640
20
1
0
142,140
0
W
Jormungandr
8,876
634
47
3
0
122,948
0
L
Ah Puch
10,050
718
30
2
0
247,592
0
W
Shiva
11,663
833
36
3
0
253,373
0
L
Thoth
9,459
676
24
2
0
266,054
0
W
Sun Wukong
11,160
797
47
3
0
275,699
0
W
Charon
11,661
833
40
3
0
264,939
0
L
Discordia
11,185
799
48
3
0
232,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role