Player Matchup

Baron Samedi
Baron Samedi
BabyWindu
Baron Samedi
Level 10
God Stats
2W - 5L
1,500 SR
Queue Stats
25W - 34L
1,433 Elo+
Party 1
Danzaburou
Danzaburou
Borknut
Danzaburou
Level 157
God Stats
3W - 5L
1,363 SR
Queue Stats
320W - 287L
1,490 Elo+
Party 1
Jormungandr
Jormungandr
FatDrac
Jormungandr
Level 130
God Stats
6W - 4L
1,526 SR
Queue Stats
205W - 198L
1,524 Elo+
Solo
Artemis
Artemis
JustB3Arly
Artemis
Level 68
God Stats
13W - 8L
1,283 SR
Queue Stats
140W - 129L
1,504 Elo+
Solo
Kali
Kali
i LOVExxCAKE
Kali
Level 147
God Stats
29W - 29L
1,512 SR
Queue Stats
171W - 173L
1,462 Elo+
Solo
Team Averages
Level 102
1,437 SR
1,483 Elo+

VS

Team Averages
Level 120
1,485 SR
1,509 Elo+
Guan Yu
Guan Yu
FlowzRunz
Guan Yu
Level 125
God Stats
2W - 1L
1,817 SR
Queue Stats
295W - 272L
1,529 Elo+
Solo
Medusa
Medusa
Flynt
Medusa
Level 140
God Stats
25W - 14L
1,618 SR
Queue Stats
376W - 338L
1,515 Elo+
Solo
Anubis
Anubis
NenotheWitch
Anubis
Level 121
God Stats
0W - 1L
1,569 SR
Queue Stats
60W - 42L
1,546 Elo+
Solo
Pele
Pele
lmTrashLikeFr
Pele
Level 107
God Stats
0W - 4L
1,117 SR
Queue Stats
203W - 202L
1,423 Elo+
Solo
Ganesha
Ganesha
schmoopi
Ganesha
Level 107
God Stats
3W - 5L
1,306 SR
Queue Stats
85W - 78L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BabyWindu
Baron Samedi
9
0 / 2 / 0
5,790
445
839
5,120
3,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
Borknut
Danzaburou
10
0 / 1 / 0
5,883
453
3,808
5,992
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
FatDrac
Jormungandr
13
0 / 0 / 1
7,731
595
6,099
9,856
7,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Artemis
JustB3Arly
Artemis
14
3 / 1 / 4
8,496
654
9,351
5,894
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
8 / 0 / 0
8,416
647
8,334
13,934
5,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
FlowzRunz
Guan Yu
12
0 / 1 / 0
6,733
518
7,058
11,045
8,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
Flynt
Medusa
13
1 / 1 / 1
6,942
534
5,414
6,116
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
13
1 / 3 / 0
7,276
560
3,410
8,964
3,193
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 0
5,693
438
5,475
10,513
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
schmoopi
Ganesha
12
1 / 1 / 1
7,302
562
3,739
8,339
7,789
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
11
Kills
4
4
Deaths
11
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BabyWindu
Baron Samedi
0
2
0
0
W
Danzaburou
Borknut
Danzaburou
0
1
0
0
W
Jormungandr
FatDrac
Jormungandr
0
0
1
0.5
L
Guan Yu
FlowzRunz
Guan Yu
0
1
0
0
L
Medusa
Flynt
Medusa
1
1
1
1.5
W
Artemis
JustB3Arly
Artemis
3
1
4
5
L
Anubis
1
3
0
0.33
W
8
0
0
8
L
1
5
0
0.2
L
Ganesha
schmoopi
Ganesha
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,431
Damage
25,096
40,796
Taken
44,977
20,493
Mitigated
24,672
15,721
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BabyWindu
Baron Samedi
839
168
0
636
5,120
3,566
300
747
4,373
10,134
0
W
Danzaburou
Borknut
Danzaburou
3,808
1,093
0
3,571
5,992
1,943
686
1,519
4,473
0
42,855
W
Jormungandr
FatDrac
Jormungandr
6,099
2,139
0
1,887
9,856
7,950
0
0
9,856
49,652
2,961
L
Guan Yu
FlowzRunz
Guan Yu
7,058
1,465
86
3,086
11,045
8,020
0
4,915
6,130
0
45,760
L
Medusa
Flynt
Medusa
5,414
1,363
0
2,465
6,116
2,333
773
423
5,693
0
56,261
W
Artemis
JustB3Arly
Artemis
9,351
2,924
0
1,092
5,894
1,279
1,074
3,069
2,825
0
57,633
L
Anubis
3,410
0
0
3,519
8,964
3,193
0
0
8,964
57,767
739
W
8,334
4,154
0
8,535
13,934
5,755
67
1,874
12,060
0
53,938
L
5,475
1,124
0
1,433
10,513
3,337
0
953
9,560
0
38,750
L
Ganesha
schmoopi
Ganesha
3,739
449
0
2,011
8,339
7,789
0
384
7,955
31,674
2,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,316
Gold Earned
33,946
369
Minions Killed
405
0
Camps Cleared
0
1,135,917
Distance Traveled
1,323,520
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,790
445
15
1
0
177,298
1
W
Danzaburou
5,883
453
67
5
0
205,881
2
W
Jormungandr
7,731
595
104
8
0
225,728
5
L
Guan Yu
6,733
518
91
7
0
258,154
2
L
Medusa
6,942
534
127
10
0
273,273
0
W
Artemis
8,496
654
105
8
0
250,033
0
L
Anubis
7,276
560
109
8
0
255,702
0
W
Kali
8,416
647
78
6
0
276,977
0
L
Pele
5,693
438
67
5
0
236,074
0
L
Ganesha
7,302
562
11
1
0
300,317
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role