Player Matchup

Cthulhu
Cthulhu
ABadSchmidt
Cthulhu
Level 156
God Stats
3W - 2L
1,582 SR
Queue Stats
207W - 224L
1,474 Elo+
Solo
Tiamat
Tiamat
Godofsmite2014
Tiamat
Level 108
God Stats
2W - 7L
1,098 SR
Queue Stats
745W - 734L
1,539 Elo+
Solo
Awilix
Awilix
LoCdwN211
Awilix
Level 145
God Stats
6W - 7L
1,388 SR
Queue Stats
180W - 198L
1,548 Elo+
Solo
Atlas
Atlas
destoryerofween
Atlas
Level 27
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 51L
1,536 Elo+
Solo
Hercules
Hercules
erick201
Hercules
Level 147
God Stats
1W - 1L
1,276 SR
Queue Stats
64W - 62L
1,599 Elo+
Solo
Team Averages
Level 117
1,369 SR
1,539 Elo+

VS

Team Averages
Level 173
1,485 SR
1,407 Elo+
Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
FillCallins
Cernunnos
Level 149
God Stats
1W - 2L
1,473 SR
Queue Stats
45W - 54L
1,489 Elo+
Solo
Agni
Agni
NeptuneBlackWeb
Agni
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,066 Elo+
Solo
Cthulhu
Cthulhu
RiCeHAT MaN
Cthulhu
Level 249
God Stats
11W - 5L
1,588 SR
Queue Stats
655W - 680L
1,503 Elo+
Solo
Medusa
Medusa
Sagacious1
Medusa
Level 170
God Stats
2W - 6L
1,363 SR
Queue Stats
577W - 579L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ABadSchmidt
Cthulhu
15
1 / 1 / 14
8,543
777
6,967
16,442
8,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

16
2 / 1 / 11
9,044
822
5,687
9,453
6,894
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
LoCdwN211
Awilix
13
4 / 4 / 7
8,295
754
3,994
9,473
3,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

16
3 / 3 / 13
9,562
869
8,573
14,918
14,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hercules
erick201
Hercules
17
9 / 1 / 6
9,938
903
14,744
23,142
21,859
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 3 / 6
7,479
680
9,227
5,059
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
FillCallins
Cernunnos
15
5 / 4 / 1
8,735
794
16,372
9,646
4,323
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

11
1 / 6 / 4
7,191
654
6,562
8,615
3,079
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
RiCeHAT MaN
Cthulhu
16
2 / 2 / 6
8,411
765
12,792
10,984
10,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
Sagacious1
Medusa
13
1 / 4 / 5
7,577
689
10,841
8,072
3,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
19
Kills
10
10
Deaths
19
51
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
6
1.33
W
Cthulhu
ABadSchmidt
Cthulhu
1
1
14
8
L
Cernunnos
FillCallins
Cernunnos
5
4
1
1.38
W
2
1
11
7.5
W
Awilix
LoCdwN211
Awilix
4
4
7
1.88
L
1
6
4
0.5
L
Cthulhu
RiCeHAT MaN
Cthulhu
2
2
6
2.5
L
Medusa
Sagacious1
Medusa
1
4
5
0.88
W
3
3
13
3.17
W
Hercules
erick201
Hercules
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,965
Damage
55,794
73,428
Taken
42,376
55,723
Mitigated
23,660
36,455
Healing
11,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,227
305
396
872
5,059
2,096
0
2,769
2,290
15,707
759
W
Cthulhu
ABadSchmidt
Cthulhu
6,967
239
2,676
6,906
16,442
8,832
341
6,618
9,461
13,820
1,194
L
Cernunnos
FillCallins
Cernunnos
16,372
6,756
0
2,451
9,646
4,323
0
4,370
5,276
0
29,386
W
5,687
499
1,519
3,333
9,453
6,894
372
3,095
6,190
27,437
0
W
Awilix
LoCdwN211
Awilix
3,994
856
1,711
952
9,473
3,764
0
4,054
5,187
0
12,941
L
6,562
497
540
1,102
8,615
3,079
0
3,705
4,910
10,541
0
L
Cthulhu
RiCeHAT MaN
Cthulhu
12,792
467
671
4,013
10,984
10,754
0
6,315
4,669
24,749
0
L
Medusa
Sagacious1
Medusa
10,841
4,374
641
450
8,072
3,408
0
3,373
4,699
0
20,794
W
8,573
2,140
2,241
3,375
14,918
14,374
300
5,823
8,735
16,376
1,322
W
Hercules
erick201
Hercules
14,744
3,224
0
13,742
23,142
21,859
0
7,077
15,813
0
19,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,382
Gold Earned
39,393
119
Minions Killed
122
0
Camps Cleared
0
1,150,423
Distance Traveled
951,377
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,479
680
22
2
0
162,542
0
W
Cthulhu
8,543
777
17
2
0
238,174
0
L
Cernunnos
8,735
794
33
3
0
180,258
0
W
Tiamat
9,044
822
51
5
0
247,805
0
W
Awilix
8,295
754
24
2
0
204,801
0
L
Agni
7,191
654
13
1
0
207,711
0
L
Cthulhu
8,411
765
32
3
0
211,213
0
L
Medusa
7,577
689
22
2
0
189,653
0
W
Atlas
9,562
869
14
1
0
218,566
0
W
Hercules
9,938
903
13
1
0
241,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role