Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
SiffGodBeast
Artemis
Level 140
God Stats
6W - 2L
1,751 SR
Queue Stats
159W - 151L
1,538 Elo+
Solo
Hel
Hel
XioUndead
Hel
Level 128
God Stats
75W - 85L
1,490 SR
Queue Stats
175W - 168L
1,445 Elo+
Solo
Hun Batz
Hun Batz
Ztwxy
Hun Batz
Level 109
God Stats
2W - 6L
1,106 SR
Queue Stats
408W - 390L
1,527 Elo+
Solo
Zeus
Zeus
kalarim1
Zeus
Level 87
God Stats
3W - 1L
1,752 SR
Queue Stats
642W - 531L
1,616 Elo+
Party 2
Team Averages
Level 124
1,520 SR
1,525 Elo+

VS

Team Averages
Level 152
1,608 SR
1,592 Elo+
King Arthur
King Arthur
Kilgallen
King Arthur
Level 157
God Stats
14W - 6L
1,740 SR
Queue Stats
143W - 124L
1,518 Elo+
Solo
Anhur
Anhur
Ogpropare
Anhur
Level 92
God Stats
3W - 5L
1,617 SR
Queue Stats
38W - 24L
1,644 Elo+
Party 1
Yemoja
Yemoja
SmallSparrow
Yemoja
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
328W - 318L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
TheGirimmreaperr
Ao Kuang
Level 158
God Stats
0W - 1L
1,447 SR
Queue Stats
46W - 31L
1,592 Elo+
Party 1
Cupid
Cupid
jkuu213
Cupid
Level 196
God Stats
0W - 1L
1,735 SR
Queue Stats
79W - 70L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
2 / 0 / 6
5,797
725
2,271
5,524
3,510
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Artemis
SiffGodBeast
Artemis
10
5 / 2 / 2
5,794
724
7,439
5,079
1,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 2
5,925
741
4,789
5,423
1,396
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Hun Batz
Ztwxy
Hun Batz
8
3 / 1 / 1
4,719
590
2,635
4,586
1,051
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
11
3 / 0 / 2
5,666
708
6,778
3,347
955
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kilgallen
King Arthur
10
0 / 2 / 1
4,816
602
2,723
8,697
4,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anhur
Ogpropare
Anhur
7
0 / 5 / 1
4,048
506
2,494
6,733
1,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yemoja
7
1 / 4 / 2
4,483
560
2,502
8,160
3,433
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
3 / 1 / 0
5,711
714
3,087
6,461
1,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
jkuu213
Cupid
10
0 / 2 / 0
5,054
632
2,999
5,078
1,165
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
14
Kills
4
4
Deaths
14
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
6
5
L
King Arthur
Kilgallen
King Arthur
0
2
1
0.25
L
Anhur
Ogpropare
Anhur
0
5
1
0.1
W
Artemis
SiffGodBeast
Artemis
5
2
2
3
L
Yemoja
1
4
2
0.5
L
3
1
0
3
W
1
1
2
2
W
Hun Batz
Ztwxy
Hun Batz
3
1
1
3.5
L
Cupid
jkuu213
Cupid
0
2
0
0
W
Zeus
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,912
Damage
13,805
23,959
Taken
35,129
8,236
Mitigated
12,738
13,331
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
2,271
489
1,534
3,897
5,524
3,510
0
1,065
4,459
14,339
0
L
King Arthur
Kilgallen
King Arthur
2,723
248
0
2,645
8,697
4,922
0
4,458
4,239
0
35,726
L
Anhur
Ogpropare
Anhur
2,494
1,531
0
1,159
6,733
1,581
0
856
5,877
0
19,952
W
Artemis
SiffGodBeast
Artemis
7,439
3,649
0
664
5,079
1,324
0
1,619
3,460
0
39,546
L
Yemoja
2,502
675
1,392
1,860
8,160
3,433
0
2,981
5,179
8,638
262
L
3,087
687
0
3,604
6,461
1,637
0
1,202
5,259
34,668
1,079
W
4,789
230
0
3,629
5,423
1,396
208
478
4,945
45,728
0
W
Hun Batz
Ztwxy
Hun Batz
2,635
501
0
2,004
4,586
1,051
0
1,731
2,855
0
18,475
L
Cupid
jkuu213
Cupid
2,999
1,642
192
1,523
5,078
1,165
0
4,341
737
0
35,042
W
Zeus
6,778
1,152
0
1,603
3,347
955
0
553
2,794
47,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
24,112
304
Minions Killed
272
0
Camps Cleared
0
877,117
Distance Traveled
838,349
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
5,797
725
25
3
0
175,636
2
L
King Arthur
4,816
602
59
7
0
180,681
1
L
Anhur
4,048
506
43
5
0
130,694
1
W
Artemis
5,794
724
64
8
0
150,146
0
L
Yemoja
4,483
560
11
1
0
162,293
4
L
Ao Kuang
5,711
714
79
10
0
198,236
0
W
Hel
5,925
741
86
11
0
166,954
0
W
Hun Batz
4,719
590
38
5
0
200,373
0
L
Cupid
5,054
632
80
10
0
166,445
2
W
Zeus
5,666
708
91
11
0
184,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role